
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 16.5Kreviews | 88% | — | $8.7M |
| $13.49−25% | 153ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
アプデで順当にストーリーラインも徐々に追加されてきたのでレビュー クエストがチュートリアルも兼ねているので 何も知らない人でも安心して始めることができる酒場生活 この国で最高の酒場を作り上げましょう ※アーリーにつき一部分かりづらいところもあります [spoiler] クエストでグロック酒を作ってこいと言われますが、蒸留所を入手しなければ作れないです。そしてその蒸留所は町で買うしかない [/spoiler] [b] お酒が作れないから飲み物を提供できない!? [/b] [b] 水でも飲ませておけ!天の恵みは原価が無料だ! [/b] [b] 提供できる食べ物がない? [/b] [b] 自然の恵みがそのへんに落ちてる!拾ってくれば原価は無料だ! [/b] [b] いい食べ物を提供したい? [/b] [b] 町で種を買って作物を育てろ!畑は己で耕せ!作物の世話も己でするのだ! [/b] [b] 料理をする道具がない? [/b] [b] そこに製錬炉と鍛冶台がある!鉱石を拾って自分で作れ! [/b] [b] 何を買うにもお金が足りない? [/b] [b] 店を開けて働け!客から金を搾り取るのだ! [/b] [b] 客が不満で暴れ出した? [/b] [b] ほうきで叩いてつまみ出せ! [/b] と、好き勝手書きましたが 自分のペースで自分の好きなようにできるゲームです。 クエストも期限があるわけではないのでのんびり楽しみましょう。
When Travelers Rest first came out, it hit a sweet spot that very few cozy games manage to reach. You were genuinely a tavern owner. The heart and soul of the gameplay revolved around running your inn, managing customers, experimenting with food and drink recipes, and keeping the place alive. Sure, you had to chop a little wood or mine a bit of coal here and there, but gathering was supplementary to the core fantasy of running a cozy fantasy pub. It was charming, focused, and genuinely fun. Now? You barely see the inside of your own tavern. The game has slowly mutated into a bloated, daily chore checklist. Your average day is no longer about preparing for the dinner rush—it’s about watering endless crops, feeding and sheltering animals, collecting milk, eggs, and meat, and spending hours grinding across an oversized map for wood, coal, ores, herbs, mushrooms, and fish. Instead of being a Tavern Keeper, you’ve become a Farmer, Beekeeper, Ranch Hand, Miner, Fisherman, Fighter, and now even a Mage. Rather than doubling down on what made Travelers Rest unique, the developers seem determined to turn it into another Stardew Valley clone. In trying to do everything at once, they’re stripping away the distinct identity that made the game special in the first place. To make matters worse, player feedback voicing these concerns on Discord and the forums seems to fall on deaf ears. There’s a distinct lack of interest from the devs in addressing feedback regarding feature creep or restoring balance to the core gameplay loop. If you are looking for a focused tavern management simulator, look elsewhere. Until the developers remember what made this game great and start focusing on depth rather than endless breadth, I can't recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Focus. With all due respect, that's an important word that the devs should add to their vocabulary. I played this game when it was under the hands of the original dev and I enjoyed it a lot. Last time I played, not only did I learn that you have to go through strange hoops to get new recipes, but there are modern cocktails too.... I just wanna make beer and sell it to people, mane
plus de 5 ans que le jeu est en accès anticipé, et vue la vitesse d'apparition des maj le jeu ne seras jamais fini. Même le devs ne sais pas continué l'histoire il préfère rajouté des fonctionnalité qui pour ressembler le plus possible a stardew valley. dommage le jeu est plein de bonne promesse.
