
Play as a survivor of the aftermath of a train wreck during the Western Expansion era. Traverse the haunting railway tracks of a rural settlement cursed by supernatural forces unleashed after displacing Native inhabitants.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Transcontinental is a short, narrative-driven exploration game blending horror and first-person shooter elements. Set during the Western Expansion era in the United States, immerse yourself in a chilling journey with unique musket-era shooting mechanics and detailed object inspection, uncovering fragments of a dark tale about a settlement's supernatural struggles.
Key Features:
Unique Musket-Era Combat: Use period-accurate weaponry to ward off supernatural forces
Immersive Exploration: Traverse the railway tracks through an era-appropriate settlement
Narrative Discovery: Piece together the story of your train's derailment and the settlement's supernatural struggles via detailed object inspection, environmental clues and chilling journal entries.
Atmospheric Sound and Visuals: Feel the eerie isolation of the American frontier and the vastness of the great plains by travelling across the tracks lines by tall grasses, through thick fog with an evocative soundscape.
Traverse the tracks that scythe through the vast plains as a pioneer of the Western Expansion and uncover the mystery of your train's derailment, but beware of why lies within the grasses!
Genres
Reviews
DON'T GO INTO THE CORN! The game does well to keep you on edge, paired with the slower-paced musket combat, you are always making sure you are reloaded before checking corners for the next jump scare. An entertaining short story that leaves you wanting more.
Playthrough here: https://youtu.be/2TaUQoJQ6Rg Let me start by saying this is not a good game, but I did enjoy it for how bad it was the hitboxes are strange and some of the positioning of the ghost people is pretty well done. There's a mystery child that's supposed to be tormenting people, but seems to be MIA from the entire game. Objects blend in with the environment and there's very little variability with the enemies sound effects are poorly implemented as well with some creepy sound effects this game could have been immensely better. I wish the creator would have put the text on the notes/documents on the side with the description of the items as well as the tiny cursive can be a bit of a pain to read. The game is pretty poorly optimized possibly because of how many assets the game is loaded with there's a ton of tall grass and then in the middle of the game there's a billion cows an unreasonable unrealistic amount of cows for some reason. The game is really easy to 100% and I did enjoy the brief appearances of the rail man, the miner man, the musket man, and possibly even saber man.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
I don't like leaving negative ratings for some indie games. Generally this was alright but it lacked a few things, felt like they ran out of budget? Was it worth the 3.30 i got in the sale...not really....you can finish the game in 45 minutes which is probably the same length as a horror game. A few things i noted along the way * The musket gun wasn't really needed except to carry the lantern on, players can still take out the soldiers with the sword alone and still be fine. * Reloading the musekt - you have to reload it after every 1 shot and it takes a few seconds to reload so just make sure you are reloaded before reaching 1-2 soldiers. * Inside the house near the start was too dark, couldn’t see where to go, no lighting, I found the way downstairs luckily.. * Why couldn't you pick up items while still holding sword, musket? You had to put the sword and musket away to pick up items or notes, i guess which is fine but i would have preferred still holding the sword and picking up notes * The writing on the notes? Can't read it, too small and cursive, although the text to the right gives a short summary of what it says which was nice * The end? i didn’t like it.... 2 options, you walk up the hill to the totem and die and get a 1-2 second end or you walk to the big field and are surrounded by endless spawning enemies...i thought I had to go somewhere or take them all down so i was hacking as much as possible....obviously not? you still die this way as the mobs are too much...so basically both ways you still die. * lack of music, or no music, I would have preferred a quiet haunting soundtrack while walking but there was nothing, just the sound of walking feet and the birds and atmosphere which was better than nothing. It was an ok game for 43-45 minutes. Maybe this was a project or student project? The supernatural soldiers can be cut down in 1 sword slash which was nice. Good attempt and good atmosphere if this was their first game, but sadly could have been a bit better. I liked the 45 minutes. lastly, the game showed a saving icon so if you died you would resurrect there, but at the end at reaching the totem your transported back to the start so if you wanted to know what was after the hill instead of going the hill way you have to play through all 45 minutes again. OHH the walk speed? SLOW...no run.... so if you don’t have patience then this isn’t the game for you. 6/10 final rating. Good attempt but could have added some more things like a bit of quiet haunting music. At least there were items to pick up along the way. 6/10 rating overall.
