
Uncanny Valley is a survival horror game that includes a mix of exploration, puzzle solving and a bit of action with a lot of optional story content. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 262reviews | 61% | — | $62.2K |
| $12.99 | 4.2Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice atmosphere, music, art, and story but the gameplay is tedious and often cryptic. I would recommend watching it over playing it unfortunately.
There's a great idea buried here, under some not great design choices. A game involving multiple playthroughs, with lots of choices under strict time limits revealing pieces of a story bit by bit is great on paper, but when the actual gameplay itself isn't any more compelling than going left and right in the exact same hallways and forest paths it gets old fast. The atmosphere dissipates, and you find yourself just running as much as possible to trigger something happening without much thought to immersing yourself in the story. It's too bad, cause when the atmosphere and story hits it's great and effective - but it fades so fast when you're just slowly checking empty floors and rooms because you didn't know where something is happening. It's hard to feel engaged when the game's answer to above is "oh well, guess you gotta play this now useless run out and start all over and try somewhere different next time"
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Uncanny Valley convinced me from the first moment. It somehow reminds me a lot of Silent Hill. We play a man named Tom who is plagued by nightmares and is looking for a job as a night watchman in the middle of nowhere to pass the nights with work. Every decision has a consequence, there is no possibility to save yourself, which creates a new feel and the game has a high replay value.
This is from the pixeljank boom, and it *really* feels it. Slow pace. Absent UI. There's like four different interact buttons depending on circumstance (space, E, enter, up) but there's no indicator on which you should use or when something is interactive. Using the inventory feels like tooth extraction. Environments are big and empty and you have the stamina bar of an asthmatic gerbil. The rough thing is, I think this would work with a point and click adventure interface. Truncate the rooms, make the interaction points clear, make the inventory useable. The atmosphere, sound, and pixel art aren't bad. It's just interacting with the game feels terrible, unrewarding, and time-wasting. For a game from a similar era that lands Silent Hill in a more playable way, try Lone Survivor. Or play any of the modern SHlikes. To enjoy Uncanny Valley, I think you have to be really determined to enjoy Uncanny Valley. I struggled to get into it, and then all my interactions bugged out, and again the game *does not* like telling you what you're intended to be able to do. I don't mind having supported the developer but I don't think this one's for me.
[h1] Unusual 2D horror similar to games like Distraint, Home or Claire. Story is spooky, there's a bit of exploration and survival. Escape from monsters and feel the tension of being haunted. [/h1]
Uncanny valley its a great game. honestly, it is one of the best indie games i hv ever played. The story , graphics, constant feeling of fear,mystery and being stalked make this game unique. unfortunately, the game does not answer a lot of questions, plus its very short. you can beat the game in less than 20 minutes... The game has multiple endings, there are 7 different ones to discover DEPENDING on your choices. this game deserved more recognition. if you like indie horror games, you should give it a try. my rating for this game is 8.5/10
Comprei esse game por conta da temática de terror e o jogo realmente entrega uma atmosfera bem sombria, mas que jogo confuso. O game tem alguns finais possíveis, sendo em sua maioria ruins, mas nem de longe é nítido como chegar neles. A arte é muito bonita e fiquei surpresa de ver um jogo de pixel art entregar um clima de terror convincente. Porém, não temos tempo de explorar o ambiente sem que coisas ruins aconteçam, sendo que o jogo é basicamente de exploração. Não temos respostas para várias questões e algumas coisas simplesmente acontecem sem você entender o porquê. A interface é confusa o que deixa o jogo meio truncado em algumas partes. A Steam poderia ter 3 tipos de avaliação: recomendo, não recomendo ou neutra. Na falta dessa terceira opção recomendo o jogo, mas nem de longe vale o preço cheio. Tem uma boa premissa, porém achei mal executada. Seria um 5/10. Não é bom nem ruim. Vale pelo clima e gráficos, mas jogue sem expectativas.
Ominous little game, might be hard to get all the endings without a guide.
not worth.
absolutely not
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $62.2K | 256 | 56% | $19.99 | |
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| $62.2K | 236 | 65% | $9.99 |