
Tower Song is a challenging turn-based RPG that rewards clever planning and decisive tactics in unrepeatable battles. Eldritch tower-borne beasts threaten to breach reality and overrun the capital of Qadam. Lead your chosen Mana Knight in this tightly plotted quest to push back the darkness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fantastic game with great storytelling and engaging battles! I really enjoyed the characters and level of details and depth of interactions. The battles and character move sets also show how well designed the game is. If you are looking for a game that is challenging and engaging, instead of just getting getting to the end, then you will want to check this game out, you won't regret it!
Definitely holds true to the promise - the combat is engaging right from the beginning. Nothing feels given to the player, but also nothing feels out of reach. The story so far has been interesting, and leaves me wanting more - I can't wait to get more time to dig in and see where things go! For a game in early access, I'm more than happy with my purchase. Looking forward to more content as the dev team pushes out updates!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tower Song is the game that was able to finally able to fulfill that little itch of wanting to play an old school jrpg but with the convenience of modern day design. You're immediately thrown into the action, introducing pairs of heroes and the different mechanics that they bring to each fight. Each character brings their own specific gameplay that synergizes well with each other. The animations during combat is just one example of perfectly fusing the old school with the new. One of the more appreciated aspects of the game was the inclusion of a difficulty setting without any gating to prevent me from choosing hard and diving into the chaos. Defeats would happen but being able to reload the encounter and even change my setup was a refreshing option. Crafting immediately after the prologue definitely helped progressing through Act 1 and building my characters up. Kudos to the soundtrack, honestly one of the few games I've played where I haven't had to turn off the music. Well worth the $20 and with the promise of new heroes and content updates, I look forward to playing this in the future. If you're looking for a game that reminds you of your childhood without the hours of lost progress from not saving or want a fresh take on jrpg classic with modern design elements, this is the game for you.
Fun game! I've been playing in Story Mode so the combat has been easy to get the hang of. Even less than an hour in, the lore information is pretty intriguing. The music and art really set the game apart and make it a cool experience. Overall, I'm looking forward to playing more!
Note: Somehow, I forgot to post me review here. My apologies to the dev as I did play this game and streamed it, finishing my run for the review on 5/13/2025. Tower Song is an interesting game. The story and the world building was enjoyable from start to finish. The ability to move about the map and between areas felt rather rewarding and it was interesting that certain items or paths were blocked out completely as the hero that you chose to play as determined what was available. This adds to a large level of re-playability, but can also make it feel like the player is missing out on things because they are not able to explore as much without going back through with a different hero each time. The use of Milestone levels versus grinding/exp levels is certainly an interesting touch not really seen in video games these days, and it is rather refreshing. Crafting doesn't feel like it is too much, and while it is the best way to progress equipment wise, it also doesn't feel like it is reaching its full potential. The maps are well done and fun to navigate through, and the world at times does feel lived in with either NPCs or just how things are laid out. However, it does have a glaring flaw in it. Tower Song is far from a bad game, but it does have some pain points that hammer at the score the most. Ignoring the few moments where you clip through or bypass a spot entirely due to a mapping error, the main issue with it tends to be the combat. Combat does have some nice, flaring animations on the screen for spells, abilities, etc. However, the image of the enemies you are fighting do not react to the damage or change after their health gets below a certain point. Instead they remain rather static throughout and while this is often seen in 8bit, 16bit, and 32bit retro games, it does not work as much here. With the higher definition of graphics, a part of you expects the image to change, but it never does. Additionally, while the battlebacks look nice, they don't always sit well as sometimes it feels like enemies are just floating there. Combat also has an issue with scaling/balancing. Sometimes you go into combat and wipe the enemy team out in 1 to 2 actions, but then the fight shortly after is very difficult. This makes the combat feel skewed one way or the other, which can be dangerous of either making your players bored or frustrated depending. The times it is skewed against you it is increasingly frustrating. One combat I spent the first few rounds doing nothing and just watching my party being wiped out because almost every enemy had stun locked each member two times in a row. Other times the enemies just had a very annoying AoE that they spammed almost every round, combined with some enemies that get 2 to 3 actions per round. Some of which are just automatic heals/shields/AoE damage. In short, the game has a good story and for the most part is nice to play through. However, the combat needs some heavy rebalancing.
A fun game with some great visuals. If you are looking for something with a PS2 era, JRPG feel with some robust combat mechanics, I think this is your game!
Haven’t had a chance to get too far in the non-demo version, but I played the crap out of the demo. I’ve been following this game since its super early conception, since the dev is a Discord friend, and all the work that’s gone into making it into a fully realized game world is incredible!
I enjoyed the many different mechanics and the strategy involved in the combat. I got Chrono Trigger vibes mixed with the old Lord of the Rings for SNES. Great game!
Old School
Surprisingly fun game.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $364.6K | 813 | 80% | $19.99 | |
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| — | 0 | — | — |