
Try to survive today - This is a fast-paced hybrid three-dimensional first- and third-person action game with the ability to switch to an isometric camera. Control your MECH or attack enemies as Zlata!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Выглядит интересно. Стоит пройти. Персонажи проработаны нормально. Прокачка есть. Враги разнообразны.
[b]Kudos to the developers for the third-person view.[/b] This is a pretty interesting survival game where we will colonize an entire planet, playing as an attractive lady. There are a lot of mechanics here, you can upgrade skills and weapons, but the most interesting thing is getting into the robot and destroying enemies. The gameplay is very dynamic, there are many missions, and the graphics are stunning with their beautiful landscapes. You can get hooked on it for a long time, and it's worth it. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian*, English*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
人間状態での三人称視点がナナメになっているのを、 どうして修正しないのでしょうか? なんでこんな気持ち悪いだけの仕様にしているのでしょうか? どうしてもそうしたいなら、 せめてオプションでナナメか縦かを切り替えられるようにすべきです。 なんでこんな誰も得しない部分にこだわってるのでしょうか? はっきりいって、そのせいでゲームが楽しめなくなってます。 少しくらい配慮というものを覚えるべきです。 他の問題点 人間状態で敵に接近されると、 近くにいるロボットが射線に入るし、視界を遮るので逆に邪魔です。 特に空を飛んでる敵はロボットの影に入るのでイライラします。 ロボットは接近戦が弱いので全く頼りにならないし、 耐久性もかなりモロく、明らかに人間よりずっと弱い上に、 何故かほとんどの敵は人間ばかり狙ってくるため、 盾にさえなりません。 そして、ただでさえ画面の光るエフェクトが多過ぎて分かりづらいのに、 ロボのシールドエフェクトが非常に邪魔です。 あれのせいで敵がどこにいるか分からないし、 対処がむずかしくなります。 オプションでエフェクトを下げればマシにはなります。 他にも、 人間用の弾丸が全然足りないのにどうやって補充するかわからない。 追記:人間の弾はロボットの傍でリロードすればいいだけらしいです。 (クラフトで作る弾丸はロボット用) 地を這う敵が多いので、グラフィック設定で草の表示をオフにしないと、 敵がどこにいるか分かりづらい。 日本語翻訳がかなり変なので、英語にしたほうがまだマシ。 (次のアップデートで日本語が消されるそうですが、 それはそれで困る人がいるかも?) 等々、あまり快適に遊べない点がまだいくつもあります。 個人的には、 とにかく人間の三人称視点がナナメに傾いてるのが気持ち悪いです。 普通じゃダメなのでしょうか?
Try to survive Today is an ambitious early access sci-fi action game that wears its experimental nature openly, attempting to merge several genres and perspectives into a single survival-driven experience. Set in a distant future shaped by interstellar expansion and abandoned worlds, the game immediately frames itself as a struggle against hostile environments, relentless enemies, and limited resources. Rather than offering a tightly scripted adventure, it drops players into a harsh scenario where moment-to-moment survival takes precedence, supported by fragments of lore that hint at a larger, still-unfolding universe. The result is a game that feels raw and energetic, driven more by systems and combat pressure than by polished presentation. At the center of Try to survive Today is its flexible approach to combat and perspective. One of the game’s defining features is the ability to switch freely between first-person, third-person, and isometric camera views. This choice dramatically alters how encounters feel, allowing players to tailor the experience to their preferences. First-person mode emphasizes intensity and immersion, placing the player directly in the chaos of firefights, while third-person offers improved spatial awareness and movement control. The isometric view, by contrast, shifts the experience toward a more tactical, almost arcade-like rhythm, making crowd management and positioning easier during large enemy waves. This versatility gives the game a distinct identity and encourages experimentation. Combat itself is fast, aggressive, and often overwhelming by design. Enemies frequently arrive in large numbers, forcing players to balance offense, movement, and resource management under constant pressure. A standout element is the inclusion of mech combat, which allows players to temporarily trade agility for raw power and durability. Piloting a mech dramatically changes the flow of battle, turning desperate survival into temporary dominance, but it also introduces strategic considerations around timing and availability. Knowing when to deploy a mech versus when to conserve it becomes a crucial part of mastering the game’s rhythm. Progression systems add an RPG-like layer to the experience, rewarding combat and exploration with upgrades that enhance survivability and combat efficiency. As players gain experience, they unlock new abilities and stat improvements that can significantly alter how encounters are approached. While these systems are still relatively straightforward in their current form, they provide a foundation for build experimentation and give a sense of long-term growth amid the game’s otherwise relentless difficulty. Progression feels closely tied to survival rather than power fantasy, reinforcing the game’s core theme of endurance in hostile conditions. The game’s narrative is presented more as a backdrop than a driving