
With the help of the many treasures on a mysterious island, Dorothy might just be able to save her son and dispel a terrible curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 15reviews | 93% | — | $604 |
| $1.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2018/08/11/treasure-adventure-man-2/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] High Fit – While there is no Map, the clunkiness of the controls and the emphasis on breaking blocks actually reminds me of the original Metroid – for better or worse. [url= https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1732089092455815491/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] For only $2, [i]Treasure Hunter Man 2[/i] (which I will be referring to as [i]THM2[/i] for the rest of this review) actually offers a pretty meaty package. Generally speaking that’s the price point where you would expect a “Mini-Metroidania”, but you’re likely to get at least 3 hours out of [i]THM2[/i], and if you’re going for 100% it’s more likely than not going to take you more than 10. And, for your money, you get a pretty decent game out of it too. The thing that [i]THM2[/i] struggles with is actually standing out in today’s oversaturated market. I’m not going to say that it does nothing unique, but at least in my personal opinion it doesn’t really do anything exciting either. The premise of [i]THM2[/i] is that your son, the titular Treasure Hunter Man from the first freeware game, has gone missing. You begin your journey with nothing but a compass that points you to your son’s tracking device, but eventually get a hodgepodge of tools to help you on your way. The story is pretty throw-away, it’s a typical mystery hook to get you motivated, and for what it is it’s effective. The game’s real charm comes from the creativity of its locales. You’ll be climbing towers to castles in the sky, diving into the bottom of the ocean, and even crossing over into other dimensions in your journey to find your boy. The primary gameplay is a mix of puzzle platforming and a lot of forced combat rooms. The combat is, unfortunately, a little clunky. The sword is especially short ranged for its speed and presents a liability any time you attempt to use it. You quickly get a shield however, which ends up being your most effective weapon from the moment you have it. When you jump you can push down to land on your shield, which causes the same amount of damage as your sword and prevents HP loss from when you land on just about anything, including spikes. In fact, your shield is more than just a weapon and defense tool, since you can shield surf down slopes to get a boost in jumping height – which is actually kind of fun. As you Mario jump on everything, your sword’s primary purpose becomes breaking the stone blocks that litter the game. These stone blocks are very important though, because they [i]could[/i] contain a little green coin that is very necessary for your continued success. Unlike many games that hide things in blocks, there are a limited number of these coins in the world, and if you want to hit 100% completion, you’ll need to find all of them. In my opinion this is where the game falls a little bit from grace, since there’s no other indicator that you’re going to get these coins until you hit the block (unless there’s an item that I missed on my play through.) If you happen to miss any coins, you’ve little choice to scour the world again and again breaking every block hoping that ONE of them has the treasure you’re looking for. Looking at the game from a non-completionist standpoint though, [i]THM2[/i] is as I’ve said – pretty good… but not great. I found myself getting a little bored near the end when they throw a few enemy gauntlets at you in a row. The final boss (that I faced) was actually hard enough that I had to go and explore some more to power up, but once I broke that power-to-skill barrier, the ending is kind of disappointing overall if you [i]don’t[/i] find at least enough secrets to change it. If you like the idea of rooting around for coins, then I heartily recommend [i]Treasure Hunter Man 2[/i]. It’s a decent and competent enough game though even if you don’t enjoy that kind of search. At least, for only $2, you’re not going to be bleeding if you try it and don’t end up loving it. 3 out of 5
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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[b] Treasure Hunter Man 2 [/b] is a casual metroidvania with plenty of content and decent platforming elements. You can also obtain this game for free from the developer's website, as far as I know the only difference is achievements. This developer has been making free games for awhile now, so I have no problems giving him $2 for a game that should be $10. You can explore a semi-open world by finding power-ups that will improve your mobility tools. I really like the variety of different mechanics, for example you can use shield to block, break the ground, and perform a slide jump. As with any good metroidvania, there are many secrets and lots of backtracking (not to mention many annoying birds). For the most part, the UI and gameplay are very intuitive, but it could use a map. There are some basic RPG elements like passive stat upgrades, it makes the treasure more relevant which is nice. It is not the best looking platformer I ever played, but I can't really complain, it has all kinds of different environments and the aesthetic is nice. [h1] Pros: [/h1] + responsive gameplay + fair difficulty + good variety of mechanics and power-ups + lots of secrets and relevant currency + good visual variety, plenty of content [h1] Cons: [/h1] - I really wish you could look down - some controller issues (should be fixed soon) [b] Overall Thoughts 8/10 [/b] If you want a more casual metroidvania, this one is pretty solid all around. It has good exploration aspect, decent platforming elements, several upgrades and overall enjoyable gameplay. Developer also offers his games for free, so you can always try the free version and then buy this one if you want to support him. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Far exceeds expectations. Kinda nice metroidvania with the major downside being that it doesn't have a map and so remebering stuff like a small yellow switch on a wall somewhere gets annoying after a while.
