
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Most likely between $6.3M and $17.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $10.5M |
| PlayStation | $39.99 | 94% | — |
| Xbox | $29.99 | 88% | — |
| Nintendo | $29.99 | — | — |
| Epic | $29.99 | 94% |
Reviews
Themes across 1258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
好玩是好玩,但是能不能修一下存档的bug啊!!!真的气死我了,好几次了都,玩着玩着就不自动保存了,想要手动保存也没办法,点手动保存都没反应,太让人崩溃了,玩几个小时,结果存档还是刚进游戏那样,气死了!!!都没办法好好玩了!
A very fun and creative game. I could see myself spending much more time in this... once I get the time.
时间像尿一样流走了……
免費週的最後一天心血來潮玩的 許久沒有玩過這類型的遊戲了 遊玩時的很多設計不禁讓人回想起差不多20年前英寶格代理的模擬渡假村的回憶 不知不覺被拉回了那個最美好的遊戲黃金年代 好懷念那段玩什麼都很快樂的時光 目前數小時體驗下來整個遊玩過程都蠻愉快的 會考慮在特價結束前入手
首先,这是我第一部玩的双点系列游戏,我承认这游戏堆料真的够足,东西真的超级多,系统深度也有,画风也很可爱。 我因为咩咩启示录入得坑,但是在开着修改器的情况下玩了30小时候我实在认为这游戏存在玩法上的重大问题以至于让我玩的特别恶心。 剧情模式需要游玩多张地图没有问题,市面上游戏都是这样。需要去探索拿展示物品也没有问题。但是这两个系统但拎出来可能不是很烂他们兼容的真的是烂完了。不同地图之间有不同的一些小玩法是好事,但是我必须得在多个博物馆之间来回反复是真的恶心中的恶心。 我就喜欢玩第一张地图,我规划的特别的细致,什么房间该放哪,东西该怎么摆。然后呢,我必须得去其他地图解锁星星上限,解锁了告诉我有更多的房间,有更多的东西。那我再回到第一张图的时候我就得全部推掉重来,我玩的是一款自动化游戏吗难道?你的意思是我前面玩就随便摆摆等科技再好好建这样玩吗,也行如果可以的话,这就不得不说这游戏的经济系统了。 所有的展览物品都得去探索,探索的费用很贵,还需要人,把人派出去就没有人工作,派出去想要好的品质就得加时间,然后就是漫长的挂机时间,我都不敢想如果我没有开修改器这个游戏的挂机时间得有多少。我拿回来的物品需要去装饰才有更高的热议度,顾客需要评价才能赚更多钱,我前面随便摆后面再回到这个地图根本没钱怎么重新建呢? 而且而且,博物馆之间的钱不互通就算了,展示品也不互通?还有的地点需要别的考古学家,这个需要为什么不能改成这个领域的经验呢,我其他博物馆为了一块地解锁还必须得专门雇一个别的类别的考古学家然后养他结果挖出来的是骨架也不用他维护啊??是 ,你有地图探索度这个功能,但是探索还是要钱的啊?我去到其他地图我也没那么多钱定向啊? 展览品还有知识度这个东西,我探索了几次霸王龙,好不容易把霸王龙挖出来了,还没完,还得接着去,然后呢,我挖出来两块没来得及研究,你猜怎么着他合到一块还是只加一格经验??? 你加一个联机系统让朋友去玩别的帮我分担一点也行啊,不行你就让我在玩这个地图的时候其他地图也能吃到收益呢?考古学家还会永久死亡,员工还有词条,等级还贼难升,你的这个游玩体验已经够冗杂了,反复劳作内容已经够多了,还有搞更多的这种玩法,看似东西很多但真的只感觉到坐牢了。 我玩了30小时候发现我好像已经很久没有获得游玩的正反馈了,真的折磨了,他也不是那种带有生存属性的,真的建的再好也只是我觉得好看罢了,游戏玩法上其实是不奖励你建的好看的。 那你说我都开修改器了为什么不玩沙盒模式,请记住我是在享受着比这游戏提供的沙河模式下的功能更省事的情况下写出来的这篇评测的。那你又要说我开着修改器+沙河模式不就好了?......那你都这么说了不只是显得他这个剧情模式和游戏底层逻辑更狗屎么.....
Was hoping for management game but got a decoration simulator 💐🌸🌹🥀.
打开游戏就停不下来了...
This is one of my favourite games I have ever played- there are so many different ways to play and I never get bored. I actually have it on my PC as well as Switch 2, so that I could play handheld no mods. I really have played a considerable amount of the game and have loved it the whole time. Ironically, I am a current PhD candidate in museum studies, so when I procrastinate from my museum degree I build my fantasy museum... It has been really cool having this game develop alongside my own museology research. I will have to acknowledge Two Point for keeping me motivated when my thesis is published! Thank you to the developers for all the love and care you have put into this excellent game.
Liked the game loop, very disappointed in how the museum theme is executed. This is not a game for museum lovers. The place feels like a mcDonald's. Vending machines instead of cafes, tacky decoration options, and none of the items in your museum collection are based on real life. The last one is the one that bummed me the most, because I thought I could recognize some dinosaurs or artowrk, or learn about new ones, but instead you get things like a footprint from a giant, or a "Sharpontops" skeleton which is a Triceratops. The game also states that "children won't read exhibition descriptions" so you have to build McDonald's type attractions like a dino-slide because they won't engage with the pieces. I was hoping to feel like I was curating the Louvre or the British Natural History Museum, but this game was made with no love for that.
重复操作过多,缺少逻辑性,缺少深度,子供向游戏,经营性不如开罗甚至