
Help Mox break out from his unjust inprisonment. Navigate through a hazardous, futuristic city and outrun your pursuer to reach an off-world colony in this 2D precision-platformer!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
As a wrongfully imprisoned monkey, you break out. Navigate through a hazardous, futuristic city to escape your pursuer and reach an off-world colony.
Unbound is a 2D precision-platformer game originally made in 13 weeks by Primal Crowd, 13 students at The Game Assembly in Malmö.
Precise Movement: Jump, Climb and Dash your way through 3 tricky levels filled with handcrafted precision-platforming challenges.
You're Being Chased: The prison guard you escaped from just can't let you go! Outrun your pursuer and escape the planet.
Retro Sci-Fi Aesthetic: Take in the views or just vibe. From an underground prison, to a dystopian city and a high-tech spaceport there's a little bit of everything to look at.
Go Bananas: Want more challenge? Every level is filled with optional even trickier trials to overcome. Be rewarded with bananas for your skill. Can you collect them all...?
See The Result Of Your Effort: The game keeps track of your time, bananas collected and death count. After each run of the game you'll see these displayed and the time be compared to your personal best. Enable the build-in speedrun timer to help you set a new best time.
Primal Crowd
Programming
Abraham Alberto
Philip Eriksson
Christian Le
Elias Ronefors
Ylver Blum Buer
Graphics
Dante Norling Eklöf
Oliver Andersson
Morgan Wildmark
Emil Nilsson
Animation
Rebecca Kornemalm
Theo Hübner Sallis
Level Design
Erik Gatewood
Alvin Berthet
Special Thanks
Alice Myhrman
Sound effects provided by Soundsnap, Abraham Alberto and Oliver Andersson.
Original Music by Abraham Alberto and Oliver Andersson.
Voice acting by Philip Eriksson and Theo Hübner Sallis.
Made in TGE The Game Engine by The Game Assembly
Made using FMOD Studio by Firelight Technologies Pty Ltd.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
场景、游戏机制、ui效果。。全面的抄袭蔚蓝,玩steam这么久第一次见到这种纯换皮作品
this game has parkour like silksong. that's why I like it (;
amazing game, so cool it's free! good luck to developers
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o Jogo é curtinho, mas é divertido e bem feito. Como é gratuito, vale a pena. Mas se tivesse uma duração maior, sem dúvidas valeria a pena mesmo que fosse pago também.
The movement feels sharp and satisfying, the levels are challenging without being unfair, and the constant pressure of being hunted keeps the adrenaline high. With its stylish retro sci-fi look and extra trials for skilled players, it’s a short but intense escape that clearly shows how much care and talent went into its creation.
Great game! The jetpack mechanic was really well done and the difficulty pacing was great in my opinion. Loved to recognize little hidden exits and purposefully take a death to give myself a chance at a banana. Also the soundtrack is excellent!
Super tight 2D platforming with precise controls. Chasing through the futuristic city is thrilling, and the visuals are a real treat - every scene looks fantastic!
beautiful indeed! love the concept. will definitely play til the end
sophie wuz here
Oi bruvs, just wanted to say thanks for giving us this cool game! The overall gameplay, movement dynamics, and chase/escape sequences for [b]Unbound [/b] are clearly influenced by Celeste. It's a quick little speedrun platformer that implements a good selection of control mechanics, environment dynamics, and level design borrowed from/inspired by a handful of recent successful titles. [h1]@DEVS [/H1] When I played as the Bear, I noticed the wall climb down animation (both left and right) still loaded the Monkey animations. I'm not complaining or criticizing; honestly just trying to be helpful. [h1](^_^)
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 58 | 83% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $13M | 45.1K | 97% | $9.74 | |
| $125K | 357 | 94% | $9.49 | |
| $5.8K | 83 | 93% | $3.99 |