
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Most likely between $2.3M and $6.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 92% | approximately $3.9M |
| PlayStation | $34.99 | 88% | — |
| Xbox | $27.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
while i do love the game and the concept, i wouldnt tell anyone to get it for the full price, at least. the artstyle is gorgeous and the songs are really good, but honestly -- its just so difficult to do literally anything. the rhythm games feel janky and throw you in when you dont really expect it, and i feel like theres a lack of guidance through some of them. sometimes i legit just cannot understand what im supposed to do, because it almost feels like the game expects you to just know the story mode is so confusing, i'm almost finished with the story and i can't tell you what it's about. maybe i'm just stupid, but i feel like the game tries to build up stories that uncover overtime, but they dont uncover in a way that makes you able to keep track of them, if that makes sense ?? it makes it very boring, honestly. i often find myself zoning out or multi tasking when theres lots of dialogue because it just feels like the characters are saying so much but not actually saying anything not to mention the dialogue and cutscenes feel so broken. characters talk over each other weirdly every now and then, cutscenes feel out of place and not connected, in any way, and theres also a weird bug ( ? ) where the game just pauses for a good while before it loads a cutscene. not sure if thats an issue for others, but it has been one for me the entire time and its annoying. like, i'd finish a minigame or smth, and the characters would just stand there in silence for a good 10 seconds before it continues. theres also just a lot of bugs in general, its not unplayable but its also not satisfying to play the camera is also so broken and weird. ive experienced it just not working multiple times. like, i'd walk into an area that's supposed to trigger the camera switching angles, and then it just doesn't do that. usually, when i get a new game -- i often play it for hours straight to get into it. but with this one, i usually only play for an hour max because its just so unsatisfying and confusing. the only reason i keep going anyway is because ive been looking forward to this game since the demo, and i can tell that it does have a lot of care put behind it. i will catch up on the lore through a youtube video or something, because the concept of everything DOES have me hooked. but you shouldnt have to go on youtube for an explanation video to get the story. i have many other issues with it aswel, however -- i feel other reviews explain everything way better than me, probably. idk i wouldnt say i dont recommend it at ALL. try it out of you think its your type of game, my review isnt really meant to keep people away. i just personally couldnt enjoy it as much as i wished i could. and i think most of it is the fault of me just being stupid </3 i will be trying to 100% complete this game, however :)
So this isn't really gonna be a review but more a spill of thoughts as I just finished this game and felt like I had to write something now before it loses from my head. This game is such a mess. At least to me the story is jumbled, the setting is interesting but very poorly fleshed out in so many ways, the game is buggy at times, animations can be smooth one moment and stilted and rough the next, the game can have several moments in it where its just not fun to play as a game and almost monotonous (lookin at you ep2) , and the dialogue can be extremely disjointed and hard to follow at times in terms of what is even trying to be said. The story itself feels like the writings from a journal sifted through the thoughts of a mind palace, if that even makes sense. I struggled to finish this and I took a big break around ep4 of months which is crazy to think of as its not even that long. It's a complete mess in so many ways yet has so much heart and beauty in it that I can't not love what it gave. The art style and world give me 2000s Studio Trigger vibes (Kill la Kill especially in terms of the world). The MUSIC IS INCREDIBLE (shouldn't be a surprise in a rhythm game), with so much in tone and feeling. It can be punk and in your face with a garage rock feel, heavy and oppressive with some of the industrial beats, and melancholic with the slower, more emotional songs. The dialogue and the way characters speak to each other at first was a negative for me, with characters cutting each other off and speech bubbles being overwritten by others. But it eventually became something that I appreciated because of how real it felt. Conversations are filled with constant cutoffs and drops and people yelling over each other and games don't really capture that feeling of how people really talk to each other (shoutout to the VAs they did an amazing job). And it had me laughing out loud as much as it had me introspecting from its words. The story and writing is so messy. So many things kind of just happen and there's very little explanation on why things are just happening. The break I took in the middle may have affected that but there was a lot of points where I struggled to understand the character motivations or why some characters were even fighting or what was happening to them. But especially in the last couple of hours, this game was able to touch on so many feelings on identity, loss, feeling stuck in life and the struggle of creating art and music and the emotions that push us through those struggles that in the end I kind of stopped caring about how we got here and cared more about what the writers had to say. It