
Easy to learn yet hard to master, Ultra Space Battle Brawl is a fun competitive game fit for settling disputes, be it with your friends and family or rivals and arch nemesis.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego pero como esta rotisimo el jefe, eso o yo soy muy malo
[h3]設計不完善的競技系統致使角色平衡一團糟[/h3] 一款多人競技的射門對決遊戲,遊戲玩法是打球來破壞對手的小雞防護罩最後打破敵方的水晶來獲勝。最大的亮點是在外太空中進行比賽所以人物可以在空中飛行,但這個亮點也是最大的缺點,完全可以說是讓這款競技射門變得超無聊的敗因。 首先,角色可以在空中飛且[b]「不具任何移動限制」[/b]的緣故,導致玩家可以打出許多鎖區的戰法,只要把球打到一個角落然後擊球連打,那顆球就跑不出去可以連打鎖死,藉此消滅小雞與水晶,勝利簡直就是輕而易舉的事。 而這個鎖區戰法直接把慢攻擊的角色直接當智障,攻擊速度慢就不用玩,你攻擊範圍再大也是枉然。 然後角色的技能真的是把我給逗笑了,官方有測試過這款遊戲的角色技能嗎? 那個電腦阿宅的連打技能是怎麼回事? 基本上這一招只要開了,將球瘋狂往對方臉上貼著臉打就能贏了,目前9成的角色沒一個人的技能可以與他匹敵,真的是非常優秀的角色平衡。 總之這款遊戲就是空有想法、但沒有好好擬定限制規則,導致角色平衡爛得一蹋糊塗的遊戲。 再加上故事模式可以說是為了難而難,從來沒玩過這麼喪心病狂的競技遊戲,完全欠缺打磨。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Japanese, French, German, Spanish - Spain, Korean, Simplified Chinese, Thai, Indonesian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo divertido
so much better than pong
Meio chatinho. 32 reais não vale nunca. Compra valendo menos que R$5, jogue 2 partidas e é isso. Conquistas bugadas.
Esta bueno para jugar cooperativo local, termina volviéndose un poco tedioso
บอสตัวสุดท้ายแม่งยากจัด
1~4P 支援手掣
Fun game, nothing more. It's good for playing occasional matches now and then. It's the type of game you forget you even bought. I'd only recommend buying it if it's really cheap.
This game is so addicted. It best play in console rather than PC. You can play with your friend and play for hours with this. Proud that Indonesia can make this kind of addicting game. Thankyou Mojiken team
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 6.1K | 94% | $13.99 | |
| $1.6K | 79 | 94% | $1.24 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $2M | 4.8K | 97% | $19.99 | |
| $1.9M | 7.9K | 90% | $9.99 | |
| $714.2K | 1.6K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 134 | 61% | $0.99 | |
| $2.1K | 75 | 76% | $1.99 | |
| $2.1K | 116 | 71% | $0.99 | |
| $2.1K | 61 | 95% | $2.60 | |
| $2.1K | 50 | 58% | $2.99 | |
| $2.1K | 55 | 91% | $1.99 |