
Unboxathon is a cute content-packed incremental game about opening mystery boxes. Find rare items, upgrade your skills, and unlock new boxes & features! Collect shiny items, pop bubble wrap, and materialize artifacts out of thin air. Can you find your lost childhood plush?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unboxathon is a game about unboxing various mystery boxes for huge profits!
Pop bubbles to gain boxes
Unlock many unique boxes
Upgrade, upgrade, upgrade!!
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak idle game
Short and sweet. Progression system felt pretty solid and there is definitely more to play after you get all of the achievements.
This is a neutral-ish review, but putting a thumbs up since steam doesn't have a neutral option. The start is kind of messy. There are a bunch of different resources and none of them are explained how to get them (and many of them you can't get at all yet), and some other UI elements aren't really explained either. You can get XP, but I only managed to find the XP bar like 3 hours in. At the start your first task is to pop a bunch bubbles and it doesn't really feel great, but that can at least be automated away later on, and that does actually feel nice to automate away once you can. I eventually unlocked bubble wrap, but as I was just speeding through the boxes, I don't think I ever actually noticed it... This is kind of like an idle game, but at the same time it doesn't really actually expect you to be idle. There is some automation, but only of certain types of currencies, and it's not really enough to get you by. The main gameplay loop ends up being the one part you can't automate: open a box, clear out all the fluff, then collect the items in the suitcase. But this part honestly isn't that fun and gets quite tedious. Opening a single box is slow, and only really gets slower as you get further into the game. There are upgrades that help speed along the first two steps, but the third step is the part that ends up slowing everything down the most. As you get upgrades you get more and more treasures/resources in the final step, and there is no auto collection of those. The worst part is the resources - as you upgrade you get more and more gears/shards per box, but they're all small, and you have to individually hover over every one of them in order to pick them up. This is especially painful on a controller. This process would have been ten times better with a button to collect all resources. The treasures have almost the opposite problem - you're opening so many boxes that you want to get through them fast, and they are all easy to pick up since they're so big. However, one of the automation flows later in the game wants you to save treasures instead of selling them, and in order to save treasures you have to turn off the auto sell setting and look through them one by one to see which ones are the most valuable. With auto sell off, collecting all the treasures also becomes extremely inconvenient. Also, though not as big a deal, all the treasures have some nice flavor text, but you're incentivized to collect them as fast as possible and so you don't really read most of it or even get to see what most of the treasures you collected are. Unfortunately, this does mean I didn't feel like I properly appreciated the theming despite the clear effort put into it. This was actually fairly well balanced for an idle-type game. Not that there weren't any issues, but the five different kinds of chests you can open stay fairly competitive with each other if you upgrade all of them. The one exception was gears, specifically for the end game upgrades (they're fine early on). I got most (but not all) of the upgrades and challenges, and I think I've seen what there is to see. I don't see myself going back to 100% this, though it probably wouldn't take too too long to do so. I don't think there's a winning state besides doing all the challenges (and not sure what happens when you do - my last challenge is opening a bunch more boxes and I don't wanna do that), but if there is it's not very well communicated. I do feel like this honestly would have been better and more enjoyable as a phone game where you can just pick it up and do a few things and put it back down, instead of a PC game where you play in a longer session. If this was on a phone and had auto collecting of resources, I think it would be a big improvement. As it is, it's not bad, but it's not great either. It leans halfway into the idle game territory, but that puts it in a weird spot where maybe it should have just picked one side or the other. Other notes on controller usage: * Game works, except you can't get to the pause menu to quit with a controller * There's a bug where with a controller the game does not stop your cursor from continuing to go offscreen. If you have stick drift and set your controller down for a minute or two, your cursor will be lost when you pick it back up. To fix this, jiggle the mouse and then that will reset your cursor position, then you can use a controller again Didn't try this on my steam deck, but I imagine it would work well on there
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Russian*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ужасно. На фоне подобных игр максимально однообразно и скучно. Многие механики в целом не ясно зачем сделаны. А там где ради удобства что-то должно быть, то забаговано, то просто отсутствует. Если хочется что-то такого плана, но полноценное и приятное лучше купить scritchy scratchy, там и разнообразие, и удобство, и реиграбельность
I've played quite a few incremental type games and this is just a mediocre one. The UI is poor, nothing is explained, and there isn't any actual idler mechanics per the steam tag. The main gameplay loop of opening the boxes is just tedious and not very fun.
Pretty fun game! Totally worth the price for a few hours of gameplay! (if you're like me and did the whole thing in one go)
It'll get you that dopamine for a day or two, so it does it's job. Also some nice references in the game.
Mechanics are not explained, game is really boring.
还行当作娱乐小游戏是可行的,但不推荐特别认真玩
It's an alright incremental clicker to waste your time on for a few hours. There is no need for 10 different currencies and millions of upgrades doing the same thing. The UI is extremely confusing. 3 of the 5 tabs were unnecessary. I didn't use the shelf nor the forging thing.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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