
Twickles is an original puzzle game with a minimalist aesthetic. Navigate a ball through increasingly complex labyrinths by rotating their individual parts or the entire structure. Complete each level in the perfect amount of moves and collect all of the trophies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Bulgarian, Traditional Chinese, Simplified Chinese, Danish, Finnish +15 more
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Desafiador e extremamente hipnotizante. Se você gosta de jogos que vão queimar seu fosfato. Meu amigo esse é o jogo. Você vai "perder" boas horas tentando levar uma simples bolinha de um ponto a outro. Recomendo demais para players que gostem de puzzle e também jogos que exercitam o pensamento estratégico.
I'm only half way through the second chapter and I've already got three and a half hours out of this game. The mechanics aren't hard to understand and the simplicity lends itself to some brilliant puzzles which always feel fun to solve because, unlike some puzzle games I've played, you never seem to find the solution to these puzzles accidentally. Sure it's nothing ground breaking and it's a bit pricey for how much content you really get (and I did get it during a 90% off sale so I might be a bit biased) but it's got a nice minimalist art style and soundtrack and the puzzles are great so I would recommend giving it a try.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little puzzle game, Waited till I 100% it to review it as I played it over several months. Enjoyed it. Kinda sad that I won't get to play it any more but non the less worth playing if you enjoy puzzles. 8/10
不是这游戏我也不知道自己啥时候买的啊?? 喜加一吧可能呢 无聊 我不感兴趣
Others have described this as minimalistic puzzle game - good description. A ball is directed from point A to point B by turning either the entire puzzle or just a square. Various levels contain portals, blocks, and fans - both helping and hindering the movement. The final goal is to achieve perfection for each puzzle, by minimizing the number of puzzle turns. I do wish they would tell you the number of moves for a perfect game and an undo would be nice. The only bug I noticed is the block physics was sometimes not consistent.
A ideia é interessante, misturando o classico joguinho 'pipes' com o clássico 'girar a tabuleiro para guiar a bola' Eu não gostei... muitos cliques para resolver cada puzzle. Não é claro o que o jogo espera para a solução perfeita.
This game was surprisingly interesting. At first glance, the mechanics it presents seem inconsistent with each other, especially those related to gravity, on which the entire gameplay is based. One might say the game was forged from a lack of a clear idea of what it wanted to be. And yet, the puzzles and logic challenges it offers are surprisingly engaging. I would rate them as moderately difficult. I only had to look at a guide for one level. Its main challenge lies in completing tasks with the smallest number of moves. The game itself tries to lead you toward a suboptimal path, one that you can see immediately. Perhaps that is where the game attempts to be surprising, by encouraging you to find a new path through the manipulation of elements, one that turns out to be more unexpected than the obvious route the game tries to push you into from the start. As for drawbacks, some levels and elements were difficult to distinguish from one another when playing in dark mode.
Nice idea but it's too boring 🥱
An interesting, if somewhat complex and tricky puzzle game. I suspect I will hit the wall pretty early on. That said, there are two levels of success, and the lesser of the two is all that is required to advance, so you don't get stuck, and can go back to work on perfection as you learn new things or simply feel like trying. The look is simple, as is the sound, and the controls. The core mechanism, so far, is rotatable squares, with a ball, and passages within the squares. The main conceit is that there are smaller squares, and the large square, and only turning the large square counts against your turn count. It is turn count that decides if you have passes a leveled perfectly. So far, imperfect victory is always very easy, it is in striving for the perfect turn that the game gets tricky. A an only about ten or twelve levels in, but perfect is already often a mind bender. An easy thumbs up though, a casual, relaxing puzzle game, that challenges while still letting you move ahead. A good combination.
Easy to understand, got multiples language, innovative game you have to think for, isn't that why you are here?
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