
A time-limited survival game infused with rogue-lite elements and an adorable art style! The world has plunged into darkness, and you are its sole beacon of hope. Will you endure until dawn, or succumb to repeated deaths in your quest? Fear not, for you can collect more coins to arm yourself!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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A time-limited survival game infused with rogue-lite elements and an adorable art style! The world has plunged into darkness, and you are its sole beacon of hope. Will you endure until dawn, or succumb to multiple deaths in your quest? Fear not, for it is possible to collect more coins to enhance yourself!
Features characters and monsters in full 3D, along with stunning effects. With its novel, cute characters and monsters, there are hints of warmth even in the darkness across three different types of terrain. Plains! Snowy mountains! Deserts! And More!
Take your time to unlock 20+ weapons, 20+ skills, and combine them to create over 20 super weapons. Mow your enemies down in the most magnificent style possible!
Every character has unique weapons and individual Talent Trees, each with their own strengths and weaknesses. Find your favorite character, and challenge yourself by trying out different ones!
Spend coins to strengthen your characters with the self-contained Talent Tree, Kwent Card, and Lore system. Create a unique gaming experience that's yours alone.
13 playable characters
30+ weapons, 20+ skills, and 20+ super weapons
Individual Talent Tree system
Over 150 Kwent Cards
6 maps, 30 levels
Over 70 types of monsters
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 1.1Kreviews | 89% | — | $65.6K |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
也是個越打越不爽的倖存者 也沒掛錢關那些天賦又貴的要死 武器綁人物代表你開越多人物 抽到沒有主武器的副天賦就更多 封印,重抽也是個笑話
Note: game has not been updated since december 2024 and developers have not posted. this indicates to me that the game should be evaluated "as is," and this review emerges from that assumption. Twilight Survivors occupies an interesting place on the difficulty curve, as from the beginning it appears to be incredibly simple but it does develop nicely to a strong 'higher' difficulty near the end. The controls are more or less what you would expect in the genre, but some of the game-unique bindings are in locations I found odd--nothing I couldn't get used to. While the midgame space for build variation is pleasingly flexible, I found that the later I progressed, the more I had 'mandatory' skills and weapons for builds, and the variety became much subtler, if any remained at all. Part of this is due likely to my own playtime--This review is written post-completion, but only just. I haven't found out if there's a skill gap I can traverse to try something slightly wackier, and don't know that I will be in a hurry to do so as I have plenty other games to play... The character variety is strong, and I found I had my favorites which I would use to pass particular challenges even if I had no progress left to make on them. Others felt more like obligatory playthrough for the achievements + skill trees ('talent' trees in this game... more on that) was more than I wanted. The games were usually 10-15 minutes in length, with 12 feeling the most common to me. While there are freeplay modes, in most instances you will not have the option. The boss fight proceeds from the end of the clock but the length is not shown until after either you or the boss(es) die. The level scoring (D up to S) was fairly opaque to me, but I also found past a certain point, if I was beating a level I was getting an S grade anyway. the criteria (boss kill time, monsters killed, level achieved, coins collected) were straightforward enough, if a bit odd (coins collected feels strange to me, and boss kill time seems like it's a sufficient metric for the whole thing, no?) and rarely did my grade surprise me. What made playing Twilight Survivors fun was that unlike many other survivors games I have played, the community-provided strategy is relatively sparse. The temptation to follow suggestions is often too strong to resist, or can even feel necessary at times. Here, though, the opportunity to actually work on builds myself was refreshing, but if you find yourself relying upon strategy guides the dearth for this game may frustrate. The skill trees remain my only real sticking point. I did not feel as though the game was clear that some skill tree upgrades applied to all characters while others didn't. I'm still not entirely certain which ones do and don't, and it took me a while before I realized I just how much I had been limiting myself. This may be a me issue, but I'd rather a common skill tree plus individual skill trees so I don't need to keep resetting purchased levels as I hop between characters or figure out where my coins are best allocated. Because I hadn't realized this until later than I should have, I spent a stupid amount of money buying kwent cards out of the belief that simply swapping skills purchased as I swapped characters was enough trouble that I'd like the cards unlocked earlier... nope. Don't worry about buying more kwent cards until much later in the game, if at all. Most of the cards I found myself preferring came from quest rewards, anyway. Kwent cards are perhaps the 'most' unique (or least cookie-cutter) aspect of twilight survivors, and in that way I think they succeeded enough to make gameplay interesting, but I also couldn't really figure out if I liked the mechanic or not. Some levels you don't gain any and thus the only modifiers on your hero are ones you've selected, others you can acquire 10 or more. The randomness of the elite & boss-dropped cards was often infuriating, but that's the way she goes, I suppose. the "set" feature (equipping multiple specific cards to gain a greater ability) sounded nice but by the time I had any sets unlocked, the ones I could have used were far too weak to consider worth it. All in all, a solid entry into the genre. Nothing groundbreaking, but good variety, and at a good price. I don't think a sale is necessary ($3 is quite reasonable) but it's important to remember before you buy that the game almost certainly will not change from what it is now.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Thai, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow - this is a great rogue like that offers outstanding value for money. Very polished, can be challenging,lots of characters to try and has quirky charm "Dori,dori..Dori!" LMAO An easy recommend and in fact given the price point I encourage people to buy this game to support the developer and publisher because it's worth it.
