
A top-down survival horror experience set aboard an abandoned spaceship. Manage limited light sources, avoid hostile creatures, and survive without combat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
In UMBRA, you awaken from cryo sleep aboard a drifting spacecraft after a sudden and complete system failure. Emergency power is unstable, large parts of the ship are without light, and the corridors are in disarray. As you step out of your cryo pod, it becomes clear that you are not alone.
Your objective is to move through the ship’s interior, progress from the first sector into a second connected area, and survive long enough to reach the end of the accessible vessel. You cannot fight the hostile entities that roam the darkness, and survival depends entirely on how you move and manage your limited resources.
UMBRA is a top-down 3D survival horror experience built around tension, repetition, and learning through failure. The game is structured across two interconnected ship sectors made up of narrow, maze-like corridors and technical rooms.
You begin with a flashlight as your only tool. In addition, you can collect flares, which can be deployed to create temporary light sources that increase your chances of passing hostile entities safely.
Enemies react to illumination and movement, forcing you to carefully decide when to use light and when to conserve it. You can move through the ship in darkness, but visibility becomes severely restricted, increasing the risk of running into enemies or losing orientation.
If you are caught by a hostile entity, you die and restart from the last checkpoint. Progression is based on repeated attempts, learning enemy behavior, and refining your movement through the environment.
Navigation is handled through a real-time map system. The game does not pause while the map is open, meaning you remain vulnerable while planning your next movement. Progress between areas is achieved by navigating corridors, surviving encounters, and interacting with doors that open access to new sections of the ship.
As you make progress, the game gets more challenging. The battery power of your flashlight gets limited, so you have to find battery pickups throughout the ship that allow you to keep it operational for longer periods.
The game displays your time spent on the walkthrough, making it easily accessible for speedrunning.
UMBRA is designed as a short, self-contained experience. Currently, no further work is being done on UMBRA.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
ist nicht mein game und der fullscreen mode geht nicht ordentlich ansonsten stabile frames
Такая напряга ,все время сердцебиение это напрягает ,карту показывает идти нельзя
It's not a game for everybody, but I can still see it being enjoyable for some! It's a simple game that has a good atmosphere and an interesting gameplay loop! I would recommend people try it! Pros: Good Horror Atmosphere Good Horror Mechanics Interesting Gameplay Loop Free Game Neutral: No Way to Save Progress Enemies Follow You Infinitely Cons: Lack of Music Lack of Self Defense Somewhat Repetitive
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Hours played at review time, across 23 reviews with recorded playtime.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8K | 13 | 100% | $6.99 | |
| $874 | 9 | 67% | $4.99 | |
| $828 | 5 | 40% | $7.99 | |
| $34 | 2 | 100% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |