
Brave the hostile lands in search of your goal. Forge your own path and discover the many secrets of the realm and the looming Township of Westfall. Unlock new abilities, perks and weapons. Soak in the atmosphere and head forth against all odds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A mood heavy action-adventure, Unbroken takes players on a grindhouse journey to Crests Edge in search of the traitor Nielsen. With multiple routes to achieve your goal (or even abandon it), the ascent to one of the multiple endings will be a memorable one.
With a unique lore structure and one of a kind audiovisual composition, Unbroken will take players on a trip.

With its social structure and customs, choose and forge your path through Crests Edge.
Over the top Tarantino'esque visceral bursts of violence. String your combos in a brief, stylish ballet of death before moving on to the next one.
With a timeline that progresses with gameplay, events and backstory evolve based on players' actions and related powerplay happening in the background.
The trail has led you to the kingdom spanning the North, far away from your homeland.
Your word is your bond. You will track down the traitor Nielsen, seeking refuge somewhere in Crests Edge, and bring him to justice, dead or alive.
But be wary, Stranger: the realm is now engulfed in chaos. Along with the Feast of the 3rd Moon and the ongoing Earl's Rebellion, your journey will not be for the faint of heart. You will have five full moons to complete your quest. The clock is ticking!
You will prevail. Take up your arms and go forth and uphold the honour of our crest.
I Will Pray Day and Night For Your Safe Return...
The realm of Crests Edge is large and diverse. Featuring many biomes, classes, and so forth, you will experience how the Township evolves with your ascension to your goal.
It is worth noting that due to the severe classism in the realm, you will witness stark contrasts in technological advancement, architecture, style and attire, and the attitude and language of the characters you encounter.
The lowest-poorest regions are similar to those of medieval times. In contrast, the higher you get, the larger the technological gaps become, with the wealthiest regions being more akin to industrial Victorian / WW1 times.
The game's style is a next-gen re-imagining of classic sprite-based FPP games such as Tekwar, Disruptor(PS1), Witchhaven, etc, whilst aiming for an interpretation of how one would remember these games through rose-tinted glasses. So keeping the sprite retro aesthetic, whilst bringing it into modern times with advanced shaders and lighting, physics and ragdolls, destructible environments and in synch with the dynamic jazzpunk OST, Unbroken is sure to leave an impression.
A unique gameplay flow and vibe. Neckbreak players ought to feel right at home.
The Resin: the potent oils will grant you bullet time in varying forms. Use them wisely, applying the right resin at the right moment can be a matter of life and death
The resin kick: give your enemies a free flying lesson or turn multiple inanimate objects into deadly, large caliber projectiles.
Classist-based lore. With ascension into the realm of Crests Edge, players will witness an evolution of technology, style, language, architecture, and more
A jazzpunk Original Dynamic Soundtrack by Roland Redwood (previous works include Sinless, Neckbreak
Punch through system: combat will be juicy with volumetric blood splashing in all directions, and see through holes ripping through your enemies directly at the point of projectile entry.

Engagement
Reviews
Grimdark, soulslike, roguelite(?). Really love the atmosphere and punishing gameplay.
This game is not easy but dont let it get you down. Very unique art style and fun gameplay. Its going to be a rough start but once you get the hang of it its a breeze. Secrets are everywhere, hidden pathways, lore, make sure to look and pay attention to your surroundings. Haven't had fun like this in a long time. Really makes you think.
Even its in EA status, its a artistic and very interesting game. i played the demo and i play the EA version at the moment. this game has a very dark and in a way brutal touch. its not easy to describe, but it definetly has the vibe of something mystical. no handholding, maybe in the beginning, but after that you have to learn what you use, when you use it and who are your enemies. here is my short opinion: graphics :beautiful, disturbing - wonderful, old shool, experimentell mechanics: brutal, bloody, unforgiving lore: interesting and grown up music: fits perfect runs like: a charm i think this game is not for everyone, you must have patience (the most in the beginning, after that all comes together, and it can have your own flow).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Russian*languages with full audio support
Hours played at review time, across 29 reviews with recorded playtime.
