
Tree of Savior(abbreviated as TOS thereafter) is an MMORPG in which you embark on a journey to search for the goddesses in the world of chaos. Fairy-tale like colors accompanied with beautiful graphics in TOS will have you reminiscing about precious moments all throughout the game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CA #56, worst BR #67 · 2 markets collected
About
Genres
Stats
Languages: English, Portuguese - Brazil, German, Simplified Chinese, Portuguese - Portugal, Russian, Thai
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been years and ages since I last played this game, how is it now?
It was an yes, but after becoming gacha... No...
eu parei faz muito tempo na epoca o boss mais end game era o dragaozao la q esqueci sinto saudades mas acho que pelas coisas que leio tem poucos players online, todavia tem classes novas que parecem ser realmente legais alguem poderia dizer como esta o jogo e numero de players?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mmorpg super intéressant Je ne comprends pas qu'il soit si déserté. Sorte de Ragnarok Online bis
Tree of Savior might genuinely have the worst new-player experience I’ve ever seen in an MMO. I actually wanted to like this game. The art style is sick, the classes are cool, the combat is fun, and on paper this should be exactly my kind of game. Too bad actually trying to progress feels like the game is actively trying to make you uninstall. Start fresh? Have fun digging through years of systems, currencies, gear mechanics, unlocks, old progression paths, and content the game barely explains. Use the boost? Cool, now instead of being confused at low level, you’re confused at endgame with 40 systems dumped on your head and absolutely no clue which ones actually matter. Every time I thought I understood what I was supposed to do, there was another wall. Gear score requirement. Raid requirement. Missing materials. Enhancement fails. Some random unlock. Some system nobody explained. Some content I’m apparently supposed to clear even though my character clearly isn’t prepared for it. Then you go look for help and suddenly you’re reading five-year-old guides, Reddit posts, Discord messages, patch notes, and random spreadsheets just to figure out how to increase one number enough to enter the next piece of content. That is insane. I should not need to conduct a ♥♥♥♥♥♥♥ archaeological expedition through old MMO information just to understand how to play the current version of the game. And the boost event doesn’t fix ♥♥♥♥. It just skips the part where you’re slowly confused and replaces it with being instantly confused. The funniest part is I actually kept trying because I liked the game that much. I was sitting there throwing resources into upgrades, banging my head against raids, trying to get one stupid piece of gear where it needed to be, and eventually I realized: I am spending more time fighting the progression system than fighting enemies. That’s when I stopped caring. The game has genuinely good ideas buried under some of the most miserable onboarding and progression design I’ve ever dealt with. If you’re already a veteran and know every system, I’m sure it’s fine. If you’re new? Good ♥♥♥♥♥♥♥ luck. Tree of Savior does not teach you how to play the game. It drops you in the middle of a pile of ten years of MMO systems and basically says: “figure it out, idiot.” I love the aesthetic. I love the class design. I even like the combat. But I’m not wasting more time fighting the game itself just to get to the parts that are supposed to be fun. Cool game. Absolutely ♥♥♥♥♥♥♥ new-player experience.
Ta maluco jogo todo bugado. Péssima experiencia
un bon Jeu, complétement gaché par le monté de Niveau 530 evenementiel ou jne sais quoi pour le premier perso crée ou jne sais quoi d'autre, bref j'y comprend rien désoler. mais vraiment un bon jeu, juste, très difficile d'ignorer ce saut qui dégoute le Grown-up Gameplay des MMORPG normal très difficile de continuer
por favor agregar idioma ESPAÑOL
can't even play the game, won't even get past the server selection screen.
Spiritual successor to the original, Ragnarok online, decent graphics, hundreds of character classes, etc.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 339 | 68% | Free | |
| $0 | 749 | 49% | Free | |
| $0 | 1.6K | 69% | Free | |
| $0 | 39.7K | 77% | Free | |
| $0 | 27 | 44% | Free | |
| — | 0 | — | — |