
Trading Towns is a simple and relaxing economic game in which your goal is to find ways for your town to become wealthy and prosperous.
Modeled estimate, not a reported figure. How we estimate →
About
In Trading Towns, your goal is to find ways to make your town wealthy and prosperous.
Collect resources, sell or refine them to make more profit, hire adventurers and let them fight monsters or search for treasures, build many different buildings, use artefacts and simple find the best way to make money.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German
Engagement
Reviews
儘管是一款只要不到5美金的作品 但這種類放置系遊戲 在前期的慢節奏已是正常 但遊戲玩到中期慢慢的會感受到幾個問題 首先 冒險者的升級還有BUG升級的屬性並沒有正常的套用到冒險者上 只有使用物品 以及自己花錢點的才有影響 雖然這對於目前的遊戲環境影響不大 但等於是把升級系統直接忽視掉 再來就是遊戲內的配方系統只能靠自己摸索 但這遊戲內容的後期目的性太低 造成只要掌握一兩個經濟配方後就可以很輕鬆的將這遊戲從中期度過到後期 畢竟在拓產科技樹上有點太過昂貴 不可能在中期就可以有多種的非起始建築 所以初中期只要基本收入的建築蓋的夠 放著出門買個東西回來通常就直接到後期了 這造成幾個問題 首先 讓角色探索的必要性降低 採集也只是度過個初中期 地下城可能到後期還是個不錯的收入來源 如果有探索到第二個以上的地下城會比起建築來的有更好的收益 總結就是 這遊戲的後期有點過度薄弱 作業感都在初期 如果是把他當放置系遊戲的話 可能反而會降低他的遊戲壽命 但這畢竟是一款不用幾塊錢的遊戲 五六個小時的娛樂時間 勉強算夠了(?
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Hours played at review time, across 21 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.3K | 45 | 87% | $3.99 | |
| $1.5K | 19 | 37% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $335.8K | 836 | 67% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 110 | 71% | $2.99 | |
| $6.3K | 157 | 41% | $1.99 | |
| $6.3K | 182 | 89% | $1.99 | |
| $6.3K | 57 | 65% | $4.99 | |
| $6.3K | 64 | 100% | $3.99 | |
| $6.3K | 50 | 98% | $4.99 |