
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Most likely between $6.3M and $17.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $10.5M |
| PlayStation | $39.99 | 94% | — |
| Xbox | $29.99 | 88% | — |
| Nintendo | $29.99 | — | — |
| Epic | $29.99 | 94% |
Reviews
Themes across 1258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
重复操作过多,缺少逻辑性,缺少深度,子供向游戏,经营性不如开罗甚至
This is one of my favourite games I have ever played- there are so many different ways to play and I never get bored. I actually have it on my PC as well as Switch 2, so that I could play handheld no mods. I really have played a considerable amount of the game and have loved it the whole time. Ironically, I am a current PhD candidate in museum studies, so when I procrastinate from my museum degree I build my fantasy museum... It has been really cool having this game develop alongside my own museology research. I will have to acknowledge Two Point for keeping me motivated when my thesis is published! Thank you to the developers for all the love and care you have put into this excellent game.
Lacking or non existent basic qol, pathfinding simple bugs and annoyances, so many of them. Controller UI (Now you can't use your mouse anymore. [i] HA HA! [/i] *evilsmileyface) ... And so on, but i am tired and i'm going to send it into the void anyways. Sad to see, but campus has almost non of the aforementioned issues Definitely a no for me.
下午打開回過神來已經凌晨三點,精神時光屋遊戲。
Two Point typischer Humor: schwachsinnige Animationen, Wortspiele und generell nichts, dass sich wirklich ernst nimmt. Sammeln und ausbauen mit angenehmen Management. Nichts anstrengendes aber absolut süchtig machend.
Я поиграл, понравилась ли она мне?- Да. Я играл уже в разные игры от темы Two Point Hospital, там было больше "ну прошёл, пора на следующий уровень"- что мне не нравилось. Тут ты можешь хорошенько развивать свой первый музей до бесконечности пока не надоест и действительно хочешь перейти на следующий музей. Там ещё приятное ощущение что ты выполнил какую то статуэтку до конца, и это хорошо.
100% recomendable. Muy entretenido . Espero que sigan sacando más temas.... hoteles, centros comerciales... ahí dejo la idea...
Unbearably boring for me, even the hardcore sandbox challenge is a breeze. Nothing you do in this game matters and I believe only people that enjoy leisuresly unlocking items and interior design will enjoy this. My main problem here is nothing matters, effiency, strategy, placements none of it matters. The game will feed you an overabundance of money on all difficulties constantly and even if you place all the items randomly all over museum you will succeed. It just simply does not matter what you do, you will succeed anyway. It doesn't help that in this super easy no difficulty game the tutorials are so slow and goes on forever. I have been bothered for hours trying to be allowed to unlock fun or advanced things but the game is paced so slowly it won't let me get there. And I genuinely don't understand why, the game is so easy why spend 5 hours teaching everyone the basics. Even if the game would delete the tutorial no one would fail anyway, we would just get to do the fun things faster. Most of my playtime is spent sending out expedition and then stare the screen blankfaced with nothing to do for a minute until they return and then I get to put out one item somwhere. Rinse and repeat. I simply cannot see the positives here, I think its just me that craves at least some form of challenge or reason to care
โคตระ เพลิน โคตรสนุก ชิว + ปั่น 10/10 ดีกว่า สองภาคแรก แน่นอน
It's always refreshing to see a series build upon past successes to create something truly special. Two Point Museum takes all of the best systems from Hospital and Campus and runs a mile with them. It is full of the same quirky charm we've come to expect, but with technical improvements across the board that elevate the franchise far above "novelty hospital simulator" into something much more genuine and robust. Make no mistake: This is NOT "funny themed hospital rooms but now we made them into museum exhibits." TPM offers unique mechanics for obtaining exhibits and exhibit pieces, displaying them in creative and synergistic ways, micromanaging the economics and logistics of your museum, and spending hours customizing every last wall, floor, and decoration. I'm so far thoroughly impressed with the number of exhibits options within each general theme - so many that each theme has 'sub' categories within it. It's not just skeletons and statues: The prehistoric tutorial museum offers fossil displays, large fictional dino skeletons that you complete over the course of several expeditions, and even a number of humorous creatures and objects that are either frozen in ice or encased in amber. The second museum site - a haunted hotel - offers "cursed" objects that vary from spooky paintings to "Ripley's Believe it Or Not" exhibits like a doll whose head follows the player camera everywhere it goes, as well as entire suite of ghostly cleaning devices in a humorous homage to ghostbusters; and I've only just scratched the surface. One of the strengths of previous Two Point games were their campaigns that promote constant, steady progression. Museum is no different; it strikes a great balance between having sufficient toys and tools at your disposal to continue developing existing museums, while the more time you spend without making campaign progress, the closer you get to walls that beg you to venture forth and unlock oodles and oodles of more content. If you like Two Point games, this may be the best one. If you don't like Two Point games, this may change that. If you've never played a Two Point game, Museum is a great point to jump in without necessary 'spoiling' the fun of its predecessors. I'd highly recommend them, but I also know that if I get bored with Museum, I can eagerly jump backwards and enjoy Hospital and campus all over again.