
Take an exciting journey with Twisty, the floating brain monster, as he battles his way out of an insane asylum in this hilariously bizarre, action/adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Big Brain Escape[/h1] Twisty has endured his cramped cell in the asylum for too long and needs your help to escape. Should he be locked away? Probably. Is he a genuine threat to society? Absolutely. Does he care? Of course not, he's a giant floating brain with teeth! He just wants to get out and have some horrific fun while doing it. Twisty's Asylum Escapades is a darkly comical 3D action/adventure game with Metroidvania-like elements. Its gameplay style is designed to be a bit of a throwback to sixth-generation era games (not coincidentally, the type that the developers grew up on). This version of TAE has been remastered specifically for its Steam release and features improved graphics and additional content and gamplay. So come with Twisty and explore his very unique world, tearing through enemies who want to keep him imprisoned and maybe even make a few "interesting" new friends along the way. Don't be afraid of the strangeness, it's a game, so enjoy it! Many people seem to underestimate the game at first glance, so we'd like to tell you a little bit more about it...
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mira capo, te voy a decir la posta de la milanesa corta la bocha, porque si no te lo digo yo, no te lo dice nadie ya que yo no miento ni engaño fumo porro y meto caño. Estos jueguitos son una maravilla, la chota te queda como plasticola con tapa aplastada, a punto de salirse la chele. pero ahora te voy a cantar el cuarteto, osea, la posta. Querés sacar profit duramente? de 10 a 20 mangos extras farmeando estos jueguitos del orto (obviamente menos si no está de oferta) VENDIENDO LOS CROMOS RANCIOS ESOS ¿QUE ESPERAS PEDAZO DE NEANDERTAL DE LAS PRADERAS BOLIVIANAS DEL ANTIGUO EGIPTO? TE DA PAJA? TENES HASTA PROGRAMAS PARA FARMEAR CROMOS ABRAZO CAPO DEJAME +10 RECO FAV Y PUTEAME EN EL PERFIL, ABRAZO TITÁN!
I did not like this game, and I haven't even played much of it. Controls are clunky, the story is next to non-existant, and there is no explanation of what to do or how to do it (skills, level ups, etc). +Interesting concept. =Um...the rap. I'm still sitting here with my jaw on the floor. -Just about everything else. -Clunky movement, attack, etc -Can barely see in some areas, which does nothing for effect, just adds annoyance.
Wierd, trashy, but fun Idk, how to describe this thing, but it's very special Not recommended for people, who like story, graphics and etc
Análise.
Twisty is...a DEEPLY reluctant recomendation. This is the dev's first game, and it shows. There's a kind of manic, earnest energy that irrevocably muddles Twisty's Asylum Escapade's design. The core concept is solid: you are playing Pac-Man from a third person view, trying to escape a series of complex and interconnected mazes. There are enemies of varying lethality, but all of them can be instantly and messily killed if you sneak up on them from behind. So, it swaps out Power Pellets for some basic stealth mechanics. (I mean, if I was setting my murderous Pac-Man game in an Asylum, the one thing I'd definitely keep would be the pill dependency. But, I digress.) It's a relatively fresh take on a proven concept. So far, so good. The problem is that Twisty's Asylum Escapades quickly loses focus on its core strengths. The achievements are themselves a testament to this. Why is there an an achievement for killing someone in the water? Do enemies move differently in water? Does Twisty handle differently? No. The answer is that the dev figured out how to make a floor tile's translucent blue gradient fade to a deep red, when an enemy is defeated upon it. Normally, this would just be a cool little visual effect. But, this was a bit of programming that the dev was so excited to pull off, that they added a handful of unnecessary pools all over the place, just so everyone could marvel at their accomplishment. And, it's those same design choices that choke the life out of what should be a perfectly straightforward game. Rather than lay out clever patterns for enemy placement and movement like a proper stealth game, Twisty just randomly spawns them in new locations. The frequency and power of these spawns is determined by your level. Oh, by the way, this game's also an RPG! You gain EXP by killing enemies. And, you need to collect posters. Yeah, there are posters all over the place. They give you non-exp points that go towards earning you extra-lives. But, the poster-point bonuses multiply if you collect multiple copies of the same poster in succession! You with me? No? That's alright. There are special power-ups that you can find scattered across the asylum that give Twisty new powers, like the ability to summon ally units to aid the brain in battle, or the power to cast lightning bolts at foes instead of engaging them in close quarters combat! And you'll need that ability, since later enemies are armed with guns that have unlimited range! Oh, and there's also a movie theater on one floor that is screening the actual movie "The Brain That Wouldn't Die" (Joseph Green, 1962)! Possibly in its entirety! I don't know...I watched the first 6 minutes, and moved on. All of these might make for some fun New Game+ extras, or cleverly hidden Easter Eggs. But, Twisty just can't help itself. It throws all of this out in the open, and forces you to engage with it. The developer likes to act as though this is part of the game's intentionally "LOL!! SO RANDUMB!1!" tone. However, the endless series of random crashes I experienced during my playthrough did not seem like an intentional feature. What did were the generously placed save points that act as a lazy answer to to that problem. TO SUMMARIZE: Twisty's Asylum Escapades is a buggy mes, enemies spawn at random, even basic mechanics are broken, the gameplay is needlessly convoluted, and it crashes every few minutes. So, why would I ever recommend this? Because the first few minutes, before you move on to all the game's insufferable bloat, before the developer completely lost sight of the game's core idea, when you're just moving around a maze-like basement, circling behind unsuspecting janitors and tearing them to shreds before they can sound the alarm, THAT GAME is a genuine blast! It's a shame no one ever finished making it. At least this is a fun demo...kind of.
insgesamt in ordnung für zwischendurch der preiß des spiels ist im angebot für -89% sehr gut.
Not Recommended
Twisty's Asylum Escapades is an extremely crap first person shooter made with the craptastic garbagefest that is Torque3D, and features awful low poly "art", more bugs than actual gameplay, a floating brain, and a terrible premise. You float around a grid level and fight stuff with some badly done adventure game elements. While you're basically supposed to escape, it's really not that easy to work out what's going on because the game really is just bad. Apart from the ability to customise your controls and resolution and some graphics tweaks, there's absolutely nothing going for this game. It's just so badly made I have no idea where to begin. Janky controls? Bad graphics? Bugs? Abysmal framerates even on high end machines? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Some of the defects in the game can be attributed to the choice of using the game toolset, Torque3D. This is a very poor quality toolset, it's difficult to use, yet unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Twisty's Asylum Escapades has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for turning a steam valve, this happens within 10 seconds of starting the game, trivial to achieve, but less than 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 4 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Twisty's Asylum Escapades has the ridiculous, laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the produc. For comparison, for the same price or less than this game, you could pick up This War of Mine, Payday 2 or Ark: Survival Evolved. These games are frequently on sale much cheaper than this. There's also thousands of free, superior quality games on Steam.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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