
You play as a Saint fighting in a gun-filled pit, defeating as many opponents as you can in a 90 seconds match, the UBERMOSH, an enlightenment ritual of combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best indie games I have ever played. Soundtrack 10/10 Gameplay 10/10
чина чина чина
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Simplified Chinese*, Traditional Chinese*, Korean*, Danish*, Spanish - Latin America*, Finnish* +91 more
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра в целом неплохая, идеально подходит чтобы скоротать время после тяжелого рабочего дня, но в ней есть существенные минусы. 1 Отсутствие минимального сюжета. Да, в принципе по задумке здесь сюжет необязателен, но главные герои не просто "куклы" , а имеют свой особый дизайн и механику как и враги, из-за чего хотелось бы увидеть хотя-бы предысторию главных героев. 2 Слишком много цветных мельканий которые утомляют глаза, в настройках нету функции коррекции яркости. 3 Неравномерный баланс между персонажами. Если брать wanderer t667 то он можно сказать самый худший и бесполезный из всех, так как его способность даже не способна отражать пули. Хотя тому же Gunner kore это не надо, он просто сметает всех юнитов на спауне, достаточно лишь быстро стрелять во все стороны. 4 Быстро надоедает. В отличие от Ubermosh v1 тут даже челленджей нету на выполнение квестов. Игрушка хорошая но сильно сыроватая, походу разработчики вложились в выпуск серии, чем в качество отдельной игры.
Седьмой UBERMOSH особо не меняет правила игры. Враги прут, ты стреляешь и рубишься. Никаких разговоров, только чистый хаос и попытки прожить подольше.
5из10
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This new perspective on the series is interesting, with multiple characters to master and a tiny arena where chaos completely surrounds you, slowly driving you insane as you try to survive bullets and enemies coming from every direction. Despite the initial difficulty, once you understand the mechanics and the differences between the characters, getting the platinum is not too hard. Highly recommended if you are looking for something different from the usual UBERMOSH seen in the previous chapters, and especially if you do not suffer from claustrophobia.
I love it.
Hardest one in the series by far, difficulty spikes hard compared to the earlier volumes. Never actually managed to beat some of the tougher runs myself, ngl. Still love the core gameplay, the sword deflect mechanic just feels great. That said the later entries (SANTICIDE, OMEGA) feel more balanced and polished overall. Worth it if you're a series fan and don't mind a brutal challenge. Recommended.
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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