
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 6.5Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Holy guys, I've never played a music game before, and choosing the extreme difficult felt like Dark Souls on steroids... I love it! When you follow the beat and combo the freak out of the enemy it's even more satisfying than fighting games! I strongly recommend this game if you haven't picked it up.
good
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.8K | 82% | $29.99 | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $3.8M | 15.5K | 97% | $11.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $3.8M | 11.4K | 74% | $16.99 | |
| $3.9M | 8.4K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 97% | Free | |
| — | 0 | — | — | |
| $194.5K | 1.8K | 93% | $14.99 | |
| $8.6K | 16 | 100% | $14.99 | |
| $14.2K | 47 | 96% | $14.99 | |
| $11.8K | 247 | 74% | $2.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
make music, do crime, try to vibe, begin to cry
this game is a frustratingly recommend from me. if you're here from the white label demo and like the game's ost, then you'd have a much better worth of your money getting the soundtrack on bandcamp. the game's main story mode would be your main appeal in this whole purchase. despite it being a rhythm game, it doesn't provide that many moments of you playing the game's tracks. yeah arcade mode exists purely for that but if they were charted a bit more consistently with more proper rhythm to it, arcade mode would've had more value for me. the white label demo gave me the impression that the entire game would take place in that unique 2 horizontal lane 4 way system. i didn't even mind the game's camera side switching. so it was to my complete surprise that in the main story mode, there was more of those weird brawl sections with vertical 2 lane where the notes goes both up and down towards the center than the actual stuff they showed in the demo. i really wouldn't have minded this gimmick if it had just stayed still and not move every time you hit a note, and there's mashing notes so when those happen its really hard to keep track of your notes in this rhythm game. i get that you're hitting the enemy so they should recoil but it shouldn't overlap with the other enemy's note lanes making it impossible to read them most of the time. so aside from those grievances i would still recommend buying unbeatable. it's a wonderful game with a really compelling story that weirdly enough gets amplified through some of the more janky moments the game has.
たった2ボタンで奏でる音ゲー 音ゲー初心者でも入りやすい設定となっていると思います。判定があまいので、ちょっとずれても大丈夫。 でも、猛者のひともやりこみ出来るようにアーケードモードでは鬼レベルの難しさを味わえます。 今はストーリーも終わり、まったりとアーケードモードを楽しんでいますが改めて楽曲が素晴らしいですね。 音ゲー下手っぴ族としては何度も挑戦してうまくなれる瞬間がうれしいです。 クリア後前提でお話してしまいましたが、ストーリーもとても良いです。 バンドやろうぜ!!!なノリではなく、ちゃんと現実的な問題や衝突があったり惹き込まれます。 ラスト「ん????」ってなったかたは[spoiler] 6章もあるので必ずプレイしましょう [/spoiler] お気に入りのゲームのひとつとして刻まれました。(敵キャラも魅力的なのでそこも味わってほしいです)日本語訳も違和感なく楽しめました(でも、ごくたまにボイスが流れない台詞があるのはバグでしょうか…?そこまで気にする必要ないと思いますがちょっと気になったので…) 総合的に素敵な作品でした。ありがとうございました!!
I suck at rhythm games but I absolutely LOVE this game
FLCL
In another review I said that titanfall 2 was the goat. but UNBEATABLE is MY goat. This is genuinely my new favorite game ever since the credits rolled at the end, and I'm still grinding the arcade mode. But that's the thing. This is MY favorite game. Even though I recommend it, this is imo a "not for everyone" type of game. Most will still like it, though. Story: UNBEATABLE(no or all caps) is a sweet little story about feeling and expressing it and oneself. Mostly through music, obviously. Overall, the narrative is very solid, with good and likeable characters, depth, creativity, and all that ♥♥♥♥. If you just play the game, you're likely to enjoy it. But the story does have very obvious, jarring flaws. Major characters are sidelined, causing them to be underdeveloped, which is weird when earlier they hint at backstories that seem important. Side characters are suddenly giving all attention, instead, at times. This not only gives you narrative whiplash, but also makes it so 90% of their character is packed into like 5 minutes. If you ignore the weird pacing and just focus on what's in front of you, which is the experience for like every piece of media then you'll see the honestly impressive way they explore the themes of how people recognize themselves and deal with emotions. This is amazing for people that (to my knowledge) haven't done projects like this before. I mean, this is D-CELL's first game. Gameplay: "I got the sauce and I'm cooking up this recipe" My god does this game have sauce. The gameplay feels so flashy and expressive with honestly not that many ingredients. When it works. There are multiple noticeable bugs in the game, even more before my playthrough where people would get softlocked more than once. Movement might feel clunky, audio playing when it shouldn't, or not when it should. Some gameplay is tedious and feels forced, and it doesn't help that the game doesn't tell you that shift lets you sprint. But when those minor, infrequent inconveniences DONT happen, the game feels perfect. The game feel is insane, as if all art, music, effects, and everything else line up. Art(visuals and music): This is the part that hooks everyone into this game. "ooh overly saturated anime girl with bright rock music" And I don't blame them. This is probably where the devs put most focus in. peak divide cooked with this one, and they didn't even exist before the game. The music captures the exact emotion that it needs you to feel. It's not flawless, like a polished classical piece, but its the imperfections that let you in. but here's the main event. should you buy this game? earlier i said that is isn't a game for everyone. and that's true. You've prolly watched the trailer already. If your reaction is anywhere from "what" to "this ♥♥♥♥ is peak," get the game if its "what is this anime blinding rythmslop," or worse dont If your the type of person to see flaws and not stop thinking about them, dont If you see the imperfections and laugh a bit, then move on, since peak is near, get the game. This isn't a "perfect" game with the big bucks under its belt as funding. This is a game that was made with the glue and tape that is the power of friendship and the love of the game. When you play a high quality AAA title, you think "yeah, this is made by professionals" When you play UNBEATABLE, you think "wow, this is made by people" w essay i guess Edit: BTW, if you encounter the flaws I said, and your not the type of person who's day is ruined when the flow of water goes bad while your showering, you won't freaking care at all. Also the voice acting is peak for like no reason and there's my goat Noodle
peak
Not to be dramatic, but this game is incredible. The idea has changed me in return. Play the damn game.
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