almost felt like watching someone spill their guts out in a diary entry, a jumble of thoughts and doubts the characters have to fight through to reach their conclusion, and that's what I found beautiful about it. It was raw and passionate, and many times had me in my feels with its final crescendo. If you end up like me and decide to buy the game because of the cool art style, punk aesthetic and music and enjoy rhythm games. You will probably enjoy the arcade mode a lot because there its purely that and its very fun. Even when I wasn't going through the story I would occasionally boot up just to do a few of songs in there. The story on the other hand is different. There will be many points in it where you feel the game is struggling to figure out where it is going and will probably get on your nerves once or twice. But I definitely would say to see it through, because you will reach those end credits and not only see a passionate team fulfilling there dream project, but also leave with a rollercoaster chorus of emotions and a heartwarming message of life and the pain we push through to find the meaning of it. Music is one of the greatest forms of expression that we have, and this entire game feels like it encapsulates that idea to its fullest.
i've been following and anticipating unbeatable ever since white label released. it has so many great things going for it. the music is phenomenal, the art is amazing, and the rhythm gameplay is akin to muse dash, another rhythm game that i've played and enjoy. so, it's really frustrating to be making this review. i want to preface that i played through the story mode on unbeatable difficulty with the flashy visual effects turned on. game performance was fine, running on ultra settings with a 1660 provided a smooth experience for the most part. as for the story episodes, i have many gripes with them. the difficulty wasn't really what i expected and isn't consistent. i found episodes 4 and 5 to be the hardest (besides the cop fight in episode 3 where cop trauma plays, i absolutely despised this fight). for the normal rhythm gameplay across all episodes, i pretty much breezed through it all. however, i can't say the same for the vertical fight portions. the way they're set up made it difficult for me to tell which side incoming notes were coming from next. it also doesn't help when you have the fights swapping between lanes all over your screen, notes being ridiculously close to the judgement lines after aforementioned swaps, and the notes seemingly being on the lanes for a much shorter time compared to the more charming normal gameplay. now don't get me wrong, i like a challenge, that's the whole reason why i decided to play on unbeatable difficulty. many of the fights took multiple attempts, exacerbated by my visual effects choice, but i was fine with that. that was, until i had to redo the cargo elevator fight 10+ times, each time having to skip through the dialogue to get back. this got tiring really quickly and really brings into question why there's no option to immediately replay fights/songs after failing them. furthermore, the lack of qol really showed through while getting all the steam achievements. having to play all of the minigames and obtain a bunch of collectibles would've been fine if there was a quicker way to do it, but as it stands you have to go back and play from the start of the corresponding episodes. although this gives you a chance to explore alternative dialogue options, i really think the option to go into specific days of any of the episodes should be available. i found other time sink achievements like one very full combo and [white label] to be fine since it was enjoyable to play through a bunch of different songs. on the other hand, the i know what kind of person you are achievement is quite possibly one of the most displeasurable things i've ever experienced. the associated brickout minigame is just such a buggy and unpolished mess. the ball's weird hitbox causes it to not bounce back when hitting the sides of blocks even though the block gets destroyed, game overs can randomly occur, and the physics are inconsistent. all of this, combined with what seems like the ball gravitating towards open holes, led to 8 boring hours of retrying until i eventually got a lucky run. this really needs to get replaced with something actually fun or interesting. moving on, i wish i was able to enjoy the story as much as others have. the intro sequence with mic check was really promising, but episodes 1-4 ended up being pretty underwhelming. i feel that the story would've been better off without some of the jump cuts. it wasn't until episodes 5 and 6 that i regained some interest, but this didn't salvage the overall experience. i did find it cool for a game like this to have voice acting, even if it sounded unnatural for the majority of the time in the earlier episodes. overall though, the story failed to grab my attention and i found myself unable to resonate with it. unfortunately don't really have much else to say about the story since i've forgotten most of it at the time of writing this but it seems that the story just wasn't for me. in the end, it's evident that d-cell games took a lot of liberties and poured a lot of passion into this game over 7+ years of development, but the game definitely leaves a lot to be desired. with everything said, i still like unbeatable for the muse dash-esque gameplay and will continue to play the arcade mode here and there. i'll also most likely pick up the jamie paige dlc when that releases. however, i find it difficult to recommend the game in its current state unless you're planning to pick it up during a sale and play purely for the arcade mode.