Esse jogo simplesmente me abraçou. Traveller’s Rest tem aquela magia rara dos jogos cozy que fazem você esquecer do tempo. Sempre tem algo para organizar, plantar, fabricar, cozinhar ou melhorar na taverna, e tudo é incrivelmente satisfatório. É relaxante, viciante e aconchegante ao mesmo tempo. Mesmo em acesso antecipado, já me proporcionou inúmeras horas felizes. Os desenvolvedores realmente merecem apoio, porque dá pra ver o amor colocado nesse jogo. Obrigado aos desenvolvedores por criarem um jogo tão aconchegante, viciante e cheio de personalidade. Traveller’s Rest merece muito mais reconhecimento .
for a tavern game, this should give you staff for fishing/mining/planting/animals and NOT for the tavern management. i've increasingly found myself missing just serving customers because i spend so much time getting materials etc for foods, which is gradually getting less and less fun, especially as the main storyline suddenly stops and even the boggart familiar you have in the tavern stops showing up. this game has no real side quests other than maybe 3 at the very very beginning which makes this world feel small. additionally you can only chop/grow trees around your tavern but for some reason they drop saplings even though trees make saplings around themselves anyway, which leaves me with soooo many saplings. another problem is that there are so many recipes being unlocked, but you only get enough points for maybe 2 recipes per unlock which means again i'm seeing lots of stuff i can't really get even though they're unlocked which feels lame. moreover this game doesn't provide you with a mount (speed spell doesnt count as a mount) even though you can have a barn, albeit only 1 barn. as it stands i'm not even sure i'd call this worth playing as other games have done this concept better, so even though i do hope it gets better, for now i'd say give this a miss
I bought this game in 2022 and it still is in "Early Access" I checked back this year to see if it's ready to be played for the full experience. Should speak for itself if you should buy it or not.
The game just isn’t about tavern management anymore. It seems to be everything but that. I bought the game at the start of development to support it because the idea of running a tavern always interested me. I’ve been putting off playing it while waiting for it to be finished, but I’ve continued following the updates, and each one seems to take the game further and further away from its initial premise. The other reviews from people who have spent hundreds of hours playing it only confirm my worries. I regret spending money on this. I should have waited, and if you’re reading this review, you probably should too.
今1年目夏の終わり頃、これで「未完成」なのに驚いた。 色々な飲食店経営系をプレイしてきて個人的に1番ハマっている。 苦しくカツカツな日々を乗り越え、まず魔法のほうき、スタッフ雇用までくると一気に世界(酒場)が変わる。 好感度システムが無いのも良い。時々会ったときに会話するだけでもキャラクター達の色々が聞ける。 経営周りについては先人達が詳しいレビューを書いてくださっているが、個人的には「音」「グラフィック」に注目してほしい。 BGMはどれも素晴らしく、雰囲気のある曲ばかり。 食器のカチャカチャ音、大工店のノコギリ音、歩く時の場所で細かに変わる足音。 街中には話しかけられずともたくさんの人達がいるが、個々のモーションがすごい。 噂話に夢中になるご婦人方、怪しげな宝飾店で客を誘う店主、海辺の荒くれ達の一休み… 酒場内では注文した料理、食べ方まで全て違い、床に落とした残飯までその人物が注文したメニューのグラを反映している。 こんなに音とグラフィックにこだわったゲームは初めてかもしれない。 注意点というか、冷えてきた時や酷く汚れてきた時はビックリするほど不穏なジングルが流れ、レベルアップや新レシピ取得時と重なると非常に恐ろしい音になる。 レベルアップや上記のジングルはBGMではなく効果音扱いらしい…結構な爆音。 まだまだこれからも追加要素があるとの事で今後も非常に期待できる作品だと思う。 別データでチュートリアル無しにしたところ、宿屋解放時非常に大変な思いをしたので、今後の追加要素を考えて面倒でもチュートリアルありでプレイする事を強くおすすめしたい。 (スチームデックでプレイしているが、それなりに負荷があるのか消費電力が早めで排熱ファンがフル稼働するので、水や草以外もう少し設定を下げる要素が欲しい)
hom0sexual stuff really needs to stay out of games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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