
Ultimate General: Civil War is a tactical real time strategy war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.6Kreviews | 89% | — | $7.7M |
| $29.99 | 228ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m an old ACW gamer, both video and tabletop, and I tried so hard to love this game. The Good The graphics are beautiful – best rendering of environments and battlefields I’ve ever seen. The musket and artillery sounds are great. The combat system is quite good, the AI is decent - a bit bulldozy, but generally consistent with the tactics of the era, which are represented well (with the exception of cavalry, below). The Meh Supply in the campaign – upgrading rifles and artillery pieces seems to be a nod to the classic Civil War Generals 2 game. I haven’t noticed any appreciable difference in weapon types on the battlefield. The system seems clunky and out of place here. Let the quartermasters handle that boring stuff. Leaders – I appreciate the effort to inject some narrative into the game, but I haven’t noticed any difference whatever between having a good division commander or a bad one. Speed – Units move and maneuver very quickly and feel a little video-gamey. Voice acting – Not needed and quickly irritating. The Bad The campaign. I knew I was in trouble when the first scenario had a “boss” – an armored train (!?! Picture an ironclad, on rails). And no matter what you do, which side you fight for, or which theater you’re in, you’re going to be outnumbered in almost every battle. If there’s a way to overcome the extreme manpower disparities with tactics, I haven’t figured it out. You just can’t take a position held by 10k entrenched men if you have 6k – and historically, you wouldn’t have been asked to. So it isn’t fun. This is especially frustrating as the Union. Instead of contemplating my tactics, my main strategizing in this game is trying to figure out how to game the program to get more units on the field. Plenty has already been written about the shortcomings of this blindly “scaling” system; suffice it to say that if the larger force had always won historically, as it seems to do in this game, the war would have been much, much shorter and less interesting to read about. Cavalry tactics – historically they were used more as a mobile light infantry, here they’re portrayed as 17th/18th-century chargers. Conclusions Given the scale and look, I was hoping this game would fall somewhere between Sid Meier’s Gettysburg and the Brigade Fire and Fury miniatures wargame. But it’s a step back from both. It can be immersive at times and it’s still fun to play the individual battles, but the campaign is more a challenge of your ability to min-max your force size than it is a test of your tactics and strategy. At the end of the day, it isn’t a bad game and it’s close to being a great one, but it just isn’t fun and I can’t recommend it to someone looking for a Civil War game. For real time Civil War gaming, even 30 years after its release, Sid Meier’s 1997 classic Gettysburg remains the gold standard.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean*languages with full audio support
| $29.99 |
| 181ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game
games addicting makes your time fly by
I don't like that my actions are already scripted, where to move, looses all ability to get me into it. Also big negative custom battle should be custom its still pre defined starting locations, routes and win conditions per map. Also should be able to make a army and save it to use in other custom battles, too rigid for me. Pretty let down for $30, also cant change brightness just why.
good game
If you're an American Civil War buff, this game is your Garden of Eden.
One of the best gaming experiences I had!
I've spent too much time on this game and the reason is simple, I just like the gameplay, particularly the combat, although I also very much enjoy the army management aspect as well. I just can't help but spoil that sharpshooter squad with the best possible rifles I can afford. Playing as the South is harder if you want to challenge yourself. I always give my general a ♥♥♥♥♥♥ name cause he is fighting for the wrong side obviously and therefor he must be given the worst names. They were fighting for slavery, they were, don't let bad education fool you. I went to a school where they taught it was for states rights, yeah sure it was buddy, the right to own slaves. So anyway I give my general the worst possible name, have fun with it, can't post it here cause it'll be a bunch of hearts haha. But for real it never even gets into the history and that's okay because this is an army combat game, it's meant to scratch a strategy itch and it really does, it's great. I just have to bring it up because it's gonna come up when you tell people you play a Civil War game. This is just general comedy advice. Having self awareness and then having the guts to call out the thing that is worrying you is really funny to people. Why? It's relatable and unexpected because people don't generally tell others the thing that worries them. So yes I say I'm not playing the game for the wrong reasons because people are thinking about it.
Great to play, improves your skills, educational about the Civil war.
Nice game! History like ) Good Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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