ㅇ 뱀서류에 액션을 더한 게임 지루해지기 쉬운 뱀서류의 단점을, 조작을 통해서 적절한 긴장감을 주는데 성공했다고 봅니다. 단순한 아류작으로 끝나기 보다 좀더 나은 방향으로 진화된 뱀서라이크로 완성되었습니다.
セールで安かったのでプレーしてみた。 おおよそほかの方のレビュー通り。 セールじゃなくても安いのでお暇でヴァンサバ系が嫌いでなければ有りかと
REVIEWED AFTER BEING PLAYED ON: GeForce GT 1030/i7-3770 -Loving it so far! Probably one of the best games in the survivor genre out there. A must-get for fans of this particular gameplay style, be it on sale or not. The game pulled me in from the start, and did not want to stop playing it. Let's break it all in points of interest. ✨ PERFORMANCE: Game works beautifully and smooth for me. Even if the screen can get loaded with enemies, particles, and animations, the game did not lag once for me. ✨ PLAYABILITY AND FUN FACTOR: Like all survivor games, be ready to feel like you are grinding, farming, dodging, and surviving. And like all games in the genre, repetition is a need. The game will be repetitive a lot of times, but as you progress you will become attached to it and probably addicted. Characters each have their own set of talents to unlock and level up, each one with their own combat system. My fave so far is darling Lilia, even if I tried the other ones in the starter set before unlocking my first character. She's a melee character, but as you play you will have the chance to turn her into an AOE monster. There are also a lot of formulas and or combos you can implement in your runs depending on which ability cards you choose, you'll have fun experimenting with combinations and see what fits your style best. There are also a lot of events, hidden you could say. I randomly encountered some in the maps which gave me more options and made runs different. Every run is rewarding, and you will need hands with each character since the level of challenge depends on leveling up, mastering their skills, and learning from your falls. Don't expect the game to be an easy automatic walk in the park. Has a decent learning curve to master, but each character adds a level of uniqueness to it all. ✨ UNLOCKABLES: This game has a lot of content and stuff to unlock which makes it everlasting fun. You will unlock upgrades for your character skill trees, characters, multiple achievements, and interesting lore with rewards. This makes the game far more interesting compared to most titles in the genre, it's a matter of playing all characters and unlocking all the side content for each one. This of course, takes quite some time. That which you can balance freely on your own without frustrating yourself over senseless difficulties and endgame. ✨ EXCLUSIVE CONTENT: This game is as friendly as the developers behind it. The fact they are releasing updates with new characters, mechanics, modes, free DLC, acts or chapters, and reworking or enhancing the game casually, makes this a game worth supporting. Feels like an online experience somewhat you could say. Can't wait to see how far they take this project. 10/10: If you're a survivors/twin-stick shooter/bullet heaven game fan, then do get this one for your collection! Fun set of characters, clean animations, enemy variety, tough bosses, and unique runs to experience.
