
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Most likely between $2.3M and $6.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 92% | approximately $3.9M |
| PlayStation | $34.99 | 88% | — |
| Xbox | $27.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A lot of aspects of UNBEATABLE can be described with some form of "it's a little rough, but man is it good." Where the game excels, it really shines. Where it struggles, you find more than enough passion lying at it's core to forgive it's shortcomings and see it through to the end. Most of my personal issues aren't core flaws, and can be patched out with updates (which the team has been good about so far!). All in all, this is a pretty great story game and an excellent rhythm game. I'm a huuuuge sucker for the the aesthetic too. All the artists killed it.
To be honest the game sometimes feels a bit rough an unpolished, and at release I ran into some annoying bugs and took a break from it. I also dont think, that I understand the story fully yet, BUT the Story is very heartwarming and fun to experience, I really love the Characters and It's sometimes really funny too. The list of songs is amazing and I love the artstyle and overall vibe . It's hard to describe, but the Game just feels very special too me, and I had a great time playing. You can really feel that a lot of heart was put into making this game. It might not be for everyone, but if you like rythm games you should definitely give it a try.
Ya know, I *really* wanna sing along to Bookend, but I cant get the words out thru all the tears.
这游戏不能从音游的角度来审视,剧情模式音游部分占比比较少。体验下来更像是在看一部动画,虽然剧情真有点碎吧。但是演出确实有点心流体验。
perfectly imperfect
UNBEATABLE. That's how I describe this game as. It's just a completely amazing story about two people who both lost their own way, the adventure it brings them on full of amazing moments, and an ending I cannot come out of without not being able to see because of how many tears fell down my face. The Story: Without any spoilers, unbeatable is a game that follows the main story of two characters (called beat and quaver), in a world where music is illegal, and YOU DO CRIME! Tagline aside, music is illegal due to monsters that appear called "the silence", and the police force known as HARM, stop anyone who plays music acting as a corrupt government if i had to put it in my own words. Throughout the story, beat comes to her own conclusions about her life, along with quaver coming to her own as they embark on the adventure of their band, unbeatable. (Treble and Clef also exist but the story isn't exactly focused on them sorry fan reading this) The Gameplay: UNBEATABLE isn't completely focused on rhythm. Most of the game is spent walking around, progressing the story and taking in the beautiful landscapes and I thought mentioning this first was a good idea to those who want purely a rhythm game (I'll talk about arcade in a second, don't worry). The actual rhythm portion is the main two button gameplay you'd see in games such as muse dash, with taps, spams and holds, where the gameplay can shift left and right. A bunch of minigames appear in the story too, such as batting, or beating up police which is always fun. Now, arcade mode. Arcade mode is solely the rhythm game for people who want more of the game, climb ranks and get full combos for their favorite songs in the soundtrack or collabs. The soundtrack: Where. TO. START. The ost for this game is phenomenal, and every track in the story completely fits in with the tone and atmosphere of what is currently happening. Wether it's RE-TUNED being the best track I've heard to start a game off, to dialtone being calm at points which reflect in the story and loud when things kick off, or BOOKEND SONG. Just typing that gave me chills for one of the best finales I've ever seen for a game, which had me genuinely cry eight times, acting as a good feeling song for the end of the game, but so damn emotional at the points where it matters. THE EMOTIONAL IMPACT: Throughout reviewing games, I've never written something like this. But there's no other way to put it. This game MEANT something to me. Meant a lot even if some of the core points of the game didn't exactly strike, but made me feel so immersed with what is happening. Whether it was a hype moment happening where the finale of a chapter had me smiling and yelling "YEAH!", or points near the end of the game, where I was bawling my eyes out. Those damn voicemails... it's impossible not to feel something. You can feel the passion of all of the developers in this game. UNBEATABLE has it's flaws, don't get me wrong. But that can be pushed aside because these people really wanted to make a story that would stick with you. UNBEATABLE isn't a love story. Not in the traditional sense. But damn it is one in it's own right. PLAY UNBEATABLE. It's an experience you won't regret. Thank you D-CELL.
Great story and gameplay, very biased since I play too much rhythm games. Quavers the goat.
Grosse claque dans la gueule c'est très fort
Muy bueno 9/10 si tuviera español 10/10
I don't know what to even say. This game is unbelievably good.