
Welcome to the chess school! Connect with the brilliant girls of Sakuragi town and engage them in chess matches. How will you master the moves that come your way?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In charge of admin matters here at Sakugari chess school~ 🌸
I'm pleased to welcome you! It is my ambition to share the beauty of chess with you, teaching and learning together step by step.
We’ll pair you with the other girls during class to help you master new strategies and level up your game!
Oh, and we also host fun events outside of class, so there’s always something to look forward to!
I can't wait to meet you in person! Let’s make lots of great memories together! ❤️
Meet your new classmates at Sakuragi chess school and get to know them
Engage with the girls in mini chess battles (chess knowledge not required)
Chat after class, go on dates, explore around the school
Utilize your fully functional flip phone to your advantage
Collect items and unlock doors to understand more about the secrets of the school
D̴͖͚̬̺͉̘̫͎̀͆̂͌͋͆̽̾̋͐̑̈́̇͘ơ̴̛̠͎̱̙̻͉͈͋̊̓͛̽́̍̇͑͌̋̋̀́͘ ̸̪̏͋͗̕n̸̡̦̜̤̪̰͉̤͙̱̠̞̪̼͌̂̓͗̒͐͠ǫ̷̛͍̩̺̱̲̤͚̯͖̜͐̐͛̐̅̋͆̀̆͑́͆̚͝t̴̨̧̩̤͕̜̬͎̙̲͔̖̜̍̌̈́͆̅̓̏ ̶̡̮̭͕̰͈͚̞̬̝͙̮̣̟̱̈́͂ͅͅĕ̴̢̡̳̟̫̞̻̺̠̾ͅn̸̡̞͕̭͕̹̻͕͙̩̖̩͕̽̊͑̊̐̃͜͝t̸̠̙̞͔̖̼͑͆͋̂̆͌̊̌́͑̎̿̇̄̈́ͅe̵͖̰͛͂̃̇̂̍̑̓̒͛̔́̔̍̚͝͠r̷̩̰͓̽ ̷̧̥̰̣̺͇̭͎̮͌͑̅̍̒͛͆͒͗͜t̴̢̝͙̰̫̠̔͐͊͆̃͛͛̓̅͂̿̅̋̚͘͝ḥ̷̛̛̖̓̓̿̓͗̒̍͛͘͠ë̵̡̝̰̻͈̮́̅ ̴̢̢̛̖͙̯̠̯̱͍̲̖̠͙̔̐̃͆̈͛̋̒̽̋̃͑̍̚͝͝ͅç̶̛̛̟̺̻̻̙̩͔̻̯̝͔͍̰̯͚̐͑̈́̈̃̒̂̏͒̊̀̆͝͝l̶̡̻̙̣͈̦̫̞̬̺̬͚͔̻̫̏̊̈̓̋͋ơ̴̢̧̭̈́͛̉̒̽̎̏̚̕͝s̸̩̺͔͖̯̬̬̰̤͙̫̮͈̞̮͇̣̏̈ë̵̡̛͕̭̰̖̤͓͚́̽̐̍̍̓͌̾͛̽̓̚͝t̴̢̻̝̣̥̥͙̞̟̫̮͔͋̉̋̆̚͘͝
Engage in another type of battle... ?

This game contains themes that may be
unsettling or disturbing to some players
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game very clearly is a "ddlc wannabe" game. is is not as good as ddlc but i think its just because you really cant beat the original. if i played this game before ddlc i would honestly be impressed with the overall game because at the end it had a nice story and cure charecters. the only thing i liked less is having to see the dialog everytime i died again but overall a very cute game. (also can kinda teach basic chess)
Everyone who's trash-talking this game are nerds actually expecting chess gameplay from the hit website chess.com. But seriously? The game's story is completely ♥♥♥♥♥♥♥ insane, and that's what's fun about it. This for me ticked the fun-bad category perfectly, while still having themes that are serious and a gripping plot. If the developer meant all of it in complete seriousness, then I apologize. I guess interpretation lies in the eyes of the beholder. However, I genuinely had a blast. And the game has actually amazing background art, a banger soundtrack, and some interesting gameplay elements, albeit most of them are either poorly implemented or are being used maybe like once, "without" mentioning that "choice" is a negligible concept, since all paths lead to Rome.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was expecting to play Chess but instead I got Mirai Nikki. Not only the character designs, but the survival game, the phones, the loops and the yandere aesthetics remembers it. The dialogs are poor, characters who barely know you start trauma dumping, you can't build any meaningful connection. All the girls turn into psychopaths for no reason. You have very little choice in things that matter a lot. The fighting mechanic is bad and comes out of nowhere. And the worse part: there is no chess.
