
An iconic course for motorbike fans. 200km of open roads to practise on. Challenging physics. A simulation for the best riders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #53, worst BR #100 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The Isle of Man Tourist Trophy is the most epic, most dangerous and most spectacular race in the world. It is a course of over 60 kms on the roads of the Isle of Man, includes 264 bends, and requires high-powered bikes specially prepared for the race. The riders who compete in it train their whole lives for the chance to win the ultimate accolade: being crowned champion of the Isle of Man TT.
The game includes all the official content of the latest TT (riders, bikes, teams, course) for a unique and true-to-life experience. You are plunged into the middle of the TT as if you were there. And you will feel all the passion and tension this race generates.
Whether you compete in the Supersport or Superbike class, you can ride on 32 different circuits and over 200 kms of roads. Simply choose one of the 38 official riders available: 21 in Superbike and 17 in Supersport.

The game features easy-to-learn and intuitive riding with ultra-realistic and cutting-edge physics for the ultimate immersion and simulation quality. Many professional riders even use the game to train and learn the circuit.

The major new feature in this edition is an open world that can be used to freely ride around the roads of the Isle of Man to find different game modes and a wide range of challenges:
- Quick Race
- Career Mode
- Online Multiplayer
- Weekly and monthly races
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−95% | 1.1Kreviews | 75% | — | $66.6K |
| $59.99 | 1.1Kratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Third Time Lucky, Still the best TT game ever made and on PC WoW get ready to lose hour of fun !!
Very good and very realistic physics, join the IOM3 TT community for online session notifications.
Just wow! The dark souls of motorcycle games and the best racing experience I´ve had in a while. The game is HARD and it must remain that way. DON´T add this please: Part of me wishes there was a way to save the practice / qualy / race sessions for the whole circuit because my mortal brain can not handle the extreme focus. But then again that´s part of what makes the real life event unique. I can´t even begin to imagine what the real thing must be. I´ve been wanting to get this since it came out but I´m a cheap bastard so I waited and waited and waited, now that I have it I wish I had paid the full price.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil +1 more
| $49.99 |
| 399ratings |
| 74% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 mins in, cannot find the settigs to increase the graphics.
差评,ai他妈的还撞人,把我的排位赛撞没了,每次从开每次撞我,他妈跟我有仇是么
Hell yes! I picked this up again a couple daysa go and tbh I purchased this when it come out but I was simply not good enough to play so I wrote it off after about 10mins thinking the game was trash but in reality it is me who was trash, after playing motogp26 the simulation side of TT clicked and man I hate myself for not giving it more time. It is exactly what i want in a bike game, free ride mode and full/custom races sorta what i was expecting ride 6 to be but much dissapointment; ms could learn a lot from these guys, which brings me to the game engine and physics and feeling of the game; i am comparing this to years of playing Tourist Trophy on ps and all the ride/motogp games, It just feels right, its not full realistic but it is very accesible to enjoy at full speed ;) If you like bike games this will not dissapoint.
18 hours in right now, played some Superbike but decided to just run the whole season on a Supersport before I moved on. So tl;dr is that I really like it. Big racing fan, big bike fan, grew up around bikes and watch the TT every year. You'll get to race Supersport (600cc) or Superbike (1000cc). You mod the bikes as you go along and gain experience. The whole thing is centred around an open world exploration, so you have to do the island in free roam to discover races, and you have to do that on both a Supersport and Superstock bike. Yes, there could be more longevity with more race categories. No, I don't know why it's the Superbike and not the Superstock. Yes, the race regulations for the real races are complicated. Okay, tips. Because you might find it a little hard to get used to - there's a good reason why 95% of players have the fall of 5 times in a race achievement. First thing you're going to want to do is navigate the awful UX, and reduce your controller sensitivity right down. You do that by selecting custom controls - I don't know why they set it up by this, but you'll find detailed thumbstick and trigger sensitivity settings in there. I spent a couple of hours dealing with the super high sensitivity, which makes the bikes uncontrollable at low speed, before I figured that out. Once that's set up, your experience will be much better. Second thing is that there's three control realism levels. The lowest setting is beginner, but in my experience, you probably want to avoid this. I feel like it takes all sense of momentum out of the bike, because it's obviously set up to not have braking and steering produce that momentum, but the downside is that physics can be super random. So number one is that using beginner takes