
UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, UFO: Aftermath.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Polish*languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 263reviews | 75% | — | $26.2K |
| $0.79−80% | 458ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра больше неработоспособна после того как в неё встроили лаунчер неизвестного издателя, которому перепали права на игру. Вместо того, чтобы оставить прекрасную игру в покое и увековечить для истории, её буквально отняли у тех, кто купил её. Что же, придётся искать её в других, более "уважительно" относящихся к играм местах.
I brought this game first time around 2008-2009 and still have its disc (didn't play it for long time). When saw it on steam for few euros I wanted to add it into collection. Only because good time back then I am not writing harsher review. It is not OS compatibility or hardware that is causing problems. Not to mention annoying launcher!! Game now simply can't be finished even after patching to 1.3 and playing from beginning as 1.3 because something in it messed with triggers and events. Beside that bad ragdoll physics, freezing and game crashing, list doesn't end. Even if you hack save or gamedata you will just bypass one of many issues. I found posts where research "Cultist threat" never appears because its trigger doesn't trigger and that follows with story line research block and impossibility to finish game. I managed to hack and get this research and finish it but block again. Because something else too is needed to progress. I tried for few months to piece this together in free time but I am not willing to bugfix this game. I clearly remember I finished game back then 2009 and tried to install it from cd to see will it work comparing to steam version. No joy. Is it game or some external software that it uses it doesn't work on Win 11 (compatibility settings doesn't help). It makes me wonder how I managed to finish it back then. Accidental correct trigger execution? Who knows. If you manage to finish this game consider yourself lucky.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я в это играл?
гра ностальгія
Игра очень даже не чего.
UFO: Aftershock . A pretty interesting game in a cool futuristic setting with a simultaneous action system. . Controls: Mouse control Space to action after pause F5 save F8 load . Mechanics and features: Interface contains: Actions menu (walk, run, sneak, crawl, use, watch, reliad, wait, quick shot, aimed shot, cancel whole plan, cancel the last planned action) Next area Abort mission Options Equipment Objective System Map Characters choosing Pause, Play, Slow game time, Faster game time.
Yes.
Игра отличная ! Отрицательный отзыв за сраный лаунчер.
Best X-COM/UFO game
This is a real-time X-COM clone. That statement says a lot with only a few words. The thing is, it would be accurate for the predecessor to this game, UFO: Aftermath. This one does have some changes, mainly streamlining: - Your characters have three movement modes: running, crouching and crawling. There is no stamina to worry about. - Two aiming modes are available, fast and slow. There is barely a difference between the two. - There is single shot, burst, and full auto fire, if I am not mistaken. - You still have a maximum of seven characters deployed at any given time. This is really all. The result is that the missions tend to be very simplistic and repetitive: you move your soldiers forward, see enemies, the enemies start closing the distance while you shoot at them. Of course, you may close the distance, as well. In fact, you have to do it at least a little because your accuracy falls off dramatically when at what appear to be fairly short distances. Since action all occurs simultaneously, it seems optimal to just let everyone shoot as much as possible constantly. This would all be fine, if it were not for the structure of the campaign. It has a real stop-and-go rhythm, because you can and will be in situations where you have 3+ missions available simultaneously, to be undertaken with no time at all passing on the campaign map, followed by a period of zero activity for about a day. Interceptors and the skyranger from X-COM are not a factor here, though you do have a mobile base which kind of acts as the latter. This means that you are generally sitting there, doing nothing, until you spring into action once a mission appears. This is pretty much all there is to say. As much as I like real-time-tactics games, this one just seems so very small-scale and simplistic that there is really nothing to keep me coming back after a few hours. Research lasting only 12 hours sounds like it should not take long, but depending on how many missions you wish to do, it could take real-world hours. And the missions don't really give you anything, I am sure that you could just hold a region such as Western Europe, and ignore everything else, simply sitting there and researching things until the end of the game. The campaign of X-COM collapsed to simplicity if you knew what you were doing, but this game seems even less impressive. The only real positive is that shooting things is satisfying, as enemies ragdoll. Pulling off flanking manoeuvres and concentrating fire on tight hallways can definitely be fun, but I just always get the feeling that there are more complex and interesting games I could play to get that experience.
Players by region
Where this game's players are, estimated from review languages.
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