Начал играть пару дней назад, пока впечатления позитивные. Эдакий гибрид Doom с Dark Souls, трёхмерная графика по приколу сочетается со спрайтами времён Blood, всё переведено на русский. Довольно-таки непросто даже на обычном уровне сложности, ещё парочка откроется после прохождения. Боёвка также напомнила небезызвестную NecroVision, где мобов можно пинать ногами или сыграть с ними в дартс ножичком) Единственное, что не порадовало — мутноватая графика (будто скопированная из той же Некровижн) и сложность в её настройке через фильтры, в целом не жалею что купил игруху за фулл-прайс. P.S. Позже постараюсь дополнить обзор.
Fantastic game, Great art style, Great story, its a gothic , supernatural blast. Controller works without issues. Fantastic can't wait for the Cape! And ver1
Unbroken: The Awakening is a strong Early Access launch with some very rough edges, but it already nails a lot of what fans of Neckbreak are looking for. The biggest issue right now is the balance: the game throws waves of enemies at you while giving you just barely enough supplies to scrape by. Exploration becomes stressful because you’re constantly running dry, and the game offers almost no guidance on where to go or what anything means. Objectives feel vague or outright confusing, so a huge chunk of the difficulty comes from trying to figure out what the game actually wants from you. Ignore the clueless reviews claiming the graphics are “broken.” The game gives you full control over the visual settings, just like Neckbreak, and because it’s Early Access, it’s extremely easy to tweak things into a visual mess where you can’t see anything. That’s not a bug; that’s what happens when a developer hands players full control before everything is polished. Also needs way more weapons. The overall vibe is very close to Neckbreak. If you liked that game’s chaotic energy, this one absolutely hits the same notes. I’m enjoying it a lot so far. There are major bugs in the menu system, and the demo actually threw you straight into the action in a way that felt even more like Neckbreak. The full game is different from the demo, but still great, though I honestly had more fun in the demo because it was clearer about what I was supposed to do. In the full game, I often have no idea where the game wants me to go, and the difficulty feels unfair because of that lack of direction. The install size surprised me, 24GB is pretty hefty for an Early Access title. I’ll update this review as I play more, but right now it’s a blast, and yes, it’s tough. I do wish the enemies were animated better during melee combat. Right now you can die to attacks you never actually see, and clearer animations would make it much easier to understand how you died and how to adjust your approach. The graphics and overall style are fantastic, though, and as a huge Neckbreak fan, shout out to MGP Studios for keeping that energy alive. And yeah, I kinda wish there was a lean mechanic or something similar. Odd opinion, I know, but it would fit the pacing in certain areas. You already have to take cover around trees to avoid shots, so having a lean option would feel natural and pretty cool.
A Dark, Addictive Roguelike Shooter with Style One of the things I love most about this game is its unique art style and intense shooter gameplay. The world is dark, eerie, and packed with strange creatures and grotesque monsters that constantly stand in your way. This hostile atmosphere makes the journey feel truly unique—trust me, you won't get bored. The gameplay mechanics offer a merciless roguelike experience. While it might feel a bit unusual at first, the more you play, the more rewarding it becomes. Each new encounter encourages you to adapt your strategy, giving you real freedom in how you approach your journey. One time you might choose to explore a misty forest, while another run could take you through dangerous bandit caves—each path offering new challenges and surprises. As you progress, you'll also start noticing hidden paths and secrets tucked away in the environment. Discovering these adds an extra layer of depth and makes exploration genuinely fun. The shooting mechanics are incredibly satisfying. While some moments can be frustrating—especially when you're still learning the maps—it all pays off when you return to a level better prepared and try to beat your previous score. At the time of writing, the game is still in development. Some areas could use more visual detail, but the developer has assured that improvements are on the way in upcoming patches. I'm excited to revisit the game as it evolves. If you're a fan of dark-themed first-person shooters with roguelike elements, I highly recommend giving this one a try.
