
Tres-Bashers is a 2D monster-bashing adventure featuring a big interconnected map full of cryptids, secrets, and more! Find 40 different monster types and whack 'em with your baseball bat!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bounced off this game the first time I opened it, probably due to a combination of the controls feeling unwieldy and the fact I was using a keyboard. When I returned to the game with a controller, I was surprised by how much it hooked me. Once you get the hang of moving around, you can fly through the environments, and you feel especially slick when you hold down the attack button to ready your bat, jump into the air and careen toward an enemy, releasing the button at just the right time to smack them in the face. They burst as the word "Bashed!" confidently takes their place, and you're thinking, "Darn right I bashed that guy!" The guys themselves vary widely, with some of my favorites being the scythe-wielding spiders called scyders and the yetis, who are just yetis (gotta love yetis). The floating green recorders also deserve a shout-out. Later on, rooms are filled to the brim with monsters, which changes the fun from timing a blow on a single enemy to doing your best to mitigate damage while hacking away at everything around you. Clearing these rooms often made me feel like a scrub in a fighting game whose only hope at winning was button mashing. Sure, I was sliding across the screen and things were getting blasted, but if you asked me to do exactly what I had just done again, well, I'd wish myself good luck and start flinging myself around again. Of course, part of the fun in games with snappy and fluid controls is the state you enter where you are reacting to the character's movement as it happens. An accidental dash just means you can smack a different target, providing you react quickly enough. Clearing rooms that are packed with enemies is practice at being mostly in control while being mostly out of control. Besides the combat, this game has one of the better metroidvania maps I've experienced. Everything is tightly packed (you can probably sprint across the map in under two minutes), yet you always feel like you are getting lost and moving deeper into the world. In other words, you feel like you're exploring. I never had an issue with knowing where to go next because there are very few barriers to progression. Heck, one of the achievements tasks you with beating the game without a powerup I assumed to be required. Whether or not I will try my hand at this achievement remains to be determined. I usually find myself satisfied with single playthroughs of shorter games, even when they encourage you to play through again. That being said, I have a lot of room for improvement when it comes to mastering the controls and memorizing the map, so I can definitely see myself returning for another run.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was a phenominal bite sized metriodvania. i liked the music, the graphics, gameplay. a great time all around!
plays like a game made for a super NES, not a SNES, but like a powered up NES. lotsa charm, juice, tunes, frustration, and fun!
Wonderful little Metroidvania. Simple with surprising depth, tons of secrets, lovingly crafted, and so much charm! The movement options and weapon variety give enough freedom to approach the game however you want - You can skip portions of the game if you're adept with movement. And the game world is small (or rather, approachable) enough that it encourages you to experiment with the abilities you're given. Because of this, it lends itself well to speedrunning and you'll find yourself wanting to 100% it because it just seems so feasible and, most of all, fun to do so. Highly recommend. My only complaint is that it needs more wizards. Just wayyyy more wizards.
✨✨✨ go SLAYER 🐀 BOY !!!! ✨✨✨
This dethrones Monster Party as the best bat-based Halloween monster walloper game.
O jogo é bem interessante, um metroidvania misturado com Luigi's Mansion. Sei que os gráficos não agradará todo mundo, mas achei bem interessante por isso, a variedades de inimigos é muito legal tb. Algumas críticas é que acho que o personagen anda um pouco rápido demais, claro que isso ajuda a explorar mais rápido, mas as vezes é dificil de ser preciso no movimento. Seria legal uma forma de acessar o Mapa com um clique, da mesma forma que uma forma de "fast-traveling" seria legal tb. Os upgrades são legais assim como a variedade de armas, uma grande variedade em um jogo que a primeira vista você tende a achar que seria mais simples. Recomendo muito, mas algumas mudanças iriam melhorar a experiência, na minha opinião.
This game is so cool. It’s charming, and the gameplay is simple yet challenging. The only problem is that I lost my save game, and I don’t understand why. I highly recommend it, I bought it because Derek Yu recommended it, and I wasn’t disappointed lol
Fun fact, you know that sidescroller mode from Chapter 5 of Deltarune that everybody loved? Well, the guy who made this game made the prototype for that. Like, Toby literally confirmed that in a newsletter. I think that speaks volumes about the quality, it's a fun little NES-like romp, the sort of thing you'd have seen DeceasedCrab play back in the day.
terrible controls.
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