
A turn-based card battler set in fantasy echoes of history's great empires. Promote your soldiers rank by rank, take up your ruler's seal, deploy war machines. Conquer five empires — then face a hidden challenger whose identity you won't know until the end of the road.
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About
In Tughra you don't just play your cards — you promote them. Two recruits on the board merge into a captain for a single Treasure; two captains become a governor. Every deck is a promotion tree with the empire's strongest card at its top — and your opponent will try to cut that tree at the root before you climb it.
Every empire has five seals; you choose one before the match. A seal is the ruler's power you can use every turn: the Ottoman Tughra, the Byzantine Eagle, the Jade Seal of China, the Signet of the Shah, the Double Seal of Austria. The same deck plays completely differently under a different seal.
Not the empires of real history, but of its fantasy echo:
Ottoman — promotion, conscription and siege: turn the enemy's men to your side and bring down their walls with cannon.
Byzantium — raise walls, burn with Greek Fire, silence your enemy with diplomacy.
China — gunpowder and numbers: Powder Soldiers that explode on death, and a Dragon Assault that floods the board in a single turn.
Persia — Immortals who are always replaced, war elephants, and a treasury fed by satrapies.
Austria — a realm with two heads: it opens slowly, then presses from both wings at once. Coalition binds your army into one body, and the guns speak every turn.
In the tournament you fight each rival exactly once; the winner moves on to the next empire. Defeat doesn't end your campaign — the same rival returns, and the number of attempts it took is recorded in your Book of Conquest. Victory is not cheap; it is written down.
When five empires have fallen, a sixth challenger appears. Its identity stays hidden for the whole tournament — an empire with its own cards, its own seals and its own rules, nothing but a question mark until you reach it. And there is no guarantee it will be the same one next time.
5 playable empires, 149 cards, 25 ruler seals
A unique rank system where cards are promoted on the board
Bo1 tournament campaign and the Book of Conquest
Deck builder: build your own deck for every empire
Hidden final challengers
A fully fictional world: no real historical figures, only titles
Single-player, offline, three difficulty levels
Turkish and English interface
Genres
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Languages: English, Turkish
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 15 | 60% | Free | |
| $1.9K | 12 | 100% | $5.99 | |
| $0 | 37 | 84% | Free | |
| $323.3K | 495 | 86% | $20.99 | |
| $17.9K | 128 | 61% | $4.99 |