
Three heroes make their way through a fairytale world of forgotten ruins, scheming goblins and impossible contraptions. Play alone and switch between wizard, knight and thief at will, or bring up to two friends, in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 0.71/day in the week after.
About
Amadeus the Wizard conjures boxes and planks out of thin air. Pontius the Knight charges through what stands in the way. Zoya the Thief slips past it with rope and arrow.
1–3 players, in online or local co-op, and the whole campaign works either way. Play alone and switch heroes freely, or bring two friends and watch each of them reach for a different answer.
Twenty levels of physics-based puzzles, hazards, enemies and contraptions. Turn goblins to ice with frost arrows, levitate a monster to a great height and then trap it in a box, fly across a chasm on the Kitesail Shield, or slow the world down with the time-bending gravity bubble.
Travel through a castle by the treacherous sea, a burning desert, snowy ice mountains, and all the way to the insides of a giant worm.
1–3 player co-op, online and local
Play as wizard, knight and thief, switching freely at any time
Twenty levels of puzzles, platforming and combat, including the Goblin Menace expansion campaign
Award-winning soundtrack by Ari Pulkkinen
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.1Kreviews | 95% | — | $11.6M |
| $3.99−80% | 54.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a little clunky from age and some of the puzzles were really challenging, we had to kinda cheese our way through lol but good fun! More stable tahn Trine 1
Trine 2 dá continuidade à fórmula de plataforma e puzzles físicos do primeiro jogo, refinando alguns pontos sem se arriscar muito além do que já funcionava. É uma evolução contida, mas que mantém a experiência muito agradável, principalmente quando jogada em grupo. O cooperativo é o coração da experiência. Os três personagens têm funções distintas que se complementam bem na resolução dos puzzles, tornando a divisão de tarefas parte importante da diversão. A maga e a ladra se destacam pela versatilidade, enquanto o guerreiro é o elo menos interessante do trio, limitado por uma mobilidade mais baixa e por habilidades menos úteis fora do combate. Os puzzles continuam bem construídos, mas faltou coragem para expandir o repertório de mecânicas, fazendo com que a evolução em relação ao primeiro jogo seja discreta. O combate segue como o ponto mais fraco, embora ganhe algum dinamismo com novas habilidades, como flechas de gelo e jaulas. Tecnicamente, porém, há uma evolução importante: os problemas de netcode que prejudicavam o multiplayer anterior foram corrigidos, tornando o cooperativo muito mais estável. A direção de arte e a ambientação de conto de fadas continuam entre os maiores atrativos, criando cenários visualmente marcantes que combinam bem com a proposta de exploração e puzzles. A narrativa, por outro lado, aposta em um humor leve, mas raso, funcionando mais como pano de fundo do que como algo capaz de sustentar o interesse por conta própria. No fim, é uma experiência que brilha muito mais compartilhada do que solo. A boa sinergia entre os personagens, os puzzles físicos e um cooperativo mais estável sustentam a jornada, mesmo com uma evolução conservadora em relação ao antecessor. [b]Nota: 7/10[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 | |
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.6M | 22K | 92% | $29.99 | |
| $11.5M | 20K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 16K | 96% | $14.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| — | 950 | 90% | $14.99 | |
| — | 0 | — | — | |
| — | 486 | 92% | $19.99 | |
| $22.4M | 72.9K | 97% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1354.6/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, French*, German*, Italian, Spanish - Spain*, Czech, Hungarian, Korean, Portuguese - Brazil, Romanian, Russian +3 more
| $19.99 |
| 486ratings |
| 92% |
| — |
| not modelled |
| Free | 66ratings | 84% | — | not modelled |
| $19.99 | — | 89% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2代可玩性感觉是最高的,内容量大管饱趣味性不错,解谜难度适中。就是这阴间成就有很多你不去故意收集看他估计都不会自然通关的时候去完成,为了全成就后期感觉变成了玩类魂游戏就没绷住
简单轻松,一题多解,还不错
goat. best of the trine series by far
Klasik bir Trine oyunu.
Evet Gayet güzeldi.
关卡制作很粪,地图设计审美不好,我本以为一代已经很烂了没想到二代更拉,一、四、五已经玩过,等我玩完第三代再过来评价这是不是最烂的 好了,玩过第三代了,虽然第三代内容不全只有三分之一,但不影响第二代是最烂的一代
old but fun
Beautiful landscapes, nice soundtrack, horrendous gameplay. I forced myself through the last levels because I liked the level designs, but alas the game didn't even tell me why I couldn't play the final level... Maybe this puzzle platformer is for someone else, but if they made a Metroidvania or DKC-like with the same assets this could have been a masterpiece. My suggestion: Watch a walkthrough of this game, because playing is definitely not the fun part.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.