
"Twelve Shadows" is a hardcore Boss Rush action game set in an Eastern dark mythology. Players take on the role as "WuMing," challenging twelve bosses and exploring a unique Chinese-style world inspired by the twelve zodiac signs. Each adventure is a test of courage and wisdom
Modeled estimate, not a reported figure. How we estimate →
About
Background story:
At the beginning of time, when heaven and earth split apart, the pure essence rose to form the sky, while the heavy essence sank to become the earth.
Mount Buzhou stood tall like a massive pillar, connecting the heavens above and the deep abyss below, supporting all life in between.
One day, disaster struck suddenly. The balance between purity and heaviness was disrupted, and the mountain began to collapse.
In this moment of crisis, the Twelve Spirit Forms sacrificed their souls to act as pillars, preventing the great mountain from falling.
But over time, the heavy essence that had formed the "Shadow Erosion" began to secretly turn against its creators…
The blindly devout clung to promises long forgotten,
The lost and vengeful burned with rage for enemies that no longer existed,
And those who sought to outwit fate found themselves trapped in an endless cycle of their own making…
You awaken from nothingness, nameless and formless, armed with only a single sword.
Deep within your mind, a faint voice whispers:
"Destroy the corrupted forms and reunite the power of the Twelve Spirit Forms—this is the only way to save the world."
But the real truth behind it all remains unclear…
Core Gameplay
1. Shadow Shard System and Shadow Invocation
Shadow Shard Absorption:
In the game, each Boss leaves behind a "Shadow Shard" upon defeat, symbolizing their obsession and power. When you defeat a Boss, its Shadow Shard merges with your soul. By activating these shards, you gain entirely new abilities, adding more depth to your combat arsenal.
Shadow Invocation Spells:
During battles, you can use Shadow Strike attacks to steal spirit cores from Bosses, allowing you to unleash powerful Shadow Invocation spells. These spells not only deal massive damage but also have the potential to turn the tide of battle in critical moments. If you activate the corresponding Shadow Shard of the fallen Boss, the power of the Shadow Invocation is greatly enhanced, giving you an edge in combat.
Combo Awakening:
By combining multiple Shadow Shards, you unlock even more powerful combo skills. Different shard combinations produce vastly different effects, encouraging players to experiment with diverse combat strategies and discover their own unique fighting style.
2. Boss Battle Design
12 Epic Boss Battles:
Each Boss features unique move sets and multi-stage transformations, creating intense and layered combat experiences with a fast-paced rhythm.
Observe-Counter-Attack:
