
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Most likely between $2.3M and $6.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 92% | approximately $3.9M |
| PlayStation | $34.99 | 88% | — |
| Xbox | $27.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.46 on Steam · Ukraine (−55%). Compare 17 prices in 15 markets →
Reviews
Themes across 1211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this experience will forever stick with me, 10/10 the P in Jamie P stands for Playable
这游戏,作为一个玩了这么久单机的玩家,我很负责任地说:优化很差,3070ti在那里酷酷转风扇,当然这不是重点,重点是整个流程很。。。拖沓、冗长,我没开玩笑,就这引导水平,感觉不如饥荒的老麦 还有那摩托车,这就没啥好剧透的了,就是摩托车,没错很帅,但好歹让玩家搞明白吧,同样是摩托车,武士零教明白玩家如何砍人,这很简明易懂,简单的机制转换,我很能对上制作组的电波,但这不代表谁都能读懂你们的游戏制作,再怎么做铺垫,首先把游戏教程搞明白吧?完全可以提前把游戏的流程搬到核心剧情的开始端附近,然后让角色说:让我们来玩个简单的小游戏吧,再说上一些有趣的话,玩家把这个部分搞懂了,我们再把这个游戏流程搬到台面上来,玩家根本想不到的,他以为这就是他的本事,塞尔达传说旷野之息里的那段初始教程堪称教科书典范了,没事真可以学一学,引导玩家把游戏内的机制读懂并固化成玩家的“技能”这没什么难的,用心做,正如你游戏中所述:“你会明白的” 我明白你的艺术,你明白我的感受,游戏交流的关键,制作组要向玩家传导:不要气馁不要退缩勇往直前的价值观,这样玩才有干劲嘛 这游戏,不说别的,极其少见的固定机位视角+超长的剧情场景布设 有点小丝滑的转场+绚丽的画面演出 其实我不见得这跟看动漫有什么区别,但游戏的交互往里凑——给人的感觉就是很不一样 这是一个很值得被喜欢的游戏,倒不是因为这游戏真的有那么出众,没那回事 它是有一些缺点的,不过它也在用自己的方式硬生生搓出来这么款游戏 真的,给人的感觉就像一个草台班子,东拼西凑 但唯独,唯独没有向公开的游戏意见寻求标准答案 这个游戏是非常不标准的,也没那么上头易于游玩,玩家玩起来就是涩涩的手感,我都打包票它不会赚什么钱 但制作组真的在用自己的方式努力向玩家传达自己的美好愿景,它问你音乐的底层逻辑,它问你一个音乐方向的问题,然后,它向你演绎了什么是音乐,什么是乐队,什么是节奏,说实话这很酷 其余的事情,在40分钟以外的游戏体验中揭晓,目前评到这
The art style and music pulls you in but the story lacks anything interesting at the beginning just leaves you confused for the most part it feels very dependent on the great art direction. Playing the arcade mode hoping for some fun at least since I couldnt bare the story no longer for lack luster patterns and okay soundtrack. Not to mention after beating each song it forces you back to mouse and keyboard which was just the cherry on top.
虽然给了好评,但最好还是不要抱有太高期待。初看 PV 惊为天人:艺术风格、演出和音乐都令人印象深刻。但游玩之后悲伤地发现这游戏的优点也就是这些了。 前几章叙事节奏很拖沓,探索环节也非常劝退,地图很空,几乎没什么指引,NPC三三两两杵在角落,说着一些翻译味贼浓的硬凹幽默的对白,逛着逛着就忘了自己要干嘛。点名批评第二章,重复劳动太多,场景切换生硬,经常聊着聊着毫无征兆地切进打歌环节,一脸懵逼。 好在最后一章没了探索,节奏终于起来了。大合奏一响,和朋友们一路攒下的羁绊还是全涌了上来,暂时忘记了这游戏各种各样的问题。青春片嘛,果然得有一场盛大的落幕。 可惜了这么好的美术和演出,第三章在海边的小镇,傍晚在海面上跳动的夕阳,四处找地方给同伴拍照片,淡淡的青春感还挺让人动容的。
Joguem
what was this game.
Pals, I wanna play a rhythm game, I don't want to skip past tons of millenial level writing.
was super excited for the game way back when it was first announced and got to play the demo but the story mode is super buggy with missing assets, jump cuts to different scenes mid gameplay with assets just popping in and super delayed dialogue long after the corresponding text has left the screen sadly i cant play it as much as i was hyped these problems killed my experience
еверисинг гуд олрайт все дела бтв кста в ирл
If you're here for the arcade mode, you'll probably enjoy this game. If you're here for the story mode, know you'll encounter frequent performance issues, bugs, an unfinished feel and a pretty disjointed narrative. Nonetheless, it has a decent ending, but these frequent issues take me out of the experience and leave a bad taste in my mouth.