
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Most likely between $2.3M and $6.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 92% | approximately $3.9M |
| PlayStation | $34.99 | 88% | — |
| Xbox | $27.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
omg it's Unbeatable, hi Unbeatable, I'm your fan Unbeatable
false advertising. the game is beatable. it's also very peak and i would recommend you buy it and play. or get [url=store.steampowered.com/app/1290490/UNBEATABLE_white_label/] [white label] [/url] and see if it's anything worth your time. but whatever you do remember that it's spelled either UNBEATABLE or unbeatable. no inbetweens
In another review I said that titanfall 2 was the goat. but UNBEATABLE is MY goat. This is genuinely my new favorite game ever since the credits rolled at the end, and I'm still grinding the arcade mode. But that's the thing. This is MY favorite game. Even though I recommend it, this is imo a "not for everyone" type of game. Most will still like it, though. Story: UNBEATABLE(no or all caps) is a sweet little story about feeling and expressing it and oneself. Mostly through music, obviously. Overall, the narrative is very solid, with good and likeable characters, depth, creativity, and all that ♥♥♥♥. If you just play the game, you're likely to enjoy it. But the story does have very obvious, jarring flaws. Major characters are sidelined, causing them to be underdeveloped, which is weird when earlier they hint at backstories that seem important. Side characters are suddenly giving all attention, instead, at times. This not only gives you narrative whiplash, but also makes it so 90% of their character is packed into like 5 minutes. If you ignore the weird pacing and just focus on what's in front of you, which is the experience for like every piece of media then you'll see the honestly impressive way they explore the themes of how people recognize themselves and deal with emotions. This is amazing for people that (to my knowledge) haven't done projects like this before. I mean, this is D-CELL's first game. Gameplay: "I got the sauce and I'm cooking up this recipe" My god does this game have sauce. The gameplay feels so flashy and expressive with honestly not that many ingredients. When it works. There are multiple noticeable bugs in the game, even more before my playthrough where people would get softlocked more than once. Movement might feel clunky, audio playing when it shouldn't, or not when it should. Some gameplay is tedious and feels forced, and it doesn't help that the game doesn't tell you that shift lets you sprint. But when those minor, infrequent inconveniences DONT happen, the game feels perfect. The game feel is insane, as if all art, music, effects, and everything else line up. Art(visuals and music): This is the part that hooks everyone into this game. "ooh overly saturated anime girl with bright rock music" And I don't blame them. This is probably where the devs put most focus in. peak divide cooked with this one, and they didn't even exist before the game. The music captures the exact emotion that it needs you to feel. It's not flawless, like a polished classical piece, but its the imperfections that let you in. but here's the main event. should you buy this game? earlier i said that is isn't a game for everyone. and that's true. You've prolly watched the trailer already. If your reaction is anywhere from "what" to "this ♥♥♥♥ is peak," get the game if its "what is this anime blinding rythmslop," or worse dont If your the type of person to see flaws and not stop thinking about them, dont If you see the imperfections and laugh a bit, then move on, since peak is near, get the game. This isn't a "perfect" game with the big bucks under its belt as funding. This is a game that was made with the glue and tape that is the power of friendship and the love of the game. When you play a high quality AAA title, you think "yeah, this is made by professionals" When you play UNBEATABLE, you think "wow, this is made by people" w essay i guess Edit: BTW, if you encounter the flaws I said, and your not the type of person who's day is ruined when the flow of water goes bad while your showering, you won't freaking care at all. Also the voice acting is peak for like no reason and there's my goat Noodle
totally worth your money if you love rhythm and you love games.
♥♥♥♥♥♥♥ hell, a great story mode and amazing storytelling through the music. The world needs more of this.
享受音乐然后狠狠揍条子
Music is illegal and you do gay. What more is there to say? Only rhythm game I care to play, cause the gameplay and the music are both peak
A gem, A piece of art And a rhythm game. That make me cry.
No piece of art has ever resonated with me on this level in my entire life.
RESEÑA SOLO DEL MODO HISTORIA: Me encanto, y lo recomiendo mucho. Sin embargo creo que esta mal que lo recomiende como un juego de ritmo con historia. Es mas bien Historia con Juego de Ritmo, es como si Until Then tuviera minijuegos de ritmo. El capitulo IV mejora esta relacion y las canciones tambien mejoran bastante. Pero Unbeatable tiene una linda historia, los actores de voz son geniales.