
What was once a very promising future, Mia's life has taken a turn for the worse. Now living alone, supported by money from her parents, any aspirations she once had are but a fleeting memory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played Unavailed in one sitting. Partially because the message was interesting and I could see my past self in some of those situations and feelings, but partially also because I knew that if I stopped playing, I would never pick it up again. The nice pixel graphics and overly cute protagonist hide the fact that the game has only this one message and is quite shallow with everything else. The bubble minigame is annoying and tedious, so I disabled it around 1/3 into the game (which thankfully is an option). The idea of mixing an idle clicker mechanic with resource and time management mechanics is an odd one -- and I am not sure it works very well. I guess without the bubbles it becomes even more apparent that the strategic aspect of levelling up three stats while managing energy, hunger and time is also quite repetitive and shallow. Every six days or so the game checks your progress against a threshold, something which I noticed 22 days in when one of my three stats was 1 point short of the threshold. Though it was a game over, I thankfully was allowed to repeat the previous day or I would have stopped playing immediately forever. This is not a game that you play multiple times. I guess I am being quite harsh here. Maybe too harsh, because the principal message is constructive and positive. I am not a psychologist, so I am not sure if this message would reach those in need of help, but I believe that many gamers (like myself) would see aspects of themselves represented in some of the darker or sadder moments. For this I respect that the developers have crafted what I would consider a positive contribution to gaming overall. If it manages to help someone pull themselves out of whatever hole they are in, mentally, then I consider this all worth it. That is also why I have decided to recommend it, even though gameplay-wise it is at most a mixed bag for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
get out of unemployment simulator.
Why is this aim trainer so relatable?
治愈
I CAN FIX HER!!!
Too relatable ! T - T
Beast aim trainer / tamagotchi
i wish i had her
凄くいいゲームなのに日本語訳が無いのが勿体無い 隠れた神ゲー
A great little time management game. the sad thing about a story like this is that it can happen to anyone. any person can fall to despair, sadly climbing out isn't always as easy as this game makes it look
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 64 | 92% | $9.99 | |
| $5.5K | 19 | 84% | $9.99 | |
| — | 0 | — | — | |
| $49.3K | 222 | 87% | $14.99 | |
| $38.7K | 136 | 94% | $7.99 | |
| $1K | 51 | 92% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3K | 58 | 97% | $9.99 | |
| $10.3K | 52 | 69% | $9.99 | |
| $10.3K | 129 | 68% | $4.99 | |
| $10.3K | 99 | 92% | $3.99 | |
| $10.3K | 131 | 72% | $2.99 | |
| $10.3K | 91 | 98% | $7.99 |