
Plant seeds, pull weeds and sell vegetables - all while doing something else!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little farm game with a little bit of automation. :)
Pequeño y de gestión de recursos. Hay animales, electricidad y cultivos. Toda una delicia para un par de horillas.
没有教程和汉化,没体会到idel,交互逻辑尤其后期的交互非常费劲,自动化近乎于无,相较stacklands、clickyland和similand水平差太多,非必要不推荐
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
세일에 사면 느긋하게 할만하다
간간이 과제하면서 켜놓고 윗쪽 작물 퀘스트?위주로 돌렸는데 점점 돈이 모일수록 장비욕심이 생기고 땅 욕심이 생기고...아직 많이 안해봤지만 효율성 따져가면서 대농장으로 굴릴거같은 내 미래가 보임.....이거 은근 힐?링게임b
Crashes once an hour for the first two hours. After that, it quickly starts to crash every 5 minutes, then every minute.
ein sehr gutes spiel
Deleted and returned. this game is boring. Not idle.
Great!
Tuin is a gentle, low-pressure farming and gardening simulation developed and published by the Sokpop Collective that exemplifies the studio’s talent for crafting small, focused games built around a single satisfying loop. Rather than striving for the scope or narrative ambition of large-scale farming simulators, Tuin narrows its attention to the quiet pleasures of tending a garden, optimizing growth, and watching steady progress unfold over time. From the first moments, it communicates that this is a game meant to be enjoyed calmly, either as a primary activity or as a relaxing companion running in the background. The core of Tuin revolves around planting crops, maintaining soil, managing weeds, and selling produce to gradually expand your garden. You begin with a modest plot and limited tools, but over time you unlock additional land, new crop types, animals, and infrastructure upgrades. Progression is incremental and intentionally frictionless, encouraging experimentation rather than punishing inefficiency. There are no strict deadlines or fail states; success is defined by how smoothly you can shape your garden into a self-sustaining system that suits your preferred pace and style of play. A defining feature of Tuin is how it blends active interaction with idle progression. Players can manually tend crops, pull weeds, and manage layouts, but the game also supports stepping away while systems continue to function. This makes it particularly appealing to those who enjoy idle or semi-idle games, as it rewards periodic check-ins rather than constant attention. Over time, automation tools and irrigation systems become available, allowing the garden to function more independently and shifting the player’s role from hands-on caretaker to quiet overseer fine-tuning efficiency. Despite its relaxed tone, Tuin offers more depth than its minimalist presentation initially suggests. Multiple crop varieties behave differently, animals introduce new production chains, and upgrades such as electricity and automation add layers of optimization for players who enjoy refining systems. Layout decisions matter, and there is satisfaction in reorganizing plots to maximize output or reduce maintenance. For players inclined toward optimization, the game quietly opens up into a puzzle of space management and efficiency, even while maintaining its calm exterior. Visually, Tuin adopts a clean, top-down 2D style that prioritizes clarity and charm over detail. Colors are bright and friendly, and visual elements are easy to read at a glance, which is essential for a game designed to be checked on frequently or played casually. Animations are simple but expressive enough to convey growth stages, activity, and change within the garden. The presentation feels deliberately unpretentious, reinforcing the idea that the game’s pleasure comes from interaction and progress rather than spectacle. The sound design complements this approach with unobtrusive audio and soft ambience. Music and effects are subtle, creating a pleasant backdrop that never demands attention or breaks concentration. This makes Tuin especially well suited to multitasking, whether played alongside other activities or during relaxed, low-energy gaming sessions. The overall audiovisual package reinforces a sense of calm routine rather than urgency or excitement. In terms of scope, Tuin is intentionally compact. It does not attempt to tell a story or simulate every aspect of farm life, and players looking for character relationships, narrative arcs, or high-stakes challenges will not find them here. Instead, the game focuses entirely on the satisfaction of gradual growth and gentle mastery. This narrow focus is one of its strengths, as it ensures that every system feeds directly into the central experience without unnecessary complexity. Ultimately, Tuin succeeds by knowing exactly what it wants to be. It is a quiet, comforting gardening simulation that values rhythm, consistency, and incremental improvement over ambition or scale. While it may feel too lightweight for players seeking deep simulation or long-term narrative engagement, it excels as a relaxing, meditative experience that rewards patience and gentle optimization. For fans of idle games, cozy simulations, or Sokpop Collective’s distinctive design philosophy, Tuin stands as a small but thoughtfully crafted title that turns the simple act of tending a garden into a soothing and satisfying ritual. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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