
UBERMOSH:WRAITH is the fourth volume of the arcade series UBERMOSH.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сражение начинается в тот момент, когда вы оказываетесь в центре хаоса. Вокруг появляются враги, пространство заполняется опасными атаками, а времени на раздумья становится всё меньше. Используйте скорость, точность и тактическое мышление, чтобы выдержать натиск и добиться максимального результата.
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Ein Teil,der Collection, der ganz okay ist.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Simplified Chinese*, Traditional Chinese*, Korean*, Danish*, Spanish - Latin America*, Finnish* +91 more
Hours played at review time, across 189 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бой превращается в непрерывный поток событий, где невозможно предсказать следующий момент. Враги, атаки и неожиданные ситуации требуют полной концентрации. Только внимательность и скорость помогут пройти через всё, что ждёт впереди.
i like it
слабоваятая часть по сравнению с остальными, но всеравно за такие копейки давать пак хардкорных игр, так еще и которые с карточек окупают в x3 это почетно)
UBERMOSH переносит вас в мир, где каждая ошибка может стать последней. Используйте оружие, отражайте атаки и сохраняйте контроль даже тогда, когда ситуация кажется безнадёжной. Высокая скорость и сложность делают каждую победу особенно ценной.
I didn’t really know what to expect from UBERMOSH, but it turned out to be a pretty fun little game. The concept is simple — enter the arena, fight waves of enemies and try to survive as long as possible. It gets chaotic very quickly, with enemies and bullets coming from everywhere. The combat is definitely the best part. At first I was just running around and shooting randomly, but after a few attempts I started paying more attention to positioning and timing. There’s something really satisfying about surviving a situation that looked completely impossible a few seconds earlier. It can get repetitive if you’re looking for a lot of content or a deep story, but I don’t think that’s really the point of the game. It’s more about quick runs, improving your skills and constantly thinking “just one more try.” Overall, I had a good time with it. Simple, fast and chaotic in a good way. Recommended if you like arcade-style action games.
Fourth volume, blends stuff from the earlier games together nicely, brainclap from BLACK, swarm mechanic and endless map, feels like a solid mashup of everything before it. Fun short arcade runs as always. That said the later entries (Vol.5, SANTICIDE, Vol.7) refine things even further. Solid pickup for series fans. Recommended.
This game inevitably drives you into madness. You are constantly torn between wanting to uninstall it, throw your computer out of the window, and the deeply unhealthy belief that you can still 100% it. The problem is that every time you unlock an achievement, the game gives you just enough toxic satisfaction to make you try again, squeezing out your last remaining brain cell and whatever tiny amount of willpower you have left. In the end, with a bit of effort and a couple of hours of controlled suffering, you can beat the madness and walk away with the satisfaction of having completed it. Still, this is one of those games that is hard to 100% without wondering, at least once, where the developer lives and whether someone has already considered organizing a punitive expedition for the good of humanity.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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