莫名其妙的游戏。感觉作者像是头皮剥多了一样。全是印第安人的兄贵来gay你。 游戏的主角更是残疾中的残疾。就一只手,拿着一个东西就不能拿其他的。 游戏的钥匙更是幽默。使用了之后就跟主角给它吃了一样。就这样消失了。门还没打开。 一坨!!
Developed and published by ComePlay Games, Transcontinental is a first-person horror adventure that embraces an unusual historical backdrop to deliver a suspenseful and atmospheric experience. Set during the era of American westward expansion, the game begins after a devastating train derailment leaves the protagonist stranded in an isolated wilderness. What initially appears to be a desperate fight for survival gradually evolves into a chilling supernatural mystery tied to abandoned settlements and the consequences of disturbing sacred land. Instead of leaning on familiar horror clichés, the game builds its identity through a combination of historical influences, unsettling folklore, and slow-burning tension. The game's greatest strength lies in its atmosphere. Every location, from deserted railway tracks to forgotten frontier buildings, is designed to evoke a persistent sense of loneliness and unease. Dense fog, muted lighting, and carefully crafted environmental details create the impression that danger is never far away, even during moments of silence. Rather than overwhelming players with constant enemy encounters, the game allows the environment itself to become a source of suspense. The sound design complements this approach, using subtle ambient noises and eerie effects to keep players alert throughout their journey. Exploration serves as the foundation of the experience. Players are encouraged to search abandoned locations for notes, clues, and other environmental details that gradually explain both the train disaster and the dark history surrounding the cursed region. The narrative unfolds organically through discovery, rewarding players who take their time to investigate every corner instead of rushing toward objectives. This style of storytelling creates a stronger connection to the world, making each revelation feel earned rather than delivered through lengthy exposition. The supernatural elements become increasingly compelling as more pieces of the mystery come together, giving the story enough intrigue to maintain interest despite its relatively concise length. Combat is intentionally restrained and reflects the historical setting through the use of musket-style firearms instead of modern weapons. These slow-loading guns force players to think carefully before engaging hostile threats, adding tension to every confrontation. Since reloading takes time and every shot matters, encounters feel dangerous without becoming overly action-oriented. This measured pace supports the survival horror atmosphere and prevents combat from overshadowing exploration and storytelling. Players expecting an action-heavy shooter may find the gameplay slower than anticipated, but those who appreciate deliberate survival mechanics will likely find the design choices appropriate for the overall experience. Being a compact indie title, Transcontinental does have some limitations. Its relatively short playtime and linear progression leave little room for significant replay value or branching outcomes. Some players may also wish for more complex gameplay systems or additional interactions within its intriguing setting. However, the focused scope prevents the adventure from overstaying its welcome, and the game consistently prioritizes quality over unnecessary padding. Every area and encounter contributes to the central mystery, resulting in a tightly paced narrative that rarely loses momentum. The mature content, including depictions of human and animal remains, reinforces the grim nature of the setting without relying solely on graphic imagery to create fear. Instead, the horror comes from uncertainty, isolation, and the unsettling realization that something unnatural has taken hold of the frontier. This balance between psychological tension and occasional violent imagery helps the game establish a memorable identity while remaining faithful to its dark themes. Transcontinental succeeds by combining historical inspiration with supernatural horror in a way that feels distinctive within the indie horror genre. Its immersive atmosphere, thoughtful environmental storytelling, and unique period-appropriate combat mechanics work together to create an engaging experience that favors suspense over spectacle. Although its brief runtime and straightforward structure may leave players wanting more, the game delivers a satisfying mystery supported by strong world-building and effective pacing. For players who enjoy narrative-driven horror adventures with an emphasis on exploration and atmosphere, Transcontinental offers an enjoyable and refreshingly original journey. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $208.2K | 692 | 63% | $19.99 | |
| $8.3K | 100 | 75% | $4.99 | |
| $4.1K | 35 | 94% | $4.99 | |
| $3.5K | 19 | 37% | $8.99 | |
| $2.7K | 13 | 69% | $7.99 | |
| $2.4K | 23 | 74% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $455 | 64 | 62% | $0.54 | |
| $454 | 50 | 68% | $0.49 | |
| $463 | 51 | 69% | $0.49 | |
| $439 | 64 | 70% | $0.49 | |
| $479 | 50 | 94% | $0.99 | |
| $431 | 58 | 36% | $0.49 |