
True Fear: Forsaken Souls takes the best of the psychological thriller, blending in fun and intuitive gameplay mechanics. Episode 1, the first in a trilogy, will long be remembered.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 1.1Kreviews | 93% | — | $177.3K |
| $2.69−70% | 185ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An excellent adventure game featuring a rich and engaging story, intuitive item interactions, well designed puzzles, optional hidden object scenes, and convenient fast travel. Even a decade later, it remains an enjoyable experience. Holly has a nightmare that shows her an asylum where people have died under mysterious circumstances, with some kind of evil presence hanging over the place. The dream turns out to be a premonition. Just as she wakes up, there's a knock at the door, and a postman delivers a letter from her sister. The letter leads Holly to an abandoned house, where she hopes to uncover the truth about her mother and learn what happened to her sister, who disappeared shortly after their mother's death. Since the game is divided into three games that largely share the same mechanics, there is not much new that can be said about them, and one review fits them all. From a gameplay perspective, this is a point and click adventure. You explore scenes looking for interaction points and activate them with the left mouse button. Hotspots are not highlighted, so you need to move the cursor around and watch for it to change into a different icon that already indicates what action will take place. The most common icons are a magnifying glass, which either triggers a comment from Holly or opens a close up view of an object, a hand that lets you pick up or use an item, and a larger arrow that moves you to another scene. There are three acts: the first act in one location, while the second and third acts share a location that contains a respectable number of rooms and areas to explore. To make navigation easier, a map allows you to quickly travel between rooms by clicking on their images. Collected items are stored in an inventory at the bottom of the screen. If you prefer to keep it visible at all times, you can lock it in place. Otherwise, it only appears when you move the cursor to the bottom edge. To use an item, simply click on it to attach it to your cursor and then click on a location where it might be useful. Areas that require an item are marked with a spinning gear icon. Since only a limited number of locations are available at any given time, it is easy to test items on every interactive spot. Fortunately, the solutions are logical and item combinations make sense, so progress rarely becomes frustrating. Holly also provides useful comments that often point you in the right direction. Occasionally, certain interaction points disappear to help direct your attention elsewhere. While this can be useful, it may also lock you out of collectibles and achievements. Because of that, it pays to stay observant, as missing something can mean replaying the entire game to obtain everything. The collectibles come in two forms. Facts expand your journal with additional story details that help explain what is happening, while small figurines provide background information about the game's characters. Since two of the acts take place in the same location, keeping track of collectibles becomes a little easier. A handful of locations throughout the game feature hidden object puzzles. The nice thing is that the game lets you choose how you want to approach them. You can either play a traditional hidden object scene by searching for items from a list, or keep things consistent with the main adventure by finding objects and using them in the correct places. Any items used in these sequences remain exclusive to the puzzle itself. Beyond item usage, some challenges come in the form of logical puzzles. Their difficulty depends on the setting you choose at the start, although it can be adjusted at any point during the game. The puzzles are fair, fit naturally into the adventure, and never feel forced. There is also no need to take notes because Holly's journal automatically records clues and information relevant to puzzle solutions. After completing the main story, you unlock a bonus chapter that serves as a bridge to the second game. The amount of extra content is quite generous. Alongside the usual wallpapers and music tracks, you can review all collected facts and figurines, replay unlocked puzzles and hidden object scenes, rewatch cutscenes, and browse several deleted scenes and production sketches. There is also a selection of achievements. Most are tied to finishing the game on the highest difficulty or avoiding hints altogether. They are generally fine, with one unfortunate exception. One achievement requires completing the entire game in a single session without quitting. If the game crashes or you decide to exit, you will have to start over from the beginning, which feels unnecessarily punishing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Russian, Ukrainian, Romanian, Czech, Korean, Japanese +6 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
these games kind of rule low key, as a hidden object aficianado this is what i believe. super well made and great value cause they are long af in a good way! spooky!
Very fun puzzle game, not too challenging but it is fun to find the hidden object.
Rätsel machen Spaß und die Story ist auch gut gemacht. Wenn man ohne Hilfe spielt kann es an der einen oder anderen Stelle schon mal dauern bis man auf die Lösung kommt aber das macht es überhaupt erst aus.
Might be better on Deck; I played on Mac. This is a genre I LOVE: point and click horror with hidden object elements. The problem is, the controls absolutely SUCK for keyboard and mouse. Weirdly required double-clicks for everything, even the basic interface. Want to close out the settings menu? You can't just click the "X." You have to double-click the "X." On top of that, the interface is mushy and unresponsive. It takes several tries to get any command to go through. Disappointing given the accolades this series has.
I played this when it originally came out on the switch and recently remembered it, so now I am replaying the entire series. I remember waiting for the 2nd one to come out, and now there's even a 3rd!
Игра понравилась мне сразу. Атмосфера, история, все в моей любимой эстетике. Нравится, что можно спокойно не дергаясь проходить. Квесты легкие, даже уровень Эксперт не напрягает. Но у меня возникли сложности с получением достижений. При получении всех достижений нет достижения "Босс". Ну ладно. Допустим, их надо получить в одной ячейке игры. Я решила ее все таки получить, и на очередном прохождении на бонусной главе меня выбивает из игры. Это было очень обидно. Потому что достижение "пройти за один заход" подразумевает что из игры не выходить. Ужасно неудобное достижение, как и то, где 3 часа играть, не рассчитано на скачки напряжения, например, или вот как у меня - просто зависла игра. Это очень испортило настроение. У меня есть и остальные две части, и я уже видела во второй аналогичные достижения. В остальном все хорошо, если бы я не гналась за получением достижений, я бы не обратила на это внимания.
Given the review score, I expected better, but I'm going to contribute to the problem by giving it a thumbs up anyway. It's a pretty run-of-the-mill campy horror point & click. I got it on sale and I got my money's worth out of it, but it's pretty cheap even for full retail. The story is something to laugh at, but the puzzle logic's pretty decent. I was playing without hints and the points where I got frustrated with the game were few and far between.
⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀
I like this game series because of the story and the characters. The puzzles are really amazing. The environments on this game series is really good and could be the real thing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $122.5K | 677 | 93% | $9.99 | |
| $127K | 803 | 93% | $9.99 | |
| $169K | 427 | 82% | $19.99 | |
| $18K | 82 | 70% | $14.99 | |
| $5.1K | 48 | 81% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $177.3K | 280 | 90% | $29.99 | |
| $177.3K | 332 | 94% | $14.99 | |
| $177.3K | 445 | 88% | $14.99 | |
| $177.3K | 996 | 84% | $9.99 | |
| $177.3K | 480 | 50% | $14.99 | |
| $177.3K | 736 | 70% | $3.99 |