
Turnbound is an auto battler, where you manage a hero's inventory to escape a haunted boardgame. Each run is different from the last, with unique upgrades, combos and synergies. Async PvP lets you battle the ghosts of other players at your own pace in this unique new inventory battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Turnbound is a strategic autobattler focused on experimentation, theorycrafting, and mastery of the odds.
You are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players. You battle against the builds left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that impacts the tiles around it. It is a game that rewards foresight, creativity and luck.
Will your design outlive your ghostly opponents… or join them?

During the Shop Phase you pick, place or upgrade weapons, items, armour, consumables and accessories in the most optimal way. Trinkets let you unlock combos and winning battles let you upgrade your Hero through a branching set of abilities. Each round will have you making strategic decisions to execute synergies that give you an edge against your opponents!

Take all the time you want to plan your build and manage your board. Whenever you start a battle you will go against a build from the same chamber, with the same number of shop rounds as you. Whenever you exit a battle, your build is added to the matchmaking database and someone else can face it.
Whether you win the whole run or not has no influence on which builds are added to the matchmaking database. The builds you face as opponents may have lost the run or still be in the middle of it. You can face the build of someone who has played seconds before.

Every detail counts and analyzing them is the key to understanding how to make the most of the tiles you have been given. The board won't always give you what you want, you will need to adapt your strategies, try new things and rely on a little bit of luck. Combat plays out from left to right, top to down - as each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.
If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Once you have a winning build on your hands, you can compete directly instead of battling spirits asynchronously. Duels let you challenge a specific build by entering a simple code. Share your own builds with a unique code, test yourself against a friend’s strategy or go up against selected Feature Builds from our community!
It’s fast, chaotic, strategic and the perfect way to prove once and for all whose tile brain actually reigns supreme.
4 Heroes
Dozens of trinkets and abilities
Hundreds of items
6 Chambers of progress and Final Chamber Leaderboard
Board, profile, rug and tile customization
Code & build sharing
Some of our players have described it as “Backpack Battles crossed with Hearthstone Battlegrounds,” and said that it's like “if The Bazaar met Backpack Battles” or “if Inventory Tetris and Hearthstone Battlegrounds had a cursed baby”. So if any of those games interest you, you may have fun with this one too!
No Generative AI, was used to create any of the in-game art or assets. Not even the battles are AI, all of them come from saved/winning builds created by other players. Even the tutorial where you play against “the cat", or occasional "bot builds" were crafted by our game designers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏中规中矩吧,不过画风好看,给个推荐
挺好上手的,休息的时候拿来打发打发时间不错
背包乱斗类的游戏,体验还蛮不错的,这游戏还是一样的格子危机
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌음, 계속하게됨 밸런스는 괜찮은거같은데.. 키츠네같은 경우 미믹이 뭔지 모르겠음. 읽어봐도, 직접써봐도 아무것도 안함. 모방하는 능력이라고 하는데.. 뭘 모방한다는건지 튜토리얼이 필요함. 그리고 연속공격은 부여하면 몇번남앗는지 화상처럼 수치를 보여줬으면좋겠음
背包管理+肉鸽自走棋这个组合,思路非常不错,但是要优化的地方还很多。刚上手的时候教程简单,深入才知道这策略对我来说有些麻烦。格子有限,怎么把装备、英雄、饰品摆出最优解,搭配好了过关还是很爽的。
新手引导做的挺好,策略构筑挺上头,摆装备凑联招很有爽感,适合喜欢慢慢琢磨套路的玩家。
It's a good inventory management auto-battler. The art is nice and colorful and there's enough variety and meta-progression to support several hours (by my account at least 5) of enjoyable play.