It's a great concept and very pretty but this game doesn't feel finished yet, hope it gets update one day and I can come back.
como son las lesbianas, me meto en medio y empieza la fiesta del pepino
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Valeu a pena todos os 5 anos que eu esperei por esse jogo, desde que eu descobri a existência dele pela collab com Rhythm Doctor, e agora é um dos, senão o meu jogo favorito. A gameplay, apesar de muito simples, é extremamente satisfatória, tanto no modo história quanto no modo Arcade, a trilha sonora é IMPECÁVEL, os diálogos são muito bem feitos, e a história, apesar de ficar um pouco confusa do meio para o final do jogo, é muito boa, porém peca sim em algumas partes. E apesar de algumas inconveniências, como bugs no modo história, no modo Arcade e alguns problemas de otimização, os desenvolvedores escutam muito bem a comunidade e seguem lançando updates constantes para o jogo. Dito isso, muito obrigada D-CELL games por fazer um jogo tão foda que me ajudou a sair de um bloqueio artístico de 4 anos.
Great game,undoubted. But we all need chinese. Hope the official Chinese translation comes out soon.
[h3]Unbeatable is a bizarre experience, and not in a good way. It feels like it wasn't meant to be experienced by people who weren't part of the development team.[/h3] Story is inconsistent in both its pacing and the logic behind its events. I've played for six hours and i'm genuinely at a loss as to why people in this game do the things they do. It's like listening to your friends talk about something after joining the conversation too late. You spend a while just trying to figure out what the hell they're talking about. It feels like the development team just didn't feel like giving players the context needed to understand and dive in their world. Core gameplay is alright. Although i'm not a fan of this genre, it kept me entertained. The problem is that it's really buggy. Bugs keep showing up in all kinds of ways: sometimes a music track starts with incorrect timing, forcing you to lose just to reset it, sometimes the collision works like ♥♥♥♥, sometimes the camera shows crazy angles that are obviously not intended or characters just floating in the air for no reason. I probably wouldn't be so irritated by them if this game had just come out, but it hasn't. It's been like this for seven months or so. Unbeatable has the feel of a gamejam project in many aspects, like developers just didn't have enough time to polish it. Tutorial especially gives off that impression. Just like with the story, you're expected to figure out each minigame's controls on your own. It's not difficult or even particularly time-consuming, but it feels like nobody cared about the player's experience. [hr][/hr] I would've dropped Unbeatable within the first few hours if this incomprehensible mess were all it had to offer. The developers' artistic vision is astonishing. The game looks and sounds incredible, expensive and unique. Characters are always bursting with visual charisma, action scenes are flashy and small, quiet moments are beautifully drawn. And that's what confuses me the most. Why are the other aspects of the game so different?
two hours in: this is the most stunning game i've ever played presentation-wise and i was absolutely blown away by how the game simply opens, but oh my god, please, PLEASE for the love of god have a better tutorial. i thought the "QUIT" button when you pause in story mode was quitting the entire game, so obviously i didn't click it. of course, the actual settings aren't in the story mode menu, which was a big detriment, as when the first actual rhythm gameplay started my entire game froze for a solid 5 seconds and i was deeply confused. this review is going out as a plea to the developers to make your tutorials and settings more streamlined. any other low-end computer players like myself will greatly appreciate it