
Unboxathon is a cute content-packed incremental game about opening mystery boxes. Find rare items, upgrade your skills, and unlock new boxes & features! Collect shiny items, pop bubble wrap, and materialize artifacts out of thin air. Can you find your lost childhood plush?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unboxathon is a game about unboxing various mystery boxes for huge profits!
Pop bubbles to gain boxes
Unlock many unique boxes
Upgrade, upgrade, upgrade!!
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know what I expected when I downloaded this game, but this is definitely better than I thought (in comparison to the other games in the "Numbers Go Up" bundle.) It's a very unique incremental, and fun enough to beat in one session. I was planning on 100%ing on top of all achievements, but that would take like 2 more hours. The only problems I have with this game is that endgame progression felt really slow, and that the last box wasn't really ever better than the second to last one.
It was meh. About halfway through it became a slog and there was a definite lack of polish as well. Typically these "micro incrementals" will iterate on previous mechanics or add nifty things like some automation, or another layer of complexity. There was an attempt, but these later systems felt disjointed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Russian*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unboxathon est plutôt bon. le jeu n'est pas exceptionnel mais je lui accorde son originalité. Je ne l'ai pas trouvé trop répétitif et il reste tout de même satisfaisant mais je lui trouve un côté non fini. Certains éléments de gameplay ne sont pas utiles et le jeu n'as pas vraiment de fin, c'est juste une question d'avoir tous les succès. On ne peut pas réellement tout maximiser au niveau des améliorations. La musique est sympathique nonobstant mais le jeu me parait trop cher par rapport à la durée de vie et au contenu proposé.
J'ai passé un excellent moment sur Unboxathon. C'est un jeu incrémental dans lequel le but est d'ouvrir des cartons pour trouver des objets que l'on revend afin d'accumuler de l'argent. Cet argent permet ensuite d'acheter des améliorations pour rendre le tout plus rapide. Au début, j'ai trouvé la progression plutôt lente et le gameplay assez répétitif. Mais après 1h de jeu, la progression s'est rapidement accélérée et on débloque de plus en plus de nouvelles fonctionnalités. Il y a énormément d'améliorations différentes à acheter et différents type de monnaies à utiliser. En plus de l'arbre de compétences, il y a plein d'autres menus avec des choses à améliorer, ce qui est très satisfaisant, le jeu est vraiment complet. Le système de prestige est vraiment bien fait. Pour une fois, il ne réinitialise pas beaucoup d'améliorations. Il n'est donc pas punitif et est très rentable, ce qui est une bonne chose. L'ambiance visuelle et sonore est très soignée. Le pixel art est propre et le jeu possède des bruitages de qualité, que ce soit lorsqu'on clique dans les menus ou lorsqu'on éclate les bulles. Le tout est accompagné de plusieurs musiques qui collent parfaitement à l'ambiance et sont agréables à écouter. Le seul défaut est qu'il n'y a aucun tutoriel pour expliquer les différentes fonctionnalités. Même si la plupart sont évidentes à comprendre, je n'ai pas par contre pas du tout compris le fonctionnement du système de "synthèse des items", ce qui est un peu dommage. Concernant les succès, ils s'obtiennent tous de façon naturelle. J'ai terminé le jeu en une seule session, ce qui m'a pris environ 3 heures. C'est vraiment un excellent jeu incrémental que je recommande sans hésiter.
Simple yet charming art, pretty relaxing music and easy gameplay. The progress is not hard and feels linear as you just get better and better per each upgrade with barely any downfalls. Took me bit less than 4 hours to complete all of the achievements, even if at first I thought it'd take longer, seeing the highest needed profit number. Bubbles at first were a bit overwhelming to keep popping but after you get better buffs, you end up barely paying attention to them :D Besides, I didn't need to get all of the available buffs (nor upgrade all of the boxes, in fact I at first just kept upgrading the very first type of box and then just jumped to the more expensive types) and it was easy to sacrifice most of the stuff to the triangles. The stickers were cute and it didn't bother me to keep digging through the boxes, I actually liked that repetitive action lol. Not to mention, after cogs were introduced, they made the boxes feel more full which made item searching less boring. I barely used item synthesis, I just tried it out and didn't feel like it was much useful but maybe I was just too focused on keeping the shards for other purposes. Same goes to putting items on the shelves, though I did find later items cuter and more specific. You COULD technically "fully complete" it (with all the buffs and upgrades) but I won't be attempting that as some buffs just don't feel as useful to me. Overall, short, cute, simple game to grind. Easy progression and achievements. I liked it :3
It's cute, 3-4h and you've seen it all. It's not very deep, rewards aren't really rewarding but the unboxing-experience still keeps you hooked long enough to finish the game. A very mid game for its genre
One of the worst incremental games i ever played. You jump straight into the game without a tutorial, and you have 50 icons that you dont know what they do. There are so many useless upgrades and addons, that i bet they made it a little longer so you cant refund. At the end of the game i felt still so weak. I really hated to complete this, if you want to have fun dont buy this game
цікава інкременталка . Рекомендую спродбувати
Очень милая игра, набила все достижения за пару часов. На вечер расслабится пойдёт
Норм игра занять себя на время. Удобно что в прогрессе появляется АФК режим.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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