
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 6.5Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在以前就有关注这游戏,最近才知道出了中文直接购入试试怎么能让IGN打出个6分,但结果就是FUK IGN 十分特别的游戏,有着类似日漫的画风、有这各样音乐术语名字的角色和性格十分特别的角色,音乐方面也十分出色,很少有这种能让我一直循环听OST的游戏了 剧情模式的游玩上又有着各种问题,比如小游戏上的判定初次玩很不好让人搞懂判定,其次战斗上因为特效和视角导致有些时候不好目押,最主要一点就是前四章的剧情也很拖,需要在地图上来回跑,比如监狱的章节,很长时间是在做重复的操作,而且镜头切换也很生硬,第一次看我都有点没搞懂当时剧情的情形,但幸好后面有改善; 但是到了第五章开始剧情节奏开始起来了,主线和各种设定也开始清晰了,到了最后的那场演出战斗我是对前面的一切的不满都和解了,那首BOOKEND SONG真的是首尾呼应的神了,音乐质量和演出也极其高,那句you‘re just a part of my life一直在我脑子里循环 [spoiler] QUAVER太可爱了 [/spoiler] 即使没玩过也一定要去听听这游戏是OST,质量出奇的高
this game is a frustratingly recommend from me. if you're here from the white label demo and like the game's ost, then you'd have a much better worth of your money getting the soundtrack on bandcamp. the game's main story mode would be your main appeal in this whole purchase. despite it being a rhythm game, it doesn't provide that many moments of you playing the game's tracks. yeah arcade mode exists purely for that but if they were charted a bit more consistently with more proper rhythm to it, arcade mode would've had more value for me. the white label demo gave me the impression that the entire game would take place in that unique 2 horizontal lane 4 way system. i didn't even mind the game's camera side switching. so it was to my complete surprise that in the main story mode, there was more of those weird brawl sections with vertical 2 lane where the notes goes both up and down towards the center than the actual stuff they showed in the demo. i really wouldn't have minded this gimmick if it had just stayed still and not move every time you hit a note, and there's mashing notes so when those happen its really hard to keep track of your notes in this rhythm game. i get that you're hitting the enemy so they should recoil but it shouldn't overlap with the other enemy's note lanes making it impossible to read them most of the time. so aside from those grievances i would still recommend buying unbeatable. it's a wonderful game with a really compelling story that weirdly enough gets amplified through some of the more janky moments the game has.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
たった2ボタンで奏でる音ゲー 音ゲー初心者でも入りやすい設定となっていると思います。判定があまいので、ちょっとずれても大丈夫。 でも、猛者のひともやりこみ出来るようにアーケードモードでは鬼レベルの難しさを味わえます。 今はストーリーも終わり、まったりとアーケードモードを楽しんでいますが改めて楽曲が素晴らしいですね。 音ゲー下手っぴ族としては何度も挑戦してうまくなれる瞬間がうれしいです。 クリア後前提でお話してしまいましたが、ストーリーもとても良いです。 バンドやろうぜ!!!なノリではなく、ちゃんと現実的な問題や衝突があったり惹き込まれます。 ラスト「ん????」ってなったかたは[spoiler] 6章もあるので必ずプレイしましょう [/spoiler] お気に入りのゲームのひとつとして刻まれました。(敵キャラも魅力的なのでそこも味わってほしいです)日本語訳も違和感なく楽しめました(でも、ごくたまにボイスが流れない台詞があるのはバグでしょうか…?そこまで気にする必要ないと思いますがちょっと気になったので…) 総合的に素敵な作品でした。ありがとうございました!!
UNBEATABLE is one of my favourite games of all time. It's rough around the edges but it is oozing with passion from every single possible place it could be oozing with passion. the story mode is one of the most touching pieces of art I have consumed in my life and [arcade mode] adds serious replayability after you're done with story mode, too. I can also confirm it runs great on both Steam Deck and Steam Machine both with zero tinkering required. I first ran it on some old Lenovo with Linux Mint 22 so can also confirm it runs on distros other than SteamOS. the DLC content is entirely optional, they only add content to [arcade mode] as far as i'm aware. as someone who enjoys UNBEATABLE [arcade mode] i think they're worth it but it doesn't really matter otherwise. i'd say you should wait and see if you enjoy [arcade mode] and consider picking them up if you do. Overall i highly recommend UNBEATABLE to anyone who likes rhythm games (or is perhaps just interested in trying one, it's easy to pick up)
Has some pacing issues, but ultimately ended up being one of the best and most heartfelt narrative experiences in any game I've played. Also it's a banging ALBUM. that comes with a free video game. It's peak.
as a rhythm game, i really like the different rhythm games.. or rhythm minigames or something in the story mode, i wish there was a way to play them outside of that. the arcade mode is like a standard rhythm game, which if is what you are looking for, is good. go listen to the music. so the story. it's messy. it kind of drags you along in the first two episodes, which is, well, a 3rd of the story, though by the third episode, everything starts making more sense and onward. still, the story keeps jumping over explaining how or why some things happen? bugs and some design choices often chip away at you while you try to enjoy the story. those are the not fun parts. those aside, i finished the game literally just now and i don't know what to say about the ending yet. but the dialogue is really good. it's the most consistent part of the writing, and it's impactful. it almost makes up for the flaws of the storytelling. this, and the flaws, though, makes the game feel especially real, like, a creation made with a little of every kind of thing their creators are, and that feels nice. that and the art (including the visual variety) also speaks for the story. though i really wouldn't complain if the bugs were fixed i rate 4/5 stars
It's good. It's really, really good.
UNBEATABLE? Clearly not because I beat the game.
拖了一段時間總算是破了這款遊戲,最主要的有音樂有劇情,就像遊戲裡面說的,這(不)是一個關於愛的故事,大家能在這遊戲上受到什麼感動什麼啟發,也算是有所回報了 p.s 我一看到更新終於有中文翻譯後就從頭玩了一遍,不過翻譯真的有點爛爛的(完美免費??),這遊戲有不少雙關,推薦有能力的直接看英文比較好
UNBEATABLE is a game about art, it is a game about performance, it even is a game about having ADHD and liking women. This game has a beautiful soundtrack, as to be expected from a rhythm game but it reminds me of a wide variety of genres I have enjoyed over the years. Even though the game only uses two buttons for the actual rhythm section, it still is very hard to keep up with some tracks, especially on UNBEATABLE or star difficulties. Besides the arcade mode, the story is hard hitting and will pull at the heart strings of any creative that plays it. UNBEATABLE makes me want to make better art.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 97% | Free | |
| — | 0 | — | — | |
| $194.5K | 1.8K | 93% | $14.99 | |
| $21.4K | 40 | 92% | $14.99 | |
| $13.9K | 60 | 97% | $14.99 | |
| $11.8K | 247 | 74% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.8K | 82% | $29.99 | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $3.8M | 15.5K | 97% | $11.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $3.8M | 11.4K | 74% | $16.99 | |
| $3.9M | 8.4K | 78% | $19.99 |