
Tower of Chaos is a unique combination of tactical auto battler and rogue-lite gameplay. Battle your way through the afterlife tower, manage your resources and relive the origins of your allies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm just longing for a good (single-player) auto-battler and this one most definitely isn't it. I feel kinda scammed tbh.
Отвратительно сбалансированный автобаттлер с кривым управлением и жутким дизайном. При всей новизне идеи сделать из "ав-ба" что-то сюжетное с кучей возможностей, на выходе осталось только куча. Для себя я давал игре шанс остаться со мной, но всё напрасно-она не выдержала испытание временем, а жаль...
After checking some other reviews, I’m quite shocked that it only has a mixed score. The amount of content really impressed me. The maps are big enough. Unlocking new buildings opens up new builds/bonuses, which is nice. And the whole exploration feels fresh for the auto chess genre. I’ve encountered only some minor visual bugs here and there, and I’m still waiting for the full story campaign. But apart from that, it feels great already, especially after the recent patch.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, German*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chill gameplay. It's fun to build and watch your army. The story is actually interesting (at first i thought it's just a base for the tutorial, but the lore kept coming between runs)
As someone who's played a lot of TFT, this is great if you want something that's like a solo version with meta progression.
As my first experience with the Auto Battler genre, Tower of Chaos has been delightful. I'm enjoying the challenge, although some of that may come from my inexperience. The design and art style are fantastic and the story uncovered so far has been great!
Even if you are familiar with auto-battlers, there is a learning curve in choosing what fights are going to benefit you most before the difficulty ramps up in a run. When I started I died frequently, until I learned the best way to grow my team. There is variety in what builds you can be successful with, and it definitely scratches that single player auto-chess itch I've had for a while. My recommendation would be to try to only pick fights that give you something to make you stronger, and don't move to harder areas until you feel strong enough to. There is a familiar sense of balancing interest/income versus going all in with your resources when you're coming to a tough fight. Consider fighting a few extra easy fights to get save interest so that you can be strong enough to move to the next area. After the initial time investment and plenty of deaths, this became exactly what I want in a single player auto-battler.
Fantastic game that still has content being added, originally was kinda iffy with the exploration part, but with the new trials mode, it truly scratches that TFT single player itch, good balance of challenge as well as strategy of using many many different units to truly create insane teams. Would highly recommend.
玩了不到3小时,闪退好几次,游戏挺好玩的,赶紧优化
鉴于官方努力更新的态度 此产品属于未来可期型
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $4.6K | 18 | 94% | $9.99 | |
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| $18.3K | 360 | 62% | $2.49 |
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| $16.8K | 100 | 87% | $5.99 | |
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| $16.8K | 254 | 89% | $2.99 | |
| $16.8K | 58 | 83% | $6.99 | |
| $16.8K | 85 | 88% | $9.99 | |
| $16.8K | 74 | 39% | $8.99 |