
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Most likely between $2.3M and $6.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 92% | approximately $3.9M |
| PlayStation | $34.99 | 88% | — |
| Xbox | $27.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i just finished the tutorial; and i've never smiled more. This is the best game
I often time find myself struggling to be put into the world of story games as a whole which can sometimes put me on the backfoot when it come to enjoying them to the fullest. However, the same cannot be said about UNBEATABLE this game is subtle about it's point until the final act where the inspiring conclusion crescendo down on you. Needless to say but the music is perfect it fits the characters we meet along the story without notes. This game brought tears to my eyes and has the most satisfying ending where you aren't left begging to see more out of a completed story. Amazing game and I do not do it justice with this review, I seriously recommend you try this game out if you've being wanting to.
你们这个中文也来的太晚了 好歹算是盼来了 美术不错,音乐也不赖,非常有打击感 很多模式切换的地方有卡顿感,优化问题有点影响体验 有些地方的交互感觉很糙 街机模式的选歌页面糟糕难用 故事模式中演出跟音游部分切换没提醒,也太突然了 打警察的纵向读谱设计诗人? 完全意义不明的QTE设计,反馈也很糟糕 但是演出太棒了 讲故事的方式真是一团糟啊,正如生活一样,我不讨厌 很多东西讲不清楚的啊,就跟那坨堵在下巴跟咽喉中间的东西一样 就跟音乐一样
这群艺术家好像意识不到他们在做的是一款游戏,剧情模式做成这样还不如整点简单PPT靠谱,剧情本身也是让人摸不着头脑 街机模式专心打音游还可以
[h1] Визуально безупречный концепт, в который больно играть [/h1] [b]Оценка: Проходняк / Скорее отрицательный[/b] [hr][/hr] У UNBEATABLE был неплохой потенциал, но на выходе мы получили красивую обертку, внутри которой скрывается абсолютная пустота. [h2] Плюсы или почему стоит опробовать: [/h2] [list] [*][b]Режиссура и операторская работа:[/b] Это лучшее, что есть в игре. То, как здесь поставлен кадр, как авторы (разрабы) играют с ракурсами, перспективой и монтажными склейками - неплохо. Визуальный язык и дизайнерские приемы выглядят интересно для такого жанра. За картинкой и динамикой сцен хочется наблюдать, действительно приятно. [*][b]Саундтрек:[/b] и понятное дело почему, это ритм-игра. [/list] [h2] Минусы, которые всё уничтожают: [/h2] [list] [*][b]Сюжет и диалоги:[/b] Абсолютно ужасны. За историей неинтересно следить, а персонажи общаются так, будто сценарий писала нейросеть низкого качества. Никакого сопереживания герои не вызывают. [*][b]Геймплей и механики:[/b] Игровой процесс вне ритм-секций сделан максимально топорно. Игра постоянно требует от тебя действий, которые абсолютно неинтуитивны. Ты не понимаешь логику разработчиков, из-за чего игровой процесс превращается в раздражающую рутину, а не в удовольствие. [*][b]Сырость продукта:[/b] Главное ощущение от игры - она дико недоделанная. х3 почему так произошло. Были все нужные элементы и ресурсы для создания шедевра, но они просто не смогли все это «вылизать» и довести до ума. [/list] [hr][/hr] [b]Итог:[/b] Красивый, стильный, музыкальный, но абсолютно сломанный и пустой проект. Команда создала великолепный визуал, но забыли сделать нормальную игру. Фанатам крутого визуала можно глянуть на скидках, остальным - мимо.
