
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 8 → 18.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je suis encore dans la campagne. Ce jeu est très bien. Vivement le 3.
I'm going to keep this short, it's amazing. Do yourself a favor and try it out.
Внешне напоминает Cities: Skylines, но отличается от нее по жанру. Здесь полный акцент на транспорте. Игра очень затягивает и время в ней проходит незаметно. Вкратце о геймплее. Играем за транспортную компанию со стартовым капиталом. Выполняем гос. заказы в разных странах и эпохах. За свой счет строим вокзалы, прокладываем пути, покупаем транспорт и обозначаем маршруты. Получаем прибыль от перевозок. В расходы также входит содержание транспорта и построек. В игре много разного транспорта. Например, в ЖД перевозках имеет значение модель паровоза, тип и количество вагонов. Можно строить комбинированные составы и сложные маршруты. Порог вхождения низкий, но нужно время на понимание работы терминалов и других тонкостей.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #59, worst PL #93 · 5 markets collected
Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 21 → 17/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从《都市:天际线》开始了解到《狂热运输》,当时就觉得优化交通流很花时间而且很好玩,做成单独的游戏应该不错。 花了很长时间把三章战役完成了,前面一半带着新鲜劲觉得很好玩,后面一半是带着“我一定要通关游戏”的心态完成的。战役通过完成一个个小目标不断推进,而且每一张图都带着历史背景。我最感兴趣是两张中国地图,一张在新中国成立初期,一张在改革开放后的上海,但也只停留在感兴趣层面,两张图解锁都比较靠后而且任务体验是折磨的。 先说优点,模拟经营游戏该有的、好玩的点都有,而且如果很喜欢交通工具或喜欢规划交通的话很推荐。那种从零开始搭建然后一步一步扩展、优化线路,滚雪球似的赚钱感很满足,更不用说可以运营从马车到高铁各种有现实原型的交通工具。并且战役中的任务会逐步引导你如何开始和结束,但是在我看来最大的缺点也在战役任务中。 缺点,战役中的小任务和新手引导。如果此前没有接触过类似游戏,并且只是对玩法有兴趣,建议去找视频跟着先走一遍,然后自己再慢慢摸索,体验会好很多。后面的战役任务我个人很不喜欢,很多时候是为了完成任务而完成任务,举个例子,你开局辛辛苦苦构建了复杂且合理的车站、深思熟虑优化过的火车线路,随着任务逐步推进到某个阶段,突然任务要求你把车站减少到固定数量或轨道长度不能超过多少,这时你能且仅能把前面花了几个小时优化的线路、车站、道岔全都拆到这个数值才能完成这个任务,完成后再重新建回来。由于你根本不知道接下来的任务是什么,很多时候是建了拆,拆了建。很多次我就是因为发生了类似的事情就没有继续玩下去,后期就只是奔着完成任务结束战役的目标去的,没有了优化线路的动力,因为你不知道最后任务会不会让你拆掉。并且很多任务设计的非常神经,不去找视频就不知道如何完成的那种。 缺点说了这么多只是因为通关后一直在抓耳挠腮想这些让我难受的点,但前期逐渐摸索优化的那段时间确实是很满足的,只是离通关的时间比较久了。 中等偏上,值得一玩。
9/10
.
tgrgrrf
good game
好玩,交通网铺得差不多了就可以假装普通人满地图逛
ja
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $116.1M | 93.3K | 56% | $49.99 | |
| $2.5M | 3.5K | 64% | $19.99 | |
| $290K | 1.3K | 67% | $6.99 | |
| $49.9K | 63 | 48% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.2M | 78.4K | 96% | $19.99 | |
| $33.2M | 33.6K | 92% | $39.99 | |
| $33.1M | 55.1K | 86% | $34.99 | |
| $33.4M | 25.6K | 86% | $34.99 | |
| $33.1M | 37.4K | 94% | $34.99 | |
| $33M | 227.1K | 95% | $5.99 |