
A challenging trading and combat game with a story and quests, where goods have unique properties, and the more you carry, the more dangerous the journey becomes.
Modeled estimate, not a reported figure. How we estimate →
About
TRADESMAN: Deal to Dealer is a game about a merchant who rides around in his horse-drawn (or bear-drawn) cart. Starting his journey in his home village of Grampstead, the Tradesman heads off to the other towns and villages of the world. Stock up on marine morsels in Fishpool, quench your thirst at Grubgrog Village's renowned tavern, sell basic necessities in Hoboken, and trample the dirt in Normingham, the capital of these lands!
Trade: buy up stock in one place and sell it out wherever your goods are needed most to earn money and gain trading experience.
Automatic battles with active skills: the roads are perilous, and the more goods you have in your cart, the more dangerous they become.
Your wares aren't just a basket with a price tag - each product has a range of traits that complicate transportation.
Many unique types of mercenaries, each of which you can take a shine to, but not enough to think twice about swapping them out for a better mercenary.
Consumables: study the culinary arts to cook meals and feed your mercenaries. Use power-up scrolls and books to lecture your mercenaries.
Buildable talents: talents for combat, trade, social interactions, and survival.
Transport quests: work as a taxi driver and drop off drunks, children, and wounded guards.
Classic quests: head to marked points on the map and fulfill various characters' requests.
Soulslike quests: go god-knows-where and do god-knows-what.
Plot quests: plot quests!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Vietnamese, Spanish - Spain
Engagement
Reviews
Themes across 196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all, this game is not for everyone. It's not easy and will not explain too much or hold your hand. Some mechanics are rather complicated, like the effects your cargo has on encounters. Having too many goods or not properly planning your route will get you in rough situations. Overall i really like the silly atmosphere, the jokes, large world to explore and the pixelart. Specifically the guards and their dark counterparts are a nice touch.
好玩的忘记时间,不知不觉就天亮了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like the Game
i like it !
bir tık tekrar biniyor ama seversiniz bi 10-20 saat oynarısınz rahat
oyun keyifli güzel ancak fazla bug sorunu var ve oyunun save sisteminin gelişmesi lazım 3 saat oynadım çöp oldu düzelene kadar oynamayı düşünmüyorum
正式版和内测内容并无太大差别,我的评价是夯
这游戏任务指引纯一坨,你一探图一接任务,每个城镇都是小黄点,都不知道小黄点是哪个任务,建议就是可以在地图上一划到城镇就可以查看有什莫任务,好规划路线,这游戏boss强度也是一坨,感觉就是纯为了难而难,玩游戏还做大牢,还tm乱改人物,巴巴尔demo还能随地做饭,现在那最后一点作用也没了,通用人物那强度招笑,那4骑士强度还不一样,那个黑骑士,我平民队,狂战士队,圣者队,守卫队吃上金食物,试了很多遍就是过不去,本来就是看看后面剧情的,结果还卡关了全试了,我游戏内玩了310天,我自认为我是有发言权的,玩100天时就有点腻了,觉得都玩了,就坚持玩一下,玩到200天又玩不下去了,缓了3天,劝自己玩,结果现在玩到300多天,实在玩不下去了,更气的是,今天还发这是个完整游戏,气笑了,说实话这游戏完全就是个半成品,有些boss也没指引,也没攻略,纯难为玩家,你可以改善一下,如果城镇满声望了,可以传送,只能在满声望城镇之间传,掏钱传送我也愿意呀,我tm运个东西从东运到西,任务奖励也不知道是啥,运到了满地图任务,我也不知道做那个任务,还有很多问题,我不一一说了,我看看这些致命问题你们改不改,不改反正我是不会玩了,你改点关键的问题,我能看到你们的态度,我还会接着玩玩,如果还是光优化一些无关紧要的,那你这游戏我只能祝愿蒸蒸日上了
장사의 개 그기같은 현실을 알려주는게임 드럽게 재미없음 비추 자고나면 털리고 뭐하면 털리고 에휴 ㅅㅂ
Гриндодухота. Механики игры вызывает очень много вопросов.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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