This isn't a black and white Negative review, and under specific circumstance I could recommend this game, but overall I was very letdown. Coming as a white label player I was so excited for this game, but The story and its pacing and general presentation are awful. For its entire runtime the game acts like you secretly already know everything. Every single character vaugeposts about literally everything. When that's not happening characters will drop paragraphs of poorly written dialogue that don't really go anywhere or further your understanding of them, the world this game takes it or the story. ALL of the "antagonist" characters during the game are either underbaked, starved for screentime, or barley characters at all. Not a single one of them say a line of substance in the whole games runtime. The game also has a habit of hard cutting off scenes in the most awkward ways possible, with conversation that don't get proper resolutions. Chapter 2 is the biggest offender of this by far and cemented it as the worst chapter for me. By the end any emotional beats that should have hit hard did nothing due to just how much the rest of the story misses. This review (like the story mode) is kinda a mess, and there's a lot more issues I want to list but wording them right is really stumping me. I urge you to look into other reviews about the story mode for more details on why it really doesn't work. Gameplay however, Is amazing. its everything i loved about white label and more, when they use it. Chapter 1 has basically no rhythm sections, and chapter 2 mostly uses the new vertical rhythm system that's... ok. Defiantly doesn't feel as good as the much more refined and stylized horizontal system. Chapter 3 and on you get to use the horizontal system much more and the gameplay becomes pretty fun. Arcade mode is where its at tho, just the great gameplay and amazing OST for you to play to your hearts content. And despite not liking the story mode and only having 8hrs at the time of review, I know I'll get a lot of milage out of the arcade mode. Visually this game is stunning with a style I absolutely adore, and its music really something special. I'll be listening to tracks from the OST for years to come. TLDR: UNBEATABLE is mostly style with the remnants of substance that was ruined by abhorrent writing and presentation decisions. If your just here for a really good arcade rhythm game, you'll love UNBEATABLE so much. But if your banking on the story mode for the enjoyment I could not recommended this less.
This is the definition of an indie game. It has bugs and glitches that are obvious in the story mode but you can absolutely see the passion that the devs of the game have. It may have taken me only a couple of hours to beat the story but I was starting to cry by the end of it. The music is the main selling point of this game for a reason since it's not only what hooked me into playing the demo but it's what has been keeping me playing this game. If anyone reads this please try this game cause it is 100% worth the money.
everyone play unbeatable pls the story and arcade are both amazing
The best rhythm game and an awesome story 10/10 would reccomend
Unbeatable is a game with incredible visuals and music that, for some reason, fights tooth and nail to keep me NOT wanting to play it. I'll start with the praise, and there are quite a few things to praise it for, the visuals are definitely the first thing i focused on and for good reason, the art style for this game is truly unique and, when coupled with its music, makes for an incredible artistic piece that makes it hard to pull your eyes away from. However... there's the bad. The story is, at best, confusing, from jump cuts to nowhere in particular, parts which are glossed over and unexplained, to some things just thrown in there "because", this game's story is one that feels suited for a youtuber to make a half hour commentary on and not something I'm meant to actively look at, no matter how much i tried to drift towards it, the game just kept moving on and on without elaborating anything, which disappointed me. The gameplay is where this really gets grating though, I'm saying this as someone who actively played rhythm games such as Osu! and Rhythm Heaven extensively, the rhythm sections annoy me to no end. Ignoring the camera shakes and the game throwing the camera wherever it wants mid song since you can disable them pretty easily, (the game tells you so), my main problem is that, much like the story, everything is just all over the damn place. There are moments where the game just expects you to know where to go, hell they even joke about it, sections where you are forced to do a monotonous task for no reason which you can either follow thoroughly or do it completely incorrectly just to get it over with, (both leading to the exact same result), and the music sections... the part of the game i CAME for are ALSO all over the place! WHY in gods name are there two separate lines for hitting scores? why do i have to worry about left and right BUT ONLY one at a time? why the hell is the transition so sudden? I can be playing the most perfect notes on one side and then the game switches with no warning to a note i have no time to respond to on the other side just to make me miss. "Oh you're supposed to lean into the music" you might say and play the notes by feel instead of just relying on your eyes, you naive little soul, the game doesnt even follow that minimal guideline of the notes fitting the damn beats all the time, there are songs where the damn hits are completely different, or just slightly off, or maybe by a miracle they're perfectly timed, how would i know? I just came back out of the "Press the F button until the next cutscene" simulator and all of a sudden I should guess how the music goes next. It all eventually just boiled down to me having to do some songs more than once not because they're *hard* or anything, i just had to keep throwing my head against the wall until i realized "OH THATS WHAT I SHOULD BE DOING?". I just needed to rant about this, if you read to the end congrats, maybe I'll find a way to give you a virtual hug and pat on the back, if you have anything to say to change my view, feel free to do it, i enabled comments on this review, Iit just feel like after giving it 4 hours the game should at least make me want to keep playing it.