A must buy. So simple yet guarantees hours of enjoyment out of it. Wish it was a bit longer or encourage exploration more for progress. To all curious fellows out there, game packs extra challenges beside the end boss so you can backtrack and still get a bang out of it when you're near the end. Still I crave more of it though. I'm hopeful for THM 3.
This wonderful gem has afforded me twofold, the joy of playing through this exceptional example of a product of a dev. who truly loves what he does and it shows, and to finally be able to check off my wish-list that an OrigamiHero game has come to Steam and while it might be his first on steam It instills confidence that It won't be the last. So yeah! buy it!
Well, I'm currently stuck but I think it is definitely something that I am doing! LOL To be fair, I'm still very early in the game. There are A LOT of indie / action / platformers on Steam all calling out for your money but I would give this one an EASY reccomendation. Controls are tight ( and they have to be in this genre ) game difficulty is fair, and the graphics are purty. Would have paid more tbqh. A-
Apart from the janky controls, bad collision detection and broken mechanics this is a good game, if you like rage quitting through frustration this is a game for you.
1/16 STORY 🔲 No story 🔲 Not main aspect 🔲 Bad story ✅ Average 🔲 Good 🔲 It'll replace your life 2/16 GAMEPLAY 🔲 Lifeless / static 🔲 Poor UI ✅ Average 🔲 Good 🔲 Excellent 3/16 DIFFICULTY 🔲 Playing asleep ✅ Some brain usage 🔲 Easy to learn / Hard to master 🔲 Difficult 🔲 Dark Souls 4/16 GRIND 🔲 Nothing to grind 🔲 Isn't necessary to progress ✅ Only the main item 🔲 Average grind level 🔲 Alot of grinding 🔲 Too much grind 5/16 GAME TIME 🔲 Long enough for a cup of coffee (1min-15min) 🔲 Short (15min-5h) ✅ Average (5h-10h) 🔲 Long (10h-500h) 🔲 Super long (500h+) 🔲 To infinity and beyond (∞) 6/16 Replayability 🔲 None ✅ Once or twice 🔲 It has a few endings 🔲 DAMN! thats some replayability 🔲 Party game! 7/16 MULTIPLAYER ✅ No multiplayer 🔲 Trashy servers 🔲 Some hiccups 🔲 Smooth and pleasant experience 🔲 Co-op 🔲 PvE 8/16 GRAPHICS ✅ Stuck in the last century 🔲 Low Effort 🔲 Average 🔲 Good 🔲 I NUT! 9/16 AUDIO 🔲 Earrape 🔲 Bad ✅ Not too bad 🔲 Good 🔲 Eargasm 10/16 AUDIENCE 🔲 Children (0-5) 🔲 Kids (6-12 🔲 Young teens (13-15) ✅ Old teens (16-19) ✅ Adults (20+) 🔲 Everyone 11/16 PC REQUIREMENTS 🔲 Potato ✅Decent ✅ Good ✅ Rich boi 🔲 > NASA 12/16 PRICE 🔲 It's free! 🔲 Not recommended 🔲 Wait for sale ✅ Worth the price 🔲 Best investment ever done 13/16 FREQENT UPDATES 🔲 Completed 🔲 Abandoned 🔲 Last year 🔲 Once every year ✅ A couple per year 🔲 Once a month 🔲 Every week 14/16 BUGS / CRASHES ✅ None / Not discovered 🔲 Minor bugs 🔲 Can get annoying 🔲 Frequent crashes 🔲 Complete mess 15/16 MISC 🔲 Steam Workshop 🔲 Steam Trading Cards ✅ Steam Achievements 🔲 Content for Steam Points Shop 16/16 VERDICT ✅ Recommended 🔲 Not recommended
(I'm updating this review, now that I've replayed it and achieved 100% on it a year since I first beat it. Don't worry, I'll keep it somewhat shorter this time) Treasure Hunter Man 2 is a great sequel to what was a solid first entry, this time with a Game Boy Advance style aesthetic, thanks to the screen resolution and gratuitously rotating sprites. This is a deceptively tricky but mostly fair Metroidvania, that's also short and sweet. You can easily complete this game in the span of 8 hours if you go for 100%. The updated version runs at a consistent 60 FPS compared to the original, which was mostly locked to 30, but would speed up out of nowhere at times. Be forewarned, that the new version doesn't trigger achievements, so if you care about getting them, you'll need to play the original version. Now for the big problem: Even as of this writing, nearing 2025, the updated version is STILL broken and cannot be completed 100%, as it'll only ever tick up to 67% with all treasures in the main game collected. You won't be able to access the postgame as a result.
很精致小巧的一个银河城类游戏,就是不知道1代在哪里
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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