
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Most likely between $6.3M and $17.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $10.5M |
| PlayStation | $39.99 | 94% | — |
| Xbox | $29.99 | 88% | — |
| Nintendo | $29.99 | — | — |
| Epic | $29.99 | 94% |
Reviews
Themes across 1258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
⭐⭐⭐⭐⭐ I absolutely love playing Two Point Museum! It's such a relaxing and cozy game. I'm so happy that it doesn't make me feel dizzy or motion sick, which is very important to me. I really enjoy games where I can take my time, be creative, and build something beautiful at my own pace. Every museum feels unique, and I love decorating and creating my own themes. If you enjoy relaxing management and creative building games, I highly recommend this one. It's a wonderful experience! 💙🏛️🐠
Mind numbingly boring. Just another clicker game dressed up as one of the Tycoon games I loved. Send the plane, place the object, send the plane, place the object, yawn. Nothing to do, no peril, no goal, just send the plane, place the object.
Two Point Museum... a hidden gem I'm really glad I picked up. I'll be honest: after my experience with Two Point Campus, I wasn't exactly eager to play Two Point Museum. I'm really glad I changed my mind. As you'd expect, the game is full of the classic Two Point charm, plenty of quirky humor, ridiculous radio announcements, and a fun, lighthearted art style. But what really hooked me were the new gameplay mechanics. Unlike most management games, you don't simply buy new exhibits; you have to go out and find them first. You'll send archaeologists and other specialists on expeditions, hoping they'll come back with fossils, artifacts, and other treasures worthy of putting on display. At first, it all seems pretty simple. Then the game opens up. Prehistoric fossils are only the beginning. Before long you'll be discovering botanical exhibits, deep-sea creatures, machinery, and plenty of other collections that I haven't even scratched the surface of yet. There's a surprising amount of depth here, and unlocking new exhibits never stopped being exciting. One thing I really enjoyed is how much the game encourages you to think about your visitors. After all, who wants to stare at a pile of old bones without any context? Information boards, decorations, guided tours run by your staff, and carefully planned exhibit layouts all improve the guest experience. I found myself constantly redesigning my museum, not because I had to, but because I genuinely wanted to make every exhibit look just a little bit better. Of course, valuable exhibits attract unwanted attention. Thieves will happily walk off with your priceless artifacts if you don't invest in security. It's a mechanic I genuinely enjoyed because it gives you yet another thing to think about while managing your museum. Leave your exhibits unprotected, and they'll disappear before you even notice. Overall, Two Point Museum has been a fantastic surprise. It looks great, offers a huge variety of exhibits to discover, introduces plenty of fresh mechanics, and gives you lots of unique museums to build and customize. I can already tell I'll be sinking plenty more hours into redesigning my museums every time I discover another awesome exhibit. And perhaps the biggest surprise of all? The game runs buttery smooth. Even with well over 600 visitors wandering around my museum, I never had any performance issues. If you enjoyed Two Point Hospital, or if Two Point Campus left you wanting more, I'd absolutely recommend giving Two Point Museum a shot.
特别特别好玩,每天晚上打开双点博物馆的五分钟,是我一天里最快乐的三小时。。
Definitely a recommendation if you're a simulation game fangirl like me. This will take your free time unknowingly playing for several hours just trying to display all the exhibits for families to see. I didn't notice the time and it was already morning. The gameplay loop is certainly and purely crafted with love and beauty. -- Campaign Gameplay and Immersion: 9/10 Tutorial will guide you step by step and feel like a real curator, unlocking new exhibits with expedition is a real treat. And once you have displayed the items, you will feel the satisfaction of the art :D -- Visuals: 10/10. Very cutesy, simple, like painted hand-to-hand with love by great artists. It will make you feel like playing a pixar movie game. hehe -- Controls: 9/10. Very easy to learn with mouse and keyboard. Simple edge panning with right click, scroll and rotation which are very responsive. Haven't tried the controller yet with the like of Switch 2. -- Performance: 10/10. It can run smoothl with mid gaming specs at a very high graphics and quality. I never sensed an fps drop meaning Sega did a really great job on optimizing their game. Overall, the value ratio to price of this game is definitely worth it at full payment. Though, they often go on sale. I would definitely buy the zooseum DLC because I really love animals lol. You won't regret playing this if you enjoy designing and unlocking things. Interactions are really cutesy and the animation is peak with those little people!
I really enjoyed this game until i was forced to start a second location, then i lost all interest. I just wanted to relax a build a museum, not deal with the burden of managing multiple locations just so my main one can advance.
前段时间趁着周末限时免费游玩的机会,急头白脸地玩了30多个小时,可以说是完全感觉不到时间的流逝就结束了。整体游玩体验相比前作双点大学校有了极大的提升,玩法更丰富,主题也更多样化,毫无疑问是目前系列中最好玩的一部。 首先在经营博物馆的同时加入了探险玩法,相当于非常mini的跑团,会有随机事件,博物馆的展品也由此获取,算是脱离了单一的经营,更有乐趣。其次是多样化的主题带来了多样化的展品获取方式,比如海洋生物主题鱼类只要获取两只以上就可以慢慢繁殖提高品质,等同于无限获取;比如超自然主题可以抓博物馆周边的鬼作为展品,来访者可以和鬼攀谈;比如艺术品可以直接由员工作画,动物园的动物可以领养等等(DLC,未购买可试玩一星内容),可玩性增加了很多。每种主题都有不同的有趣小细节,翻译也很可爱很到位,玩的过程中时不时让人会心一笑,在此不一一赘述了。 不过玩到后期的高星级部分重点就放在布局上了,毕竟可用的地皮越来越多,博物馆的收入流水也基本成型,后面不研究布局的合理和美观性的话,也没有太多的东西可以探索了。 而且它适合利用碎片化时间来玩,一是太过杀时间伤害屁股和颈椎,二是玩到后面模式趋于重复会相对减少一些乐趣。短时间内过量摄入该游戏会有种被撑到的感觉,毕竟再好吃的东西一天猛猛吃三顿也会腻味(可能也是双点系列的共同特点之一)。合理安排时间,适度玩一玩还是相当美味的。 玩过后最大的经验:最主要的收入来源是捐款,其他收入都只是蝇头小利,以及博物馆加入了水族馆展区就不可能缺钱。
It's good, yet another improvement over the previous Two Point games I'd say. It does come with similar amounts of grinding needed, and some of the DLC are even worse in this regard. Maybe if you were able to speed the game up further it would make some of this a little less tedious, because there is a lot of waiting for expeditions. I've seen most of what is available here and I won't bother grinding for the last few achievements, so after ~100 hours I feel done. Good value for money. Works flawlessly on Linux.
看了网上很多大佬的布局,你会感觉到人和人的设计灵感差距真是比人和狗的都大。有些设计甚至抄都抄不出来。所以为了更好的游戏体验,不要盲目模仿大佬们的设计。想想看前任馆长都把双点县博物馆开破产了,只要你的博物馆在盈利,那就是了不起的博物馆。玩的开心最重要。
Bought this on a whim during summer sale because I just wanted to drop some moneyyyy I was looking for a game where I could satisfy my obsession with organizing stuff. I love farming sims, but I think I've had enough of farming games in my library, so I figured why not run a museum? I honestly thought it'd get boring, but I ended up loving the gameplay. The micromanaging is so satisfying here. I may have accidentally worked a few staff members to death but hey, at least they made it onto the memorial wall. Now I'm eyeing the DLC because I NEED those capybaras and pandas!!!!