金玉其外,败絮其中,就是对这个游戏最准确的形容。单从卖相上看,本游戏可以称得上令人惊艳,你很难想象能用如此低廉的价格买到一款有着优秀的卡通建模、精致的攻击动画、完善的系统UI、甚至还有配音的幸存者游戏。然而,但你真正解锁了全部游戏内容之后,再来审视这整个游戏系统,你就会发现这真的是一款烂到令人难以置信的幸存者游戏,相较于吸血鬼幸存者非但没有任何拿得出手的创新可言,反而削减了大量内容,内核贫乏至极。 本游戏有多样化的武器吗?没错,是有的。然而所有角色的专属武器都不能被其他角色获取,只留下大量意义不明的角色专属被动来污染升级卡池。通用可进化的超级武器一共18件,其中有4件召唤武器,由于召唤物的伤害会独立于玩家单独计算,因此召唤系需要的实际加成有玩家+召唤物两套,加上召唤武器本身也偏弱,可以忽略。还有2件由两件武器组合而成的超级武器,其优势为不绑定特定技能而具有灵活的技能选择,但若不想亏损武器位的话,组合武器相当于会损失5个等级,而且在武器成功组合为超级武器之前不能通过商店/剑灵获取额外的武器,会严重拖慢前期的成长,因此即便这两件组合超级武器本身并不弱,也不建议选取。剩下的12件标准的超级武器中,还有多件如涌泉这样弱到令人发指的垃圾,综合来看值得一用的武器屈指可数。而更可怕的地方在于即便垃圾选项已经如此之多,而通关玩家手中居然有多达4个BAN位来应对这些问题,这可真是太充裕了。 本游戏有多样化的局外成长吗?没错,是有的,每个角色都有自己独有的技能树……然而,这个技能树存在的唯一意义就是让你点满它。没有分支选项,没有构筑抉择,甚至所有角色的后半段技能树都是相同的,提供的也仅有基础属性。更可怕的是解锁技能树所需的回忆,什么叫做完成回忆3所需满足的三个条件之一为通关"死亡之神的化身",而完成回忆4所需满足的条件仅有通关"死亡之神的化身"?什么叫做维拉完成回忆3所需的条件之一是完成回忆5你告诉我? 本游戏有个性化的强化内容吗?没错,是有的,本游戏有一个卡牌系统,其中包含了上百张效果各异的卡牌,可以从BOSS掉落的卡牌中三选一带走,并在通关时添加到卡牌库中。但数值设计上的问题先不说了,什么叫做三选一选的是暗牌?我是要选左边这张呢,还是右边这张呢,或者说是中间的呢,这可真是一个艰难的决定呢,毕竟我完全不知道它们是什么!所以我选不选究竟有什么区别你告诉我? 总而言之,本游戏堪称教科书级别的样本,向你展示如何将众多优质的素材堆砌成为只为浪费玩家时间而存在的垃圾,并在所有的关键设计上与玩家的期望背道而驰。你以为后期可以解锁其他角色的专属武器,让那些越来越多的角色专属技能变得有用吗?错!你以为既然存在封印系统和越来越多的角色,那一定可以获取越来越多的BAN位来精简升级选项吗?错!你以为BOSS暗牌卡牌三选一一定是有意义的,后期可以将之变为明牌选择吗?错!你以为既然存在无尽模式,那一定可以给玩家带来全新的挑战吗?错!甚至为了完成维拉的回忆3、技能树都有一大半没解锁时就已经可以顺手打穿无尽模式了,剩下的只有差不多的任务、差不多的地图和差不多的敌人罢了。
Nice game. Wish there was more updates.
가성비 개쩔고 존잼. 앵간한 만원짜리 보다 훨씬 재밌음. 겜 자체가 버그 거의 없이 안정적이고 스테이지나 스킬도 매우 다양해서 재밌음. 일부 맵에는 히든 스테이지도 있음.
хз а мне понравилось , мне нраятся вампирлайки , котоые выгоялят симпотично и проработанно а не просто как пиксельное месиво, часов на 25 хватило вот ща думаю вернуться. и да тут есть сложноые уровни
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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