Unbroken: The Awakening begins with an immediate sense of unrest and danger, placing you in the heart of Crest’s Edge—a frontier settlement on the verge of collapse. Developed and published by MGP Studios, the game presents a grim world shaped by political turmoil, betrayal, and escalating violence. You step into the role of a lone operative tasked with hunting down a traitor named Nielsen, whose actions have sparked a catastrophic event called the Feast of the 3rd Moon. Instead of guiding you through a tightly scripted path, the game throws you into a semi-open environment where choices matter, routes diverge, and the consequences of your decisions ripple throughout the story. Even in its Early Access form, the world feels dense with conflict, atmosphere, and lore, hinting at a larger narrative that continues to unfold as you press deeper into Crest’s Edge. The core of Unbroken’s identity lies in the way it blends first-person action with RPG-style progression. Combat is deliberately physical and weighty, encouraging players to juggle between melee strikes, firearm use, defensive maneuvers, environmental interaction, and special abilities fueled by “resin.” Resin is one of the game’s standout mechanics—a resource that triggers slow-motion effects, enhances strikes, and opens opportunities for strategic counterplay. Instead of relying solely on typical FPS gunplay, the game demands attention to spacing, timing, and stamina management. Blocking, parrying, throwing enemies, or using terrain to your advantage are all viable options. The feel of the combat leans toward gritty close-quarters intensity rather than run-and-gun chaos, creating an experience where each engagement feels dangerous and deliberate. Visually and stylistically, Unbroken embraces a hybrid aesthetic that merges old-school design sensibilities with modern rendering techniques. The developers openly describe it as a contemporary reinterpretation of classic sprite-driven first-person games, and this influence shines through in the bold environmental shapes and stylized character designs. Yet despite its retro inspirations, the game employs contemporary lighting, depth effects, destructible props, and physics interactions that give Crest’s Edge an immediately tangible presence. The setting itself mixes medieval and industrial motifs, presenting a world where frontier settlements clash with more advanced, aristocratic districts. This social divide enhances the game’s tone, giving the landscape personality while grounding the narrative in themes of oppression, rebellion, and fractured power. Exploration plays a large part in shaping the flow of the story. Rather than locking you into linear corridors, the world encourages detours, risky routes, and encounters that may feel overwhelming if you arrive unprepared. The freedom can be refreshing—every corner feels like it hides a secret, a shortcut, or a fight that may earn you new gear—but it also introduces moments of disorientation. Certain areas are intentionally designed to push players off the expected path, creating situations where curiosity can lead to early deaths or encounters with enemies far stronger than anticipated. For those who enjoy experimentation, this design adds tension and replay value; for players who prefer structured progression, it may at times feel directionless or punishing. Still, the sense of discovery gives the world a rough but authentic character, reinforcing the notion that you are navigating a volatile region with little official guidance. Because the game is still in Early Access, its ambitions sometimes exceed its present level of polish. Some areas exhibit uneven geometry, collision quirks, or navigation issues that can disrupt flow during exploration. Enemy placement and difficulty can vary sharply, occasionally creating spikes that feel less intentional and more like early-development roughness. Interface clarity is another area still evolving, as some players may find resin mechanics or combo timing unclear without experimentation. Despite these shortcomings, Unbroken’s foundation is strong enough that its flaws feel more like growing pains than structural problems. With updates planned and core systems already functional, the game shows clear potential to evolve into a cohesive and polished experience. Beyond its systems and mechanics, the narrative structure holds significant promise. With multiple endings, a New Game Plus mode, and the ability to carry forward upgrades, weapons, and resin abilities, the game encourages replayability. The world reacts subtly to player choices, making each run an opportunity to explore new possibilities or uncover overlooked story threads. Even at this stage, the branching routes and optional content suggest a design philosophy steeped in player agency rather than scripted inevitability. Paired with an arcade mode that emphasizes combat mastery, the game feels built for players who enjoy refining their skill and experimenting with builds rather than simply finishing a one-time campaign. In its current form, Unbroken: The Awakening is a bold experiment—one that merges classic FPS energy with modern combat ideas, atmospheric worldbuilding, and RPG-style progression. It offers a raw but compelling experience, rich with ambition and brimming with potential. While it still needs polish in navigation, technical performance, and clarity, its core identity is already strong enough to make it stand out in the indie action-adventure landscape. For players drawn to gritty first-person combat, freeform exploration, and narrative depth shaped by choice, Unbroken offers a striking foundation that will likely only grow stronger as development continues. Rating: 8/10
It just released in Early Access, and it's still kinda rough around the edges, but you can already see how cool it's shaping out to be. Personally, I'll wait for the full release to experience the game in its entirety, but I've finished enough levels to see it's already as good (if not better) as Project Downfall aka Neckbreak. The atmosphere is top-notch, guns are loud and punchy, and it's still incredibly satisfying to explode enemies' heads with melee.
Wow, this is/will be great! Needs work but I like it in the current state already. I really enjoy suffering. I get lost and stuck in the enviroment, but I love it. Of you are a good human that likes good games you will like this. If you don’t like this you might consider working on your self until you become good and like good games. Get it!
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Players by region
Where this game's players are, estimated from review languages.
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