
An appraiser-shopkeeper conquers the blacksmith trade. Read materials, decode Modifiers, bend the rarity table. Craft gear (Artifact 1 in 1,270), arm adventurers across 79 jobs, and dispatch parties into dungeons of 1,270+ monsters. Compound-interest debt, a re-forging workshop, 80+ tech nodes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.75/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Read the materials. Decode the Modifiers. Bend the rarity table.
You run a small-town blacksmith shop — but you're no ordinary shopkeeper. You were born with the Appraisal skill. At a glance you read raw materials, decode every Modifier, and weigh the purse of each customer at your counter.
You don't fight. You hire adventurers, arm them, send them into dungeons, and forge tomorrow's blade from what they bring back. That loop is the economy of your shop.
The materials and Modifiers you feed in set a quality score, dynamically promoting and demoting gear across Common / Uncommon / Rare / Epic / Legendary / Artifact. No fixed loot tables.
41 base types × 23 materials × 40 Modifiers (up to 6 slots)
~4.3 billion discrete gear combinations — and with continuous Roll values, stats are effectively infinite
The top-tier Artifact drops just 1 in 1,270 (~0.08%), with 6 Modifier slots and a ×2.5 stat multiplier
The blade you forge is one of a kind.
Adventurers drawn from 79 jobs × 7 ranks (F–S) × a 300-name pool
A job growth tree and per-adventurer job levels — they earn experience on dispatch and grow stronger (new)
8 gear slots (weapon, shield, head, body, arms, legs, ×2 accessories; dual-wield supported), 198 skills, 5 damage elements
1,270+ monsters across 10 dungeons (140 base + 140×8 Elite + 10 Boss)
Send multiple parties at once, with auto-repeat runs (new)
Combat is fully automatic — you spectate the log. Deaths in red, injuries in amber, at a glance
A 28-day × 12-month = 336-day calendar (Day 1 is always Monday)
15% annual interest, compounded daily on your debt; repayment is manual, with an early-repayment simulator built into the finance ledger
Four recurring costs (water, fuel, rent, mortgage) with an arrears counter — let the fuel run out and the forge goes cold
Four customer classes — citizens, adventurers, guards, the wealthy — each with their own hours and wallets. Public order, the day of the week, and supply & demand all move your foot traffic
Bring a finished piece to the Workshop to enhance it (up to 5 tiers), remove or re-roll unwanted Modifiers, and infuse elements. Optimization that continues long after the craft. (new)
Neglected dungeons grow more dangerous by the day. Cross the threshold and one day the town is overrun — repair bills, days of forced closure, wounded adventurers. Build walls, hire mercenaries, or research your way out.
Forge, Tavern, Clinic, Training Hall, Appraisal, Finance, Dungeon, Commerce, Defense, and Magic. Each tree spans Tier 1–5, with exclusive endgame choices at the top. Warehouse expansion is repeatable, so your inventory never overflows.
Since launch we've added a first-hour "what to do next" guide, the Workshop, multi-party dispatch, job growth, an in-game encyclopedia, achievements, and more. Coming next: an endless dungeon with a depth leaderboard, more languages, and controller support. (Full plan in the Early Access section below.)
Quench Forge is a 2026-style indie studio — a solo planner/PM working alongside an AI development team. Code by Claude (Anthropic) and Gemini (Google), art by Midjourney, with every output filtered through the developer's own appraiser's eye. No AI runs while you play (see the AI disclosure at the bottom of this page).
For shopkeepers who love to watch the numbers.
— Read the materials. Decode the value. Forge the right result.
Reviews
텍스트 게임 답게 시간이 정말 잘 간다. 중독성이 있다. 얼리액세스 기간동안 어떻게 변할진 모르겠지만 기대가 된다. 아직 초반이라 게임에 대해 깊게 이야기하진 못하겠고, 딱 한가지 아쉬운게 있다면, 게임 내에 단축키 기능이 없다는거? 키보드로 시간을 멈췄다 흐르게하고, 창들을 켤 수 있다면 훨씬 편할 것 같다. 마우스로 모든걸 해결하려니 피곤한 느낌이 있다.
バグなのか未実装なのか判らないが、ダンジョンを攻略してもスタンピードが抑えられない。 また、スキルを開放してもアクセサリーのレシピが出てこない等で、ゴールドが貯まらない為に ステータスを上げる事が非常に困難です。 これらが改善される迄は、暫く封印かなぁ。。。
デモ版刺さった人は基本本編も楽しめると思いますが、セーブバグが改善されるまでは全力サムズアップはできない。コツコツやるのが好きな人向き。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Korean
いいね
成長がわかりやすくて楽しいです
最初は何が何だかわからなかったんですが、目的などが分かってくるとゲーム自体はとても面白いと感じました。 また、何故かセーブが失敗する事象が発生していましたが、いつの間にか解消されたようで、今までの数倍の速度でセーブが完了しました。 (裏で開発者さんが色々と修正をかけているんだろうなって思います。) 引き続きゲームをプレイしたいと思います。
ゲームは基本的には面白い。 Aランク冒険者になり、ダンジョンも踏破しつつ、クラフトもアーティファクトレベルが作れるようになった。 だが、今プレイ中にセーブできず、オートセーブも効かず、セーブデータも消えていて、このゲーム画面を閉じたら全リセットの瀬戸際にいる。 他の人が言ってたセーブバグはコレのことかと絶望しているところなので、画面を閉じたらもう起動しないと思う。
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