Every battle is like a dynamic chess match, where you must quickly analyze the enemy’s behavior patterns, find ways to counter them, and react within moments to turn the tables in your favor.
3. Story and Exploration
Echoes of the Shadow:
After absorbing a Boss's Shadow Shard, their Echoes of the Shadow will appear in your world. These echoes are like fragments of their souls, carrying the obsessions and inner secrets of each Boss. By interacting with these echoes, you will gradually uncover their stories and piece together the truth of the world, ultimately confronting the deeper mysteries hidden behind the cycle of fate.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the button mash QTE works 10% of the time, making battles unfair. alot of bugs, this game is simple but fun but needs major patches to make it playable
个人感觉,画质,音乐,打击感 在这个价位和小制作上来看已经很厉害了,希望后续优化能更好,能出dlc就更好了
彩就多学 看见了吗 这是差评 我有权决定是否退款
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
支持国产独立游戏,致敬每一位逐梦的独立开发者
不管是处理事件,还是更新的速度,这个小团队的态度还是可以了,毕竟对于他们来说所有的事情都是第一次经历,而且对于这个价格而言,也可以有更多的包容吧。入手本作更多是出于支持国产游戏的想法。关于定价,对我个人而言并非重点所在,毕竟这个价位还算合理。 不过实话实说,以‘正式版’的状态发售确实显得有些操之过急。这类游戏更稳妥的做法应该是先推出试玩版(Demo)或者开启测试群,充分收集玩家反馈并进行深入打磨后再全面发售。也许是考虑到即将发售的《明末》等竞品的竞争压力,才选择了相对仓促的发布节奏? 尽管游戏目前收获了‘多半差评’,但初期口碑遇冷并非特例,比如《无限机兵》也经历过类似的低谷。它的成功逆袭证明,只要开发团队能够正视问题、快速响应修复和优化,评价完全有机会显著回升。所以很希望制作组不要气馁,能尽快着手解决玩家集中反馈的问题,努力提升游戏体验,这样评价自然也会随之改善。
什么垃圾游戏,连打12个BOSS
打通了一周目,聊聊这款29%好评的游戏 先说优点,画面建模都算精美,但是龙的造型感觉差点意思,有8分水平。这也是它唯一的优点了 优化方面,堪称灾难,我是5090+983的配置,打兔子和龙的时候都卡死了一次,而且从兔子开始全高帧数就只有70多了,后面逐步降低降到高甚至降到中才回到100左右,群友在碰到龙、马、猪这种特效多的时候直接卡成PPT。而且还有卡视角、boss卡出地图、黑方块等问题。 说回战斗本身,最开始处决(忘了游戏里的名词)那个QTE简直反人类,日常按错,习惯了才能停顿等按键提示,但是哪怕习惯了也毫无正反馈,但是按错了付出了较高成本才打出来的反而还要被boss反打;但是连击的QTE我觉得是可以保留的,配合魂的出战。还有就是喝药动作太慢了,而且容易卡喝药,不知道被什么操作的神奇后摇卡住了,喝个药还需要狂按。个人感觉比较粪的boss,兔子二阶段,马的二阶段,但马哥本身我觉得是个很好的boss,猪全阶段。像龙、马打着就感觉一板一眼地挺有感觉。羊一阶段也不错。但整体感觉就是无限的快慢刀,背板>反应。这是在我电脑配置高的情况下,配置不够由于优化问题战斗体验会进一步下降。群友打影的时候由于boss卡出地图重开了很多次。 其他方面,音乐呢,前面几乎没有,震动,一周目完全感受不到,二周目又有了,不知道是什么BUG。 这游戏发售初期还有各种场外原因,最终落得小黑盒2分多steam29%好评的下场。而我打下来也就4.5分左右的样子。但是看了结尾那段cg,反而有一点点感动,觉得这游戏仿佛是个偏科很严重的孩子。我也不知道制作方现在还有没有放弃这个游戏,中间有一天打的时候峰值在线1,那个1就是我,昨天有3个。希望它有以更好的面貌回来的那天吧
我抛开史一般的操作体验先不说,你必BOSS来来回回就这一两招设计这么厚血是干嘛?硬拖游戏时长?我义闻录都能给个好评,至少玩的时候还是有微不足道爽点,没想到还有高手?纯折磨玩家是吧。
Wukong but Master Splinter from Ninja Turtles
刚刚打完一周目,考虑到这个游戏是五个人开发的,在我心中能打6.8分(满分10分)。 1、首先美术方面还是很不错的,画面相对还是比较舒服的,可以打8分。 2、在战斗系统方面,boss一个比一个多动症,角色性能远远跟不上,比如最后的影,他第一刀被我格挡住了,我放下了刀,他很快又出了第二刀,而我放下刀的动作还没做完,来不及抬起刀挡住第二下,到后面只能一直举着刀防御,没有那种见招拆招的互动性;角色的成长性也远远不够,最后的影一下普攻能打我10%的血,加上他有很多招是连续出刀,角色被砍了就会有个小僵直,往往会吃三四刀,再加上影的攻击欲望非常高,攻速快,很多时候他能在我30%血量把我秒掉,正反馈可能没那么高;弹刀的音效也没那么清晰,没有只狼那种爽感;角色动作设计细节之类的也不够,比如午马和戌狗,一个拿关刀,一个拿狼牙棒,动作都应该是大开大合、排山倒海的感觉,结果攻击速度比我拿长剑还快,像全斗焕的空输部队一秒五棍一样,可他们拿的是狼牙棒和关刀,不是警棍,这方面感觉还要改进,所以动作设计之类的给个4.5分。 3、剧情方面,只能说麻雀虽小,五脏俱全,能有个6.1分,但是打完二周目人物志还缺,这方面没有引导有点难找。 4、补充问题,打到二周目最后十三个boss连战的时候,打到一半角色突然不动了,维持格挡姿势不动,角色就僵在那里无法被选中,boss正常出招也打不到我,只能退出重来。这方面感觉要优化一下
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