all physics based racing out of it, which you probably don't want, but number two, is that sometimes the bike will just randomly lowside and drop you in a slow corner or randomly highside without warning. I'm much faster with intermediate. So I tried out a few - I settled on the middle (intermediate?) setting because it's forgiving with hitting kerbs sometimes and taking the finesse requirement out of the controller, but still has a good sense of momentum. Finally, you should be aware that you have to work to get to race the Snaefell Mountain Course. It won't just hand over the full course - although if you get lucky you might get a timed challenge on the course. But that's sort of good, because if you just got to ride the Mountain Course then it might be too much. All the races you do in unofficial qualifying and races, they're all pieces of the main course. But otherwise - yeah, I really like it. Blasting around the IoM at 320km/h plus, the engine noises are really nice, the physics feel good once you get used to being on a bike, and the environment is beautiful and super detailed. There's tons of circuits and races and race types, timed challenges, and there's online multiplayer (haven't tried it) and there's also esports (haven't tried it). I'm having a lot of fun, about to move onto Superbike and complete that map. It's a blast, for real. The downsides. Well, one is that the physics can be kinda random, sometimes you will drop the bike or highside for no good reason. I very occasionally get frame hitches. And that's the game, because if I hit pause, then the pause menu will instantly pop up. Also annoying would be that you have to find all the optional races - so you have to ride every single piece of the island to find them. That annoyed the crap out of me, especially just trying to find the last ones. There's also no waypoints, so if you're wanting to go somewhere you have to check the map. The dynamic racing line also kinda sucks. It might help if you don't know the track and there's a corner coming up, but the braking zone on the DRL starts way too far back for heavy braking, and on long sweeping corners it'll stay green and can deceive you into thinking you've got overhead coming into a corner, until you slide wide and hit a kerb. Definitely needs work, but over time you might just turn it off anyway, because you can obviously get faster just by knowing the track. And the other problem with the DRL is that weather conditions make it invisible. If there's sunstrike on the road at morning or dusk, then the line can just disappear under the sun's reflection on the road. And yeah, I get that morning or dusk is supposed to make more difficult driving, but probably not at the expense of the racing line? And even though the environment is beautiful and detailed, the billboards of the mountains in the distance look terrible. They lack detail, they're the wrong colours (it looks like a winter scene on the moors) and they just detract from the whole feeling of being on the mountain. There's also these weird task based races - which would be fine, but they generally involve things like not crashing x number of times, or not going off the track x number of times, and with the annoying DRL and random physics, that can be kind of frustrating, especially when some of the races can be 40 minutes or more. And finally. First person views just look wrong. The camera just tilts with the bike all the way. You'd kinda expect some attempt to level out the angle of the head like riders do in real life when you're in rider view, but they just lean at the angle of the bike. But these are quibbles. Nothing to make me rage quit - they're just things I'm aware of that you can work around to get to the fun part. Like blasting down the Cronk-y-Voddy at 300km/h. :) Oh, but pricing - I got this on sale, but Nacon should be ashamed of charging that kind of money for a ♥♥♥♥♥♥♥ roster update in DLC.
If you can pick it up 90% off, grab it... but don't expect to complete lap without being robbed by the games ♥♥♥♥♥♥♥ physics. This game needs Ride's physics and this map and it would be amazing.
I’ve played dozens of racing titles, but none of them gave me the same satisfaction as TT Isle of Man 3. Sure, the game has plenty of flaws. The first things that come to mind are the poor graphics, practically zero customization options for bikes and riders, a very small number of races, high repetitiveness, and texture pop-in. But none of that matters, because what the game is actually meant to do-presenting the legendary TT race and delivering an incredible sense of speed-it does perfectly. Even with the simplified physics mode on, the game is demanding and often unforgiving of seemingly minor mistakes. Smaller races or qualifiers can take dozens of minutes, requiring constant focus and attention if you don't want to fly 20 meters into the air, at speeds over 300 km/h. It’s hard to even imagine the emotions and sensations real riders must experience during the actual TT race. To sum up, thanks to this game, my obsession with motorbikes has only grown, and I will definitely check out the next title if (hopefully) it gets released.
Игра не стоит своих денег не за какую либо скидку, ущербный интерфейс, инертное управление, устаревшая графика . Крайне не рекомендую
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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