
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.6Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a game that makes you remember how it feels to fall in love with video games.
Muy bueno, historia rara, aun me falta terminarlo pero vaya que me gusto, buen juegardo, furrooooo
An imaginative and engrossing little adventure game with an adorable fox and an entrancing story! <(^_^)>
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool story, fun adventure and hard bosses (which I like)
The legend of Zelda pero Link es un furro
I can't remember when was the last time that I enjoyed a game so much! This is gorgeous in so many levels especially when you're old enough to get the references to older games from the 8 and 16-bit consoles! I am looking forward to try more games from the developers!
Really fun game mechanics and a really engaging combat. When people say this is like Zelda and Dark Souls, they are correct on that front. Most of problems with Tunic come down to I what considered its main draw, Tunic's unique language (looking it up, its referred to as 'Trunic' so I'll be calling it that from now on.) Browsing through some reviews critical of this feature, a lot of people often lament that they cannot understand it and wished for a sort of 'tool' that translates the text. This is where I have to heavily disagree, my criticism for Trunic is how it's surprisingly optional it is for reasons I'll get into later. Throughout my experience, I was never forced nor challenged to play on the game's terms and learn the language incrementally; instead, most of the required information of where to go, what mechanics you need to learn to beat the game are either shown visually or, shockingly, told to me in plain English. While I am now aware that a lot of the late-game side puzzles require the learning of the Trunic language, by the time I found myself faced with these massive obstacles, I did not have a single idea how to even begin and resorted to looking up guides after I had simply enough. Sadly, from what I've gathered, I have a feeling that this was intentional on the game developers part, to have a community to come together and solve these mysteries which I assume was very fun when Tunic initially released but, nowadays, this just lead me to just looking guides and finding the world feeling foreign and I just don't find that fun. This resulted with me not enjoying a lot of the story, worldbuilding, and characters as much as I could've. I think a lot of indie games have this fear of frustrating the player and leads to the neutering of what would be interesting concepts; I think Tunic is one of these games unfortunately and leaves a fun game with a very dull world.
[b]Completion:[/b] True ending (B / Share Your Knowledge), 30/36 achievements [b]Overall Score:[/b] 9.5/10 [hr][/hr] [h1]A brilliant adventure that rewards curiosity and understanding[/h1] Recommended if you enjoy exploration, clever puzzles, Souls-like elements, cute visuals, or uncovering a surprisingly deep world. [hr][/hr] [h2]Context[/h2] Platform: PC Controls: controller Playtime at review: ~23.8 hours Mode played: single-player [hr][/hr] [h2]What This Game Is in 2-3 Sentences[/h2] TUNIC is a compact action-adventure that initially looks like a cute Zelda-inspired game with some Souls-like combat, but gradually reveals that understanding the game itself is one of its main mechanics. Its collectible manual slowly teaches you about the world, systems, secrets and even mechanics that may have been available to you all along. The core loop: explore interconnected areas, fight enemies and bosses, collect manual pages, solve environmental puzzles and revisit old locations with new knowledge. What makes it interesting/unique: the game constantly rewards observation and understanding rather than simply unlocking new abilities, with the [spoiler]Golden Path[/spoiler] being an especially brilliant idea. [hr][/hr] [h2]What Is Especially Good[/h2] 1) The manual and puzzle design are excellent. Even without translating its fictional language, the pages provide enough visual information to figure out almost everything, and discovering hidden mechanics or connections feels genuinely rewarding. 2) The world is beautifully designed, with strong interconnected areas, shortcuts and secrets that give you reasons to revisit places you already explored. The cute isometric visuals, music and much darker underlying lore also work perfectly together. [hr][/hr] [h2]What Is Problematic[/h2] 1) Bosses are considerably harder than normal encounters. Most become manageable once you understand their patterns, but [spoiler]The Scavenger Boss[/spoiler] felt noticeably overtuned compared to the rest. 2) Some of the very late secrets and remaining achievements are obscure enough that completing absolutely everything will likely require a guide, even if the main true-ending puzzle can be solved naturally without outside help. [hr][/hr] [h2]Technical State[/h2] FPS / stability / loading: completely stable throughout the playthrough Bugs: none [hr][/hr] [h2]Price / Value / Monetization[/h2] Full price: easily worth it On sale: an excellent deal Microtransactions: none [hr][/hr] [h2]Summary in 2 Sentences[/h2] Who I recommend it to: players who enjoy puzzles, exploration, Souls-like elements without the harsher punishment, charming visuals or games with interesting hidden lore and secrets. Who I do not recommend it to: there is surprisingly little the game cannot accommodate, since even players mainly interested in combat can finish through the more direct ending, but those who dislike figuring things out for themselves will miss much of what makes TUNIC special.
Génial !
战斗劝退,解密亦劝退……不过,请放心冲着地图设计来。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $11.3M | 6.6K | 69% | $59.99 | |
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