force, conveyed through setting, context, and sparse story elements rather than extensive dialogue or cutscenes. The mystery surrounding the abandoned planet and the distress signal that draws the protagonist in adds intrigue, but the storytelling remains understated and fragmented. This approach suits the survival focus, allowing players to engage with the lore at their own pace, though it may feel underdeveloped for those seeking a strong narrative arc. The emphasis remains firmly on gameplay systems and emergent moments rather than scripted storytelling. Visually and technically, Try to survive Today reflects its early access status. Environments are functional and convey isolation and danger, but they lack the detail and variety found in more polished productions. Enemy designs and effects are serviceable, prioritizing readability during intense combat over visual flair. Performance and balance issues occasionally surface, particularly during high-intensity encounters, reminding players that the game is still evolving. These rough edges can interrupt immersion, but they also highlight the project’s work-in-progress nature rather than fundamental design flaws. What ultimately defines Try to survive Today is its ambition. Few indie titles attempt to combine multi-perspective shooting, RPG progression, mech combat, and survival pacing within a single framework. Not all of these elements are equally refined, but their coexistence creates moments of genuine excitement and unpredictability. Success often feels hard-earned, and failure usually stems from tactical misjudgment rather than arbitrary design, reinforcing the game’s emphasis on learning and adaptation. In its current form, Try to survive Today is best approached as a developing sandbox of ideas rather than a finished product. Players who enjoy early access games, system experimentation, and high-pressure combat will likely find satisfaction in its chaotic energy and evolving mechanics. Those seeking polish, narrative depth, or carefully curated pacing may find the experience uneven. As development continues, the game’s long-term appeal will depend on how effectively its ambitious systems are refined and expanded, but even now, it stands as a bold attempt to carve out a unique identity in the crowded sci-fi action space. Rating: 6/10
Тот кто придумывал задания в этой игре - просто гений! 10 ретрансляторов из 10. Удалить с устройства.
Отличная стрелялка, но в конце чувствуется прям что растянули геймплей как могли. Разработчик, я надеюсь ты продолжишь делать игру!
Атмосферная игра, мех не очень стильный и не особо мощный, но за возможность порулить от 1-го лица спасибо! Бегать в свидом от 3-го лица за стройную Злату отдельное удовольствие. Оружие Златы и Мехыча в пределах нормы, крафт боеприпасов мог бы затягивать, если добавить какие то дополнительные элементы. Очень жалко что нет озвучки Златы! В целом игра актуальная и перспективная. Напоминает фильм Атлас. Хотелось бы сюжета, можно в стиле Кира Булычева с его Алисой Селезневой, но с 18+ и с мехами.
A couple of days ago, I picked up "Try to Survive Today" on sale. I wasn't expecting much from a small Early Access project, but I was hooked by its simplicity and unusual camera approach. The mech controls feel heavy, but predictable; it doesn't feel like the character is sliding on ice. The leveling system, which involves collecting enemy souls, is minimalist, but it gives a sense of progression from wave to wave. Yes, the content is still repetitive, the locations are monotonous, and the balance is clearly still a work in progress, but you can feel the developer's hand at trying something new rather than cloning existing templates. I wouldn't say it's a masterpiece or a must-play, but for the price, it's a solid, small project with a strong idea. If you're interested in experimenting with the genre, it might be worth a few evenings. I'll keep an eye on the updates; the base game has potential.
Fun game, the mech combat is fun but slow but the pilot combat is fast and is also fun. The enemies do feel a bit to tanky at times though.
When you say you want to play Titanfall on Steam, and they say, "We already have Titanfall on Steam." But seriously, the game isn't bad for its price, especially considering that this is also early access
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.6K | 19 | 42% | $4.99 | |
| $2.4K | 13 | 92% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3K | 195 | 67% | $4.99 | |
| $16.3K | 68 | 66% | $10.99 | |
| $16.3K | 83 | 83% | $6.99 | |
| $16.3K | 66 | 64% | $16.99 | |
| $16.3K | 148 | 73% | $4.99 | |
| $16.3K | 108 | 44% | $4.99 |