Really good like the game. I like it more than Backpack Battles, NEODUEL: Backpack Monsters, and Monster Battles that is just similar games to this one, I mean I have played all of them, and they are good I do like this one the best, but my other favorite is Monster Battles. With that being said I love that in this game they are working on adding more stuff, and charters just like in monster battles like they seem way more active in updating, and adding stuff where in Backpack Battles, NEODUEL: Backpack Monsters hasn't really added to much new stuff since I been playing them granted they do have more then when I first got them, but I haven't went back in couple of months, so maybe they have, but they still just aren't really as much going on in them as this game has got, and Monster Battles. I could be wrong on that, but that just how it feels to me They are still good games, and I hope this comment helps, but more on this game its a very good pass time, and can be addicting, and I like the leveling up to unlock all the characters abilities, and I like ranking up, and it will be even better when they get done adding the new characters, and trinkets, and stuff they say they are working on adding all in all i have been really enjoying this game. If you enjoy game like this I recommend checking out them other ones I mentioned cause I did enjoy playing them, and unlocking all the stuff in them.
[h1]Context[/h1] [list] [*]Played this game demo a lot, when there were only 2 classes and was excited about the potential of a full release. [*]After the release there were only 2 classes added, a few balance changes and not really a lot of new items. [*]So after playing for a few hours after release I'm inclined to pause it for now and perhaps return some time later. [/list] [h1]Overview[/h1] [list] [*]Style felt very good, flavor-win has it's place here. [*]Visual elements and board/space mechanic of the game felt great. [*]Shop and level up mechanics feel good and thought out. [*]Auto-battling mechanics - felt a little too random for my taste (especially with the token to re-run the match potentially with the new result, it just screams you in the face - you were unlucky, bite it). [/list] [h1]Summary[/h1] The game was and is still a solidly built auto-battler with cool mechanics and a really good style. For me it was a good experience and I would recommend it, with a "but" for now: there is just too little stuff to do as of now, many subclasses that got introduced on the release are under-pushed and kinda don't matter, there are too few items for each strategy presented to us (or they're weak). After a couple of updates I would definitely give it another try and see what the devs got cooking, this has great potential. I wish them good luck!
Man kann es kaum in worten fassen was ich grade in mir Spüre was da für eine Unfairheit drin steckt im spiel nicht mal runde 3 und der Gegner hat im Singleplayer gefühlt 100 münzen mehr wie du und f... dich von hinten so richtig mit dem Nudelholz der ihr wisst wie eng ein A.... und ♥♥♥♥ ein Nudelholz ist dann wist Ihr wie sich das spiel anfühlt. Offline Modus du ca 20 Taler Gegner 100 Taler wtf wenn nicht mehr da haben wir die engen 20 münzen gegen das Stabile Nudelholzprinzip um noch mal das reinstecken zu symbolisieren kommt noch ein Beispiel 17% das dass Nudelholz sich vertieft in enge Öffnungen und 83% das es halt das macht was es soll draußen bleibt aber neee man spielt 5 runden und immer wieder sind die engen 17% so groß das das Nudelholz sich sein Weg ins enge Bahnt und dir das gefühl gibt das das nudel holz einfach so ohne Vorahnung da rein knallt und es schmerzt nicht nur ein wenig es brennt wie sau und du bist soweit nicht nur das spiel zu deinstallieren sondern die Entwickler genauso behandeln zu wollen einfach Nudelholz das dickste was man findet einfach so richtig mit Schmackes ihr wisst schon was ich meine für mich ist das spiel gestorben weil so ein unfaires game habe ich wirklich noch in kein Autobattler gesehen. sry das die Grammatik und Etc S.... sind aber Man kann hat nicht so toll mit einer Lrs besser hinbekommen danke für eure zeit und Geduld ich hoffe wenn ihr denn Fehler macht das spiel zu spielen bei Amazon schonmal ein dickes Nudelholz zu bestellen und das einfach mal als Bild an die Entwickler schickst damit sie wissen was für ein Zorn man in sich hat und was man mit ihnen machen will so ende XD
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 20.7K | 91% | $11.99 | |
| $24.4K | 63 | 79% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $54K | 153 | 68% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $184.6K | 1.7K | 87% | $3.99 | |
| $184.6K | 988 | 78% | $6.74 | |
| $184.5K | 1.8K | 91% | $3.99 | |
| $184.7K | 476 | 96% | $12.99 | |
| $184.5K | 444 | 66% | $14.99 | |
| $184.7K | 197 | 40% | $24.99 |