
uFactory is the ultimate in finely-tuned and customizable logistics challenges. Navigate the complexities of manufacturing processes inspired by real industrial methods, but do it your way.
Modeled estimate, not a reported figure. How we estimate →
About
uFactory is the ultimate in finely-tuned logistics challenges. Navigate the complexities of manufacturing processes inspired by real industrial methods, while utilizing highly-configurable logistics tools to make the most of your limited space and resources.
Each tool in your arsenal is highly configurable, giving you unprecedented levels of control
An interactive highly-interlinked tablet manual guides you through the materials and processes you need to succeed
Each standalone scenario provides a unique challenge, with optional objectives to turn up the difficulty on additional playthroughs
Ubiquitous status panels and detailed usage graphs allow you to make informed decisions about expanding production
Integrated tutorial levels help you get up to speed before introducing complexity.
Player-customized branding allows you to add your own splash of color to your factories
Comprehensive modding tools allow you to create your own commodities, machines, and levels!
11 Factory Scenarios + a Sandbox
79 Unique Machines to build and customize
12 Different Conveyor Belt types to get things where they need to go
212 Conveyable material, liquid, and gas types to build and with which to build
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As others said in early access: CLUNKY That word sums up the game, really. Where to hold the mouse to place or destroy something is unintuitive, there's camera rotation but only in 90 degree increment (despite going through all the other angles smoothly while switching between them!), you never know whether to click something or hover over it to get information about it, there's one modal-looking interface box that pops up that isn't modal just statically placed in the middle of the screen and reused for everything, so you can never have two pieces of information up at the same time, and many more hair-tearing decisions. Basically, if you took any of the hundreds of publicly available "how to make an appealing and useful UI" documents produced in the last 60 years (from Xerox Parc onwards!), and intentionally did everything opposite of what said literature said, you would get this game. I mean I hate UI design as much as the next guy, and think Apple and Microsoft etc. have many things wrong, but they also have a lot of things right, things established in the industry for decades, that no one need be an iconoclast on. Got little else to say about the game, as I can't bear it for enough time to note much. I like gas and liquid being entirely separate layers from the rest of the factory, that's one thing Factorio got wrong. I dislike having to unlock basic things like conveyor corners. That's about it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a Automation Puzzle Game! I like it! its different and fun :)
I don't usually do reviews, but for this I have to as the developer replied quickly to my question and sounds very helpful. While it is still in development, it does satisfy the "factory building" itch that I need scratched every so often ;-). At first I thought it was awkward that the instructions on how to build an object was not detailed exactly - but after I changed my starting out to first place down all available components and see what they take and produce (which are spelled out fairly accurately), it was simple to setup the manufacturing chains. kudos to the developer for being responsive and for taking another approach to the rather well use factory building genre.
Schade, ich hatte eine ähnliche Simulation wie "Production Line" oder FACTORIO erwartet. Aber uFactory macht weder solchen Spaß noch ist es so überschaubar wie die erstgenannten. Innerhalb einer halben Stunde wird man überschüttet mit Funktionen, englischen Begriffen und umständlichen Geräten. Und das waren nur 3 von 12 Tutorials. Ich gucke in 6 Monaten mal wieder rein und hoffe auf Besserung.
Some things like machine arms don't work properly (serious bug)
前排提醒 这不是经营类的工厂模拟! 这不是经营类的工厂模拟! 这不是经营类的工厂模拟! 这是一个更偏向解谜类的流水线+毫无意义却又处处和你矫情的财富系统。 闯关式的游戏模式,每关给你一种产品的制作方法,给你原材料设计流水线。达到出货量就能获得星星和额外星星。 游戏本体做的很不错,流水线的设计要考虑方方面面,如何权衡材料和材料之间生产关系和时间非常烧脑。但有很多不足,比如制造设备只有规定好的一进一出,机械臂只能直线抓,限制了很多设计的想法。特别是涂色的设备因为只有一个输入端,导致油漆和未上色的材料要一起进,整个流水线非常繁琐。 可以当做一个简化版的factorio,偶尔玩玩很有趣,时间长了脑子受不了。虽然没中文,但机翻+图片不影响游戏。有道词典截屏翻译无压力。 可以折扣入手,期待后续更新。
I have only played the first two levels (and attempted Manufacturing Health), but I am enjoying this.
Ist nicht einfach. Man baut eine Linie auf bis das fertige Produkt gefertigt wird. Dann optimiert man das Layout bis man auf genügend Stückzahl kommt. Herausfordernd ist das geringe Platzangebot. Die Fertigungsprozesse sind nahe an der Realität angesiedelt, also es ist schon komplex. Eine sehr gute Fabriksimulation, nicht so einfach wie Factorio oder Production-Line, was nicht heißen soll das diese Spiele schlecht sind. Ehe eine Fabrik richtig läuft braucht man + 2 Stunden, also Zeit sollte man mitbringen. An sich, für meinen Geschmack ein sehr guter Fabriksimulator, Daumen hoch.
I can't recommend this game at this time. It has too many bugs and no one answers posts so you can't get any help.
Ich finde dieses Spiel - oder besser: diese Simulation - klasse! Inspiriert von realen Be- und Verarbeitungsprozessen müssen verschiedene Tools und Greifer und Förderbänder miteinander verbunden und "programmiert" werden, dass am Ausgangspunkt das gewünschte Produkt raus geht. Das fängt einfach an, die Lernkurve steigt danach jedoch steil an. Es gibt eine Art Handbuch, wo abgebildet ist, welche Schritte bis zum Endprodukt zu durchlaufen sind, aber aufgrund der oftmals kleinen Fabrikhalle muss man sich schon sehr stark überlegen, wie man was anordnet. Und am Ende soll es auch noch effizient sein... Kreative Freiheit und kluges Kombinieren sowie logisches Denken sind hier gefragt. Klare Kaufempfehlung für alle Supply-Chain-Liebhaber und Prozessmanager! ;-)
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Players by region
Where this game's players are, estimated from review languages.
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