
A tough, rage-inducing platformer where you solve puzzles, dodge traps, and navigate through deadly obstacles to escape a cursed fortress. Good for players who love a challenge and don’t mind a little frustration along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Trapventure is a tough but fun medieval adventure where you’ll be solving tricky puzzles, dodging deadly traps, and battling skeletons. Play as an archer and test your reflexes and brainpower as you jump across floating platforms, face off against enemies, and work your way through dangerous environments. It's a challenge, but that’s all part of the fun!
Key Features:
Traps & Puzzles: Solve puzzles and avoid traps that’ll test your timing and smarts.
Platforming Fun: Jump, dodge, and time your movements.
Rage-Inducing Challenge: It's designed to make you sweat. Expect to fail, expect to try again, and expect to love the thrill of overcoming tough obstacles.
Trapventure is my first fully completed game, developed solo while I was learning game development. Starting from a background in Level and Game Design, I pushed myself to learn more about programming and game creation through tutorials and personal effort.
This game is the result of that journey, a small but intense adventure filled with challenges. I hope you enjoy the experience as much as I enjoyed making it.
Thank you for playing!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не побоюсь сказать что эта игра лучше чем ассасины от юбиков!
This game suprised me. Puzzles were fun level design was good and the mechanics were really good together with genre. Optimization is good for unreal engine from small dev. Overall really good game tho. 8.5/10
Falta idioma en español, se ve bueno pero por el idioma no lo seguí.... Actualización.... ojala algún día le pongas español... pero si tiene buena jugabilidad...
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохая игра на часик.
it is good for being free
Simple, fun, rewarding. For what it is I really enjoyed it, thanks Skander Boufares I look forward to a sequel or similar games. Not sure what to call it but it reminded me just a little of Prince of Persia.
Fun and enjoyable game. Hope to see more content from this. Only frustration I had was on my end. Will continue to check for updates.
from what i see its good for the first game published from the dev. i recommend it for all to try it . w game by the way goated
For their only game, this is really nice intro. short and simple, but enjoyable, really nice for a free game to casually run through to pass some time. The Graphics were given the effort needed to look good, but not overkill where its just a bomb some of us dont care about. I enjoy games like this where its a mixture of puzzling and combat. The level designs were simple, but well made, the enemies design and function/ abilities was smooth. Really good overall If this gets a sequel to go into the castle, id be down to play immediately. Issues/ bugs- -The hit boxes are a little janky, but not "i cant play this" bad or anywhere near. -The camera angle is kinda annoying at times where in smaller areas when aiming, your body blocks your entire line of sight. -When ADS to shoot a target to activate something, after it cuts away to show what it did, your character returns as a zoom in whether your holding ADS still or not, but can be fixed by simpling clicking ADS
Incredibly fun, little adventure puzzler. For a first full effort as a solo dev this is a great start. Fairly short and sweet, it's worth an hour or two of your time. Slightly over-egged the "tough", but the traps and puzzles were enjoyable to overcome. Fantastic environment and character model used with some really good movement, including the climbing and mantling. I didn't encounter any bugs and the only reported in a review that I can see, the dev has already replied to say they fixed. Complaints about not understanding the aim of the game confuse me. Solve puzzle, move to next area, no? As for the enemies, fairly straightforward with a few slightly anxious moments of juking a small gang around while firing off shots. But I never died to any of the sword-carrying enemies, only a different one that caught me by surprise the first time I encountered them. Finding new enemy types with different attacks was a welcome switch-up. I found the platforming relatively smooth personally, it just has platforming-type nuances that you need to get used to as with most platforming mechanics. I hope the dev continues making more games, because as a first effort they have achieved a lot more than many.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56 | 1 | 0% | $2.99 | |
| $23.5K | 108 | 97% | $12.99 | |
| $285 | 0 | — | $9.99 | |
| $0 | 50 | 74% | Free | |
| $0 | 15 | 100% | Free | |
| $0 | 11 | 55% | Free |