
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 16.5Kreviews | 88% | — | $8.7M |
| $13.49−25% | 153ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
realmente um jogo pra relaxar e passar um tempo sem estresse, prazos, missões malucas, sem pressão pra subir habilidades. Além de ser bonito, com um tutorial muito bem elaborado e uma mecânica bem simples e divertida.
Można bić ludzi
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.7M | 17.7K | 86% | $19.99 | |
| $8.7M | 5.8K | 80% | $39.99 | |
| $8.7M | 23K | 96% | $12.99 | |
| $8.6M | 84.4K | 90% | $6.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.6K | 275 | 96% | $9.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $172.3K | 484 | 50% | $9.99 | |
| $7.6K | 17 | 71% | $11.99 | |
| $523 | 5 | 80% | $3.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All this game needed to be was a Tavern Simulator. The logical direction would have been to introduce a very small set of core systems (Namely brewing, cooking, mining, fishing, farming/ranching, and of course running the actual tavern),with minigames to make each of those systems feel interactive and a trend system to encourage variety in one's menu. Instead however, the devs seem quite intent on adding content island after content island without making meaningful improvements to the core purpose of the game. Other reviewers said it best; it feels as though I barely have time to run the tavern with how far apart everything is and how long all these other systems take. That being said, I don't think the devs necessarily have to do away with the systems they've implemented. However, they need to make these systems not completely overtake the playtime. Increase the running speed and resource gain, and/or slow down the game time. Allow me to run the tavern more than once or twice in a typical play session.
i love games like this generally, and actually i was extremely excited to play a medieval-ly version of the typical farming sim. who doesn't want to have their own tavern? i played for [i]10 hours[/i] hoping it would start to get more fun. maybe its just user error, i don't know, but i feel like if it was, i would have figured that out after that long. this game relies on a tutorial guide character that is about as annoying as LoZ's Navi. she also is not very effective as a tutorial guide in my opinion; i had to google a lot of information about where to buy certain items and how to build different recipes. her main function seems just to be about moving the "plot" forward. the inventory menu (and toolbar) and all its tabs are not intuitive or user friendly. and some people may enjoy this, but i find everything just a bit too granular. every single tiny thing needs some sort of input. for example, the main attraction of any tavern--alcohol--takes way too long to make. you have to buy yeast, plant crops, malt the crops, ferment the drink, then let it age. if you want to sell for a good price you have to let it age for several days. a week later you finally have...only twenty beers that will sell over the span of one day. i realize they are being true to the real life processes that are required to make alcohol, but i personally just don't find it enjoyable. you have to put the same level of effort in for growing the crops, and cooking meals, and managing the tavern, and crafting tools. oh and dont forget you also have to go cut down trees and mine coal for fuel so you can do any crafting of any kind! i think the game would be majorly improved for people like me who want a less taxing experience if there were two different "difficulty" levels of the game. hardcore for people who want to do every step of every process...and casual for people who just want to have fun.
I bought this game at the start of a 4 day weekend on a whim and woke up Monday wondering where the entire 4 days went. I can't recommend the game enough.
Amazing Game! I enjoyed it even more than Stardew Valley, and the art is more appealing for me. The game is different, has a nice story with a bit of humor, feels like playing through a manga. A lot to do, great progression and feature expansion tied to the story. There are different easter eggs, that you discover yourself and aspects tied to seasons are nicely though. Smashing guests and employees is fun, I wish there would be extra reaction for multiple broom smashes. I would love to support and donate more money to devs to keep building. The map is big and has potential for expansion, every region makes sense and is awesome. You can tell, they laid out the map for future updates. I think it is great value for money, in respect for the devs I would not buy this at discount. I believe it deserves full price. IF DEVS ARE READING THIS: would be great if you work a bit on balancing. THe time flies too fast when you go to mine, do fishing or farming. I need to loose a couple of days for that, would be great if in certain locations or activities the time would progress slower. Or to have a talent for that. The barn construction cost is way too expensive! Besides all the necessary materials, you need to spend 1 gold for every square! I had to grind only well aged expensive alcohol, and over 5-6 silver food for a week, to gather enough to build one room. I think maybe 10 silver? Would make more sense.. max 20. IMHO Love the game, can't wait for more updates! If updates are paid DLC I am ready.
I've got roughly 500 hours in this game before they started updating post 0.75, and about 30 hours afterwards. What was a charming tavern simulator turned into a fetch quest, resource-gathering unfun Stardew wannabe. And based on the direction things are going, I don't think this is going to be going back to charming tavern simulator, so I've decided to finally uninstall it and with the developers the best. It's a shame; I really used to enjoy this as a game that scratched a particular itch that I haven't been able to find since.
Like others, I was pulled into this game by the promise of tavern management, but it's become anything but. After you get past the (extremely minimal) story, it's just a long list of chores without any heart or character. I was concerned the magic release would exacerbate that, which is exactly what happened. It takes away the fun of the game when you have to spend the majority of the time mining for resources instead of, you know, actually managing your tavern. It's also been in early access forever and is getting more bloated while not getting more substantial.
[h2]В ожидание конца раннего доступа[/h2] Первое, что хочется отметить кооп-режим все еще в болезненном состоянии. Ну да ладно, таким как я, кто кооп запускает раз в жизни, это не сильно мешает Из хорошего, за год в библиотеке я хорошо видела динамику развития, добавления контента и сезонных ивентов А из плохого, в Steam она уже 6 лет и все еще в раннем доступе, и готова примерно 1/4 сюжета К счастью игра заполнена и закончив имеющийся сюжет ты не будешь сидеть и страдать от скуки, можешь спокойно варить пиво и готовить еду пока нанятые сотрудники заселяют жильцов и обслуживают столики Пока что мне сложно еще что то добавить [b] [u]От меня: 8 попугаев из 10. [/u][/b]
Design: Wonderful color and settings. The animation of the player character and NPCs is nice on the eyes and reminds me of Graveyard Keeper or Stardew Valley. The NPCs all have very fun personalities and dialog that I look forward to. Story: A very fun concept, however, the progression feels slow. There is so much to do that it feels like the story and the major NPCs fall by the wayside. Gameplay: If you love resource management and crafting, this is 100% for you! Sometimes I get so lost is brewing and making dishes to stock my tavern that I forget to open for customers. I do get frustrated about how expensive and time consuming construction/material gathering can be (but there is a special joy in this as well). Employees: I wish that there was more that I could do to spec my staff members. They come with one pro and one con and you have to pick lesser evils and then you can only increase their positive trait and not add other skills and level them up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.