
Towers together is a cooperative tower defense game with cards. Combine your cards with your friends’ cards to achieve powerful combo, but get ready to fail and laugh together. Build towers, cast spells, have fun with friends!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 game, hopefully gets more updates.
Very simplistic TD game. The main hangup is towers will often skip monsters, targeting seems random and can not be adjusted. Once towers are placed there is no upgrading. If you get no AOE tower cards you can forget winning a perfect match.
RNG can and will kick you in the balls and you cant stop it, you just have to pray it gives you a bone once in a while or youll never win. wish you could have some kind of percent progression. maybe even the ability to change out for different cards instead of having the same cards the whole game. still beat the whole thing in 4 hours though, but after that not much left unless you wanna devote the rest of your life to RNJesus to get all 3 stars.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice concepts! though requires more polishing. Would like to see more Basic tower defense mechanics being added tho, like leveling up ur stuff or a targeting system.
Towers Together really lacks certain elements to attract players. There is a lag problem, the game runs slowly and crashes. There isn't a decent tutorial. The CGI units are designed badly. Finally, Towers Together is unprepared for releasing on Steam nor at least average player experience.
☀️
[i] My Experience [/i] Cooperative tower defense is a proven winner, from games like [b]Defense Grid 2[/b] to the more action-oriented [b]Orcs Must Die![/b] series. Although [b]Towers Together[/b] may be a bit less sophisticated as a free game created by a small development team, there is enough here to provide a couple of hours of solid entertainment. Both players can place structures anywhere on these fairly basic maps, provided there is room and the players haven't gone over their structure limit. In addition to damaging enemies, structures tend to provide bonuses either when placed or at the beginning or end of each wave. For instance, crossbow towers provide players with a "dynamite" card that can be used to accumulate more targeted explosive damage on invading goblins/trolls/etc. Choosing when to use these additional "spells" is a major strategic component of the game. We spent much of our time focusing on two particular types of towers - electrical and cold. Although there are other damage-dealing towers, these two types seemed to ramp up the most readily in order to maximize damage. For instance, there's an ice tower that provides you with an ice spell to cast every enemy wave, and there are other ice towers that increase in damage every time you cast an ice spell. If you have multiple copies of the first tower on the field you'll get multiple copies of the ice spell every enemy wave, and if you have multiple copies of the second they will all increase in damage for each ice spell played. There were a few other structures we prioritized, namely the fear trap and the mine. The fear trap made enemies briefly retreat, while the mine provided the player with extra coins each wave that could be spent to purchase extra traps and upgrade the store. Upgrading the store provides the player with a chance of getting better towers in future purchasing phases, but the player must spend money that they'd otherwise spend on defensive towers to upgrade it. Therefore, the choice of when to upgrade is a tactical one that must be carefully considered. My co-op partner and I played all of the normal maps and perhaps one of the hard variants. Once we felt that we'd landed on the most effective strategy, it seemed that any additional time with the game would've been spent simply going through the motions and executing the same strategy yet again. However, we had a lovely time with what we [i]did[/i] play, especially considering the fact that we'd paid nothing to do so.
Игра "Towers Together: Beginnings" - это приятный, но довольно простой пазл, ориентированный на кооперативное прохождение. Основная механика - строительство башни с использованием разнообразных блоков, каждый из которых имеет свои особенности и ограничения. Игра требует хорошей координации и коммуникации с напарником, что делает процесс интересным и, порой, забавным. Графически игра выглядит довольно мило и минималистично, что благоприятно сказывается на восприятии. Спокойное музыкальное сопровождение не отвлекает от процесса, а наоборот, помогает сосредоточиться. Однако, игре не хватает контента. Количество уровней достаточно ограничено, и после прохождения основных заданий остается ощущение незавершенности. Хотелось бы видеть больше разнообразных блоков, механик и, возможно, систему прогрессии. Несмотря на это, "Towers Together: Beginnings" отлично подходит для коротких игровых сессий с друзьями или семьей. Это хорошая тренировка для командной работы и логического мышления. Рекомендую, если ищете простую и милую кооперативную игру, но помните о ее непродолжительности.
This is a free game, so I have set the bar pretty low, but I am enjoying myself. It is a very basic tower defense game, with a nice look, interesting rules, an interesting variety of units. I think it has about seven map? That said, it is very features light. Most noticeable is the manual which is mentioned as being written, but never added. There are no tower upgades that I can find, and a strict limit to how many towers you can build. As the game progresses however, you can upgrade the store and sell off the earlier towers, which I guess is part of the core game play. There are some tactical actions, which I love, in that certain towers give you drop-attacks, dynamite, hail of arrows, etc. There are no strategic upgrades though, which is sad. I at least expected some basic card collection system. A layer of fluff would also have been nice. For those who care, no pathing. That said, really polished stub of a game, some people charge money for less, sadly, free is where it belongs in it's current state, but at that price it is top notch, and clearly had potential. Two thumbs up. NOTE: If possible, it would be nice to have an assortment of the supporter pack DLC, I would probably kick in 50 cents or a buck, but three bucks is too much. ADDENDUM: About two hours of game play here, shame it was unfinished. The game had real potential.
love the game
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