This is just Doki Doki Literature Club on crack cocaine
I love chess fr :) (really though, this game is pretty good if you don't take it too seriously)
Don't waste your time and money. Probably just a scam, it has just enough gameplay to lock it from being refundable, and the quality is the equivalent to digging a hole with a spoon. I really did want to like it, but it being just a vomit version of DDLC, with Future Diary mixed in with it made it hard to even engage and be immersed. The only part I liked was the chess part, otherwise it was all utter trash.
i came for a chess game but got something better
Tsunagari Chess School is a deceptively framed visual novel from Mintkuru that begins as a relaxed, character-driven school story and gradually reveals itself as something far more unsettling. On the surface, it presents a familiar setup: you arrive at a specialized academy, meet a small cast of distinct personalities, and spend your time building relationships through daily interactions and light gameplay activities. The presence of “chess” in the title suggests a strategic foundation, but in reality, the game uses it more as a thematic anchor than a fully developed mechanic. What ultimately defines the experience is not its systems, but the way it manipulates tone and expectation. The early portion of the game leans heavily into slice-of-life storytelling. Conversations are casual, characters are introduced through everyday situations, and the pacing encourages players to settle into a routine of exploration and social interaction. Each character has a clear archetype and personality, making it easy to form initial attachments. The writing in this phase is approachable and often charming, creating a sense of comfort that feels intentional. It builds familiarity, encouraging players to invest in the setting before any major shifts occur. This grounding is important, because it gives weight to the changes that come later. As the story progresses, cracks begin to appear in the game’s seemingly ordinary world. Small inconsistencies, tonal shifts, and moments of unease start to surface, gradually pushing the narrative into darker territory. Eventually, the game abandons its lighthearted facade and embraces psychological tension, introducing themes and events that recontextualize everything that came before. This transition is one of the game’s strongest elements. It is not entirely subtle, but it is effective in creating a sense of disorientation, as the player realizes that the world they thought they understood is far more unstable than it first appeared. The narrative structure supports this transformation through branching paths and hidden content. Player choices influence how relationships develop and which aspects of the story are revealed, encouraging multiple playthroughs to uncover different perspectives. There are secrets embedded within the game that only become apparent after revisiting earlier sections with new context, giving the experience a layered quality. For players who enjoy piecing together fragmented narratives, this design adds a level of engagement that goes beyond a single linear playthrough. Where the game becomes more inconsistent is in its gameplay execution. Despite its title, chess itself is not a central or deeply explored mechanic. Instead, interactions that resemble battles or challenges are simplified and often abstract, lacking the strategic depth one might expect. Later in the game, additional gameplay elements are introduced, including more action-oriented sequences, but these feel underdeveloped and sometimes disconnected from the rest of the experience. Difficulty can spike unexpectedly, and the lack of clear explanation for certain mechanics can lead to confusion. These sections interrupt the narrative flow rather than enhancing it, highlighting a disconnect between the game’s storytelling ambitions and its mechanical design. Pacing also fluctuates as the game moves forward. The early sections are steady and engaging, but the transition into darker territory is accompanied by uneven progression. Some moments are effective in building tension, while others feel prolonged or awkwardly placed. The balance between narrative and gameplay becomes less stable, and this can affect immersion, particularly when the player is pulled out of the story by unclear or frustrating mechanics. The game’s strongest moments are those where it focuses purely on atmosphere and character interaction, allowing its narrative to take the lead. Visually, the game adopts a straightforward anime-inspired style that serves its purpose without drawing too much attention to itself. Character portraits are expressive enough to convey emotion, and the environments, while simple, provide a consistent backdrop for the unfolding story. The contrast between the bright, ordinary school setting and the darker elements that emerge later is handled effectively, reinforcing the game’s thematic shift. Sound design and music play an important role in this transition, subtly guiding the player from a relaxed tone into something more tense and unsettling. In the end, Tsunagari Chess School is less about its mechanics and more about its willingness to subvert expectations. It builds a familiar framework only to dismantle it, using contrast as its primary tool for creating impact. While its gameplay systems lack polish and its pacing can be uneven, it succeeds in delivering a memorable narrative experience for players who are open to its unconventional approach. It is not a game that excels in every area, but it has a clear creative identity and moments that linger long after it ends. Rating: 6/10
absolute cinema
Complicated copy of DDLC, some characters' personality is from DDLC too. I liked the differences like usable items and fighting though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.5K | 2.7K | 86% | $5.99 | |
| $274.9K | 884 | 80% | $19.99 | |
| $7.5K | 96 | 83% | $5.99 | |
| $9